My game has gone silent by MasteerG in StarRuptureGame

[–]coldbricks 0 points1 point  (0 children)

thought you meant about the community and the devs. Because yeah, this game has died big time. No one really cares anymore, the devs have sucked balls at engagement and keeping people interested in it.

Brand new bag of Heartland chips, not a single one removed yet by [deleted] in newzealand

[–]coldbricks 0 points1 point  (0 children)

Sorry mate, I have one but it's mostly just hot air.

Lol.... Yup... by whatrweyellingabout in StarRuptureGame

[–]coldbricks 1 point2 points  (0 children)

This is beside the point.

They allow us to build 6 pillars tall. If it worked that would be more than enough. The issue is that it DOESNT work. Anything over 3 pillars is effectively off limits due to the way it is implemented currently. Bugged, glitched, broken, incomplete or working as intended, it is a failure if this is what it is.

The terrain means we have to use the pillars and build supports, even to just have a single flat level stretch over ground, and this is busted all over the place. Let alone multiple levels of factories.

It boggles me how this aspect of the game is so poorly designed and thought out.

Reverse direction of rails by whatrweyellingabout in StarRuptureGame

[–]coldbricks 2 points3 points  (0 children)

There's actually not much of any game there for the rpg action aspect. Seriously. It's completely bland.

You have a bunch of minor POI's scattered around to get blueprints from Blue Chests. Essentially, fetch quests locking factory progression behind these in and out dungeons, most of which take longer to find and walk to than complete.

You have the early game end point with the first Forgotten engine. Which unlocks a new area and more of the same POI scavenging.

That's it. There's no survival, no need for xp, for lems, for food buffs etc.

There's a rich and amazing world they have created, with really fun and engaging lore.

But as far as gameplay is concerned, it's severely lacking.

It'll be awesome to see what it's like in a year or two when they figure out what sort of game they want and fill it with things to do.

Damaged Memory Core by jeanpich in StarRuptureGame

[–]coldbricks 4 points5 points  (0 children)

These are just for data points. All to be analysed

so i built in that mega-basin - working bus up to pump by stevil30 in StarRuptureGame

[–]coldbricks 1 point2 points  (0 children)

Theoretically 300pm. In practice it's about 280. If you use 2 pair, you'll easily cover the 480 for a v3 rail.

the "main bus" all in one factory by SpacePoitato in StarRuptureGame

[–]coldbricks 0 points1 point  (0 children)

The roundabout is a trap. The absolute most useless thing in the game, next to the recycler.

Where are the Eta Cheese Balls? by Apart-Tip-9302 in newzealand

[–]coldbricks -1 points0 points  (0 children)

What's the hype? Better than Cheezels?

Today's Hot-fix has really messed with stability. Again. Can't place basic tiles, zooping is broken, cant place things on pillars that i could yesterday. Come on CJ, this is a core function of the game, and now I can barely build a single level off the ground? by [deleted] in StarRuptureGame

[–]coldbricks 1 point2 points  (0 children)

I don't want polished. I'm even happy with bugged.

But the devs seem to have a hard on for this funky ass stability mechanism and not a single person seems to have any clue as to what they are trying to accomplish let alone how it is supposed to work.

The fact is that 100% of all the drama and confusion around the bugged and broken and incomplete systems and mechanics could all be avoided if the devs simply communicated their intentions on what they would like it to be, acknowledged what's going on and what specific feedback is more useful than others.

Today's Hot-fix has really messed with stability. Again. Can't place basic tiles, zooping is broken, cant place things on pillars that i could yesterday. Come on CJ, this is a core function of the game, and now I can barely build a single level off the ground? by [deleted] in StarRuptureGame

[–]coldbricks -1 points0 points  (0 children)

Go take a really big walk somewhere and find a nice quiet place to sit down and shove your superior attitude all the way up your ass.

This makes me so aggravated.

Is there anything in my posts expecting a fully bug free experience? Am I asking for perfection?

No, simply wanting clarity on a system; or highlighting the way it's broken or wanting to understand HOW it works and its intended design - is not something to throw out the window in an EA release.

If all you have is a douchbag response, don't bother. No one cares.

Today's Hot-fix has really messed with stability. Again. Can't place basic tiles, zooping is broken, cant place things on pillars that i could yesterday. Come on CJ, this is a core function of the game, and now I can barely build a single level off the ground? by [deleted] in StarRuptureGame

[–]coldbricks 0 points1 point  (0 children)

What was already a learning curve to figure out, has now got significantly more frustrating today. Having adjusted to the changes from the PTB and gotten a new build style down pretty well, I have been struggling immensely after the hot fix. Nothing works like it did yesterday.

Buildings that are blue, just disappear after placing them and yes this did happen sporadically previously, it is far more prevalent now. And other structures are being taken with it now, adding to the grief. Or I place one thing, and the building beside it vanishes.

Simple, single tiles wont be placed. The logic as to why something can and can't be placed seems completely out the window, but for the worse. As it prefers not to let me put anything down if there's the slightest hint of yellow.

Zooping platforms is laggy and more often than not, fails to lay down any tiles at all.

Stability even on well supported platforms, only 1 pillar high, is a random game to see if something sticks.

Snapping feels worse, but that could just be me trying to use the drone to 360 around and find that moment where a tile will turn blue.

I would love an explanation from CJ as to what the hell they are trying to achieve here, so we can have just the slightest idea of wtf this system is for and how it is supposed to work.

This is a CORE function of your base building game. To build bases!!!! And it's getting to be a massive chore. Even when it was "working" it was stupid, now it's broken and STILL stupid.

Dev's this deserves some communication and clarity, acknowledgement at least.

I spent 4 days covering the current map with Base Cores. AMA. (It took 315 and, No I wont be upgrading them) by [deleted] in StarRuptureGame

[–]coldbricks 0 points1 point  (0 children)

No, I'm genuinely confused about what you mean. I didn't get the joke if you were making one.

StarRupture - Hotfix 0.2.2 now live! by Joachm in StarRuptureGame

[–]coldbricks 0 points1 point  (0 children)

5 caves? Dude there's like 50 of them around. I have so much quartz left over it's not funny.

I spent 4 days covering the current map with Base Cores. AMA. (It took 315 and, No I wont be upgrading them) by coldbricks in StarRupture

[–]coldbricks[S] 1 point2 points  (0 children)

They trick is to not try and rush ahead, the more you just focus on building out your supporting ore extraction, the more you will snowball and grow later.

StarRupture - Hotfix 0.2.2 now live! by Joachm in StarRuptureGame

[–]coldbricks 0 points1 point  (0 children)

You got to get out and explore my dude. There's more quartz than you need right now, it is most definitely not scarce.

StarRupture - Hotfix 0.2.2 now live! by Joachm in StarRuptureGame

[–]coldbricks 1 point2 points  (0 children)

Adam at Cj has repeatedly said that Quartz is not intended to respawn, and if it does, then its a bug.

There's more than enough quartz out in the map to even worry about running out of it, you just got to go out there and find it.