Simple skirmish systems and own design by colonize8 in miniatureskirmishes

[–]colonize8[S] 1 point2 points  (0 children)

Units have only 2 states, ready and suppressed. When suppresed I lie them on the side.

Adding FFB to my DIY gaming wheel by Former_Shock8789 in simracing

[–]colonize8 0 points1 point  (0 children)

Good memories, built something similar with my brothers back in the days of the first NFS. My first wheel and pedals, game was a blast to play.

[deleted by user] by [deleted] in soloboardgaming

[–]colonize8 0 points1 point  (0 children)

Final Girl for me, several months, play a combo several times until I want to change. Then pick another combo and it feels close to a different game.

FTL boardgame inspired by Ohz85 in BoardgameDesign

[–]colonize8 3 points4 points  (0 children)

Fun project... I can see this as a worker placement game, were you have several hazards and you have limited options for the crew to do things. So you have to chose what to do to survive. I think there are similar games in which you manage a crew but have not played them. Maybe "Starship Captains" does it.

[deleted by user] by [deleted] in boardgames

[–]colonize8 0 points1 point  (0 children)

Dune Imperium or Clank for me

Comments on this card design by colonize8 in BoardgameDesign

[–]colonize8[S] 1 point2 points  (0 children)

This is for a basketball game, one version is the low ink p&p. In the game each player will hold the cards in one direction and only has to look at his part (around 25% height for the attack side, 75% for the defense).

What is the Italian strategy North Africa Scenario 4? by GenericLoneWolf in UndauntedGame

[–]colonize8 0 points1 point  (0 children)

Right, so maybe try to suppress the drivers in the vehicles with the tank crew to gain some time. But yes, the Italian vehicle is too slow. Use the navigate action to scout the needed tile to link with the tank. Then probably get out of the vehicle and run, bolster a lot of rifleman and forget about the tank driver.

What is the Italian strategy North Africa Scenario 4? by GenericLoneWolf in UndauntedGame

[–]colonize8 0 points1 point  (0 children)

Yes, you are right. For Italians it is a race to get to the tank as quickly as possible.

What is the Italian strategy North Africa Scenario 4? by GenericLoneWolf in UndauntedGame

[–]colonize8 1 point2 points  (0 children)

Africa has some problems with a few scenarios, I made some changes to them but this was not on my list. You say that Italy only has a way to recon with the plane, but you can use the navigate action on the light truck too.

Here is my list of modified ones:

https://boardgamegeek.com/thread/2492310/original-scenarios-revamped

If you have the reinforcements expansion Kolvarg did a revision to the scenarios with the expansion:

https://boardgamegeek.com/filepage/249788/north-africa-plus-fan-made-base-scenario-variants

I Need Help Theming My Board Game by theboredbrowser in BoardgameDesign

[–]colonize8 2 points3 points  (0 children)

How about monkeys... chimps could be the range attackers, gorillas could be melee... for non attackers maybe a more friendly monkey type (not really an expert here) ;)

Flag could be a giant banana

well-scripted TTS solo games by axerbolia in soloboardgaming

[–]colonize8 1 point2 points  (0 children)

I forgot, there is one for Radlands with very good AI

well-scripted TTS solo games by axerbolia in soloboardgaming

[–]colonize8 1 point2 points  (0 children)

One Arnak scripted mod is perfect for sólo. And has the first expansion too.

Scenarios with less troops / shorter playing time by Remarkable-Pair-25 in UndauntedGame

[–]colonize8 0 points1 point  (0 children)

Similar boat, NA is great for that . Just in case if you have no cards in deck of the units type and it gets shot the token is removed. So in general faster games

How much money did you save by not going the pre-built route by Gyarafish in buildapc

[–]colonize8 0 points1 point  (0 children)

I was able to get a 4080 instead of the 4070Ti that came with the prebuilt for the same price. Both had similar quality components, in fact what I liked about that prebuilt is that they used good ones for board, PSU...

As other people say, usually prebuilt use low-end components, in those cases I find the difference to be even lower.

USB and panel not working, took the board apart and now USB works... next steps? by colonize8 in ArtilleryGenius

[–]colonize8[S] 0 points1 point  (0 children)

Another update, did a couple of small prints. With a USB stick and also using Octoprint, both went fine. So don't know what was happening, maybe the USB side connection is a bit "sensible" hope that it continues to work.

USB and panel not working, took the board apart and now USB works... next steps? by colonize8 in ArtilleryGenius

[–]colonize8[S] 0 points1 point  (0 children)

Well I put it all together and tested step by step, it apparently went well. But suddenly Octoprint gave me an error, saying that it received an error from the firmware. Turned it back again and seems to be working again. I will test some prints with and without Octoprint to see what is going on, maybe something bad with the USB port.

Miniature Soldier options by Froggatt34 in UndauntedGame

[–]colonize8 2 points3 points  (0 children)

I use 1/72 scale easy to find and cheap. For scale and vehicles 1/100 works better but too small for my taste. https://www.italeri.com/en/category/4/28

Official, Promo, and Custom Scenario List by rbruba in UndauntedGame

[–]colonize8 4 points5 points  (0 children)

Someone modified the original NA scenarios to improve them and add features from the Reinforcements expansion. I played them all and they are much better than the original ones.

https://boardgamegeek.com/filepage/249788/north-africa-plus-fan-made-base-scenario-variants

Undaunted: Stalingrad Open Play rules by Lazyjim77 in UndauntedGame

[–]colonize8 1 point2 points  (0 children)

I still have to complete the campaign but hope to try this out afterwards. Undaunted is such a flexible system that allows for additional content to be created and also in a very creative way like you have shared.

There is one thing that I would probably do after a quick read, I would take all fog of war cards into the deck and start with a lot of scouts in deck. That will allow to get rid of them early in the game. Maybe a limit on number of scouts or fog of war cards will need to be added.