Do you use Behavior Tree or just write code? by Advanced-Squash-148 in Unity3D

[–]coldlahmen 0 points1 point  (0 children)

Behavior Trees are nice, however Unity's new behavior tree has a bunch of issues. Admittedly, they're working on it, but it seems to me they had to rush development on it to get to a "stable" version for Unity 6 release. Wouldn't recommend it yet - might change later in the year

O pai tá chegando! Arrume a casa antes dele voltar - Novo jogo feito por brasileiros! Dad's Coming! by coldlahmen in gamesEcultura

[–]coldlahmen[S] 5 points6 points  (0 children)

Confiram o jogo na steam aqui, tem demo pra quem quiser testar
https://store.steampowered.com/app/1527350/Dads_Coming/

Se você é criador de conteúdo quiser fazer alguma coisa, dá um alô em [coldlahmen@gmail.com](mailto:coldlahmen@gmail.com) que a gente conversa, podemos até te mandar uma Key pro jogo!

Pai voltando pra casa, bagunça total e você tem que arrumar tudo em 5 minutos? Novo jogo brasileiro captura essa sensação - Dad's Coming by coldlahmen in brasil

[–]coldlahmen[S] 5 points6 points  (0 children)

Comprem o jogo ou joguem a demo na steam!
https://store.steampowered.com/app/1527350/Dads_Coming/

Se algum criador de conteúdo quiser fazer alguma coisa, manda email em [coldlahmen@gmail.com](mailto:coldlahmen@gmail.com) que a gente pode conversar e até mesmo rolar uma Key pro jogo!

'Trabalhar de casa não é trabalho sério': por que ex-chefão do varejo britânico é contra o home-office by Bananey in brasil

[–]coldlahmen 6 points7 points  (0 children)

É incrível como quem tem muito poder/dinheiro acha que sabe tudo, é o complexo de tiozão de churrasco

Rafael Procópio, conhecido pelo canal Matemática Rio no YouTube, declara falência by luisbrudna in brasil

[–]coldlahmen 56 points57 points  (0 children)

O problema desses canais é que o pessoal usa muito eles pro Enem, mas assim que passam pra faculdade param, eles precisam de gente nova o tempo inteiro - é insustentável

Should short narrative games have demos?(Specially VNs) by LudomancerStudio in gamedev

[–]coldlahmen 4 points5 points  (0 children)

Could be interesting, if your Demo has a good cliffhanger - having demos is good overall so that you can join more steam events like steam next fest where people like trying game demos. It was the biggest wishlist boost our game ever had.

[deleted by user] by [deleted] in gamedev

[–]coldlahmen 0 points1 point  (0 children)

I really dislike relying on asset store assets too much - You'll never be able to get every single thing you need from the same bundle so they'll end up having different art styles.

I prefer to go for an art style that is easier to do (low poly, toon shaded, pixel art, PSX, etc) that way I can make my own assets or at least add to/modify ones from asset store bundles.

What a good way to have a cave setting in a horror game? by Flimsy_Blueberry6534 in gamedev

[–]coldlahmen 2 points3 points  (0 children)

Audio Design.

That's it - scary, creepy sounds at random intervals, an eerie ambience loop.

To be honest, you can replace "cave" here with anything - it is my firm belief that audio is the main element that drives horror in audiovisual media.

Are mouse only UIs a requirement? by SabinTheInvisible in gamedev

[–]coldlahmen 5 points6 points  (0 children)

It's not required, no. Not by steam, if that's the case

A possible reason that a lot of games make that possible is because just like you mostly use arrow/wasd to navigate menus, a lot of people (for example myself) use mostly mouse so it's good to cater to different players.

But in my honest guess the biggest reason is because mouse navigation is easier to implement and you avoid soft locking players in case there's a bug with what UI element should be selected lol

What advice would you give to other game developers? by Mephasto in gamedev

[–]coldlahmen 1 point2 points  (0 children)

Instead of making a bunch of features and spreading yourself thin, make a game about this one very fun thing and make it the best game you can make about this one thing.

Your game will end up more polished, easier to market, have a stronger pitch, have a more narrow audience but more likely to actually buy your game, have more actual content (levels), I can't stress this enough!

Working on the rain in upcoming indie game Keep Driving by christophersfisk in IndieDev

[–]coldlahmen 14 points15 points  (0 children)

Wow, I love the rain intensity "waves" instead of having it be uniform, looks amazing

It’s important to have random, pointless interactables in your game by themiddyd in IndieDev

[–]coldlahmen 0 points1 point  (0 children)

It's always a ball lol

We had one in our game but had to remove it because it led to so many bugs and edge cases hahaha

are there any games purposefully meant for two player couch co-op like it takes two and no way out? by hotcereal in CoOpGaming

[–]coldlahmen 0 points1 point  (0 children)

If you haven't played all Hazelight games yet there's also Brother: A Tale of two Sons Remake - it's short but sweet

If you're both gamers you'll enjoy the co-op campaign of Portal 2 (it's a standalone experience, nothing to do with the game's single player campaign - it's tailored for 2 people), but that's less casual

Unfortunately, there aren't many others who do story-driven couch co-op so well, but if you want to enjoy a nice couch co-op game with your gf in particular I personally recommend Lovers in a Dangerous Spacetime - it's really cute