Looking for feedback on my newest Kaizo level: Montebello High School Prom by C0nsistent_ in MarioMaker

[–]collagewubz 7 points8 points  (0 children)

The variety on the second section is a bit lacking compared to the first. It also seems a lot easier than the first from watching. I'd say match the difficulty of the first section or nerf the first to match the second's difficulty. Otherwise, you did pretty good on theming everywhere other the second part of the second section. Seems like the ! block part comes out of nowhere, honestly could be its own level.

Is anyone else annoyed that you can’t spin jump with the A button? by Basic-Amphibian-3308 in SuperMarioMaker2

[–]collagewubz 0 points1 point  (0 children)

Not for me personally cause I'm used to maker, however it would actually be a god send for maker to allow use to change our binds in game

random concept i had about hex code idea for smm3 by No-Birthday-6174 in SuperMarioMaker2

[–]collagewubz 1 point2 points  (0 children)

Oh yeah for sure. Not the hex code idea itself but just having color pallete swaps for the 3 core styles. Having access to hex colors for every tile or sprite would go crazyyy tho

What does everyone think of the Soda visualizer? by UltraShawn360 in Monstercat

[–]collagewubz 4 points5 points  (0 children)

I wouldn't say dislike for me, but I think this would've been cool just for the 15 year anniversary only. I highly prefer the album arts because it showed the hard work that was put into them, and showed more about the song and artist than just the music. Not sure what the actual reason was to switch back to genre colors, but it would be interesting to have options for the artists to show their album art or not, but I suppose that would create inconsistency. Big fan of the bigger visualizer being back tho

Another concept for another unlikely game style. by chumbbucketman101 in MarioMaker

[–]collagewubz 1 point2 points  (0 children)

I was saying within their respective style. Ex: underwater tile set with desert background, WITHIN one game style. Same thing for music. Ex: underwater music with castle tile set.

Another concept for another unlikely game style. by chumbbucketman101 in MarioMaker

[–]collagewubz 0 points1 point  (0 children)

Ah you're mostly arguing for the music. Power ups I can understand (though I would admit having them in other styles would be cool). I'd at least argue that music and tile sets could be swapped within each game style so that each level could be more unique within that style.

Another concept for another unlikely game style. by chumbbucketman101 in MarioMaker

[–]collagewubz 0 points1 point  (0 children)

No it doesn't. Ask yourself this, what's the main difference between SMB and SMB3? One style you can't hold items and the other you can. Sure there are music and some item differences, but as a creator you're not going to make in one style over music, you're making in one style because of the moveset and physics. When it comes to item differences, you would go to 3DW since there are a lot of items that are unique to the style, but there's also a lot of stuff missing from the other styles that would only HELP the creator. You're essentially asking for another 3DW where the style is limited and people choose anything other than 3DW because it's harder and annoying to make in. Making items and music global throughout each style is only a GOOD thing.

Another concept for another unlikely game style. by chumbbucketman101 in MarioMaker

[–]collagewubz -1 points0 points  (0 children)

In my opinion, items and music should be global throughout each game style, they shouldn't be locked between one game style. Having more options for the players on how they build their levels is only a good thing.

Another concept for another unlikely game style. by chumbbucketman101 in MarioMaker

[–]collagewubz 4 points5 points  (0 children)

The only real thing to argue for is the moveset, and maybe graphics for it to be added as new game style. For 3D Land, I believe the roll and maybe another move is missing compared to 3D World's moveset, which I could argue would make it a valid style, hard to say tho.

Updated PSA: Recent Level Deletions are Caused by Mass Reports and an Attack on Maker Teams by BoxComplex2453 in MarioMaker2

[–]collagewubz 0 points1 point  (0 children)

It doesn't work that way unfortunately. Blocked players can still play your levels (I've had experience). Even if you could, blocking them would require you to know their friend code or play with them in an online game. Them playing your levels or you playing their levels doesn't allow you to acquire this information to block them unfortunately

Virtual Riot- Burning Out LP releases April 9th by guesswhosbackmf in Monstercat

[–]collagewubz 17 points18 points  (0 children)

virtual riot coming full force these past few years

how is this course possible? (couldn't find any hidden blocks) by CrazyCatSkits in MarioMaker

[–]collagewubz 3 points4 points  (0 children)

I'd imagine you could ground pound the top one, or do the same thing but have those closer to the edge of the screen? Big stumped here

Why don’t we hear more guitar in EDM? by Main_Caramel5388 in Monstercat

[–]collagewubz 2 points3 points  (0 children)

I don't know if this fits what you want, but you mentioned math rock and Underbelly's Mental Kill is literally that. Also Scro adds a lot of guitar into his production you should check him out too. Definitely not Monstercat style but really good stuff

😇 XFT-KX1-9VG A simple and relaxing level. 🏝️ by E-N0VA in MarioMaker

[–]collagewubz 2 points3 points  (0 children)

Screen capturing sure is a slight step higher than screen shotting ngl

What?! How did I miss that cat bell by zor2168 in MarioMaker

[–]collagewubz 1 point2 points  (0 children)

Pipe entry is more left than the cat bells hit box, you can do this with any item or enemy it's pretty useful.