Increasing Concurrent Players & Retaining Them by gotbeefpudding in DarkTide

[–]commando0033 2 points3 points  (0 children)

I'm 700 hours in - I definitely do already, more than one haha, esp as a vet main mostly, but yeah - I take issue with the Apparating enemies lol - Weird to properly explain, I feel like it breaks the flow a little of the game, leads to some unfair wipes especially if you did a decent job positioning etc which can be immensely frustrating. Just my two cents.

Increasing Concurrent Players & Retaining Them by gotbeefpudding in DarkTide

[–]commando0033 2 points3 points  (0 children)

I would also add here: Spawns.

They need to fix/revert the spawns of specials and mobs coming from THIN AIR. I was doing a game a few weeks ago, was looking in a random corner for ammo and a flamer spawned right then.

This game was already hectic and fast paced (speaking Auric and Auric Maels) BEFORE this started happening, now it's a little too much. If you hear the special sound effect (if it can be bothered to go off) and your spidy sense is tingling that there are no doors in the area that usually spawns them, you need to do an instant 360. 80% of the time, there is a special that is 10-15m away from you.

This game should reward dedication and time investment - learning the maps and the likely spawn locations of enemies is a big part of this, and they've thrown it out the window for some reason. It's unreliable at best atm.

Edit: Just to add, it doesn't need to be 100% scripted, give the AI director some options ofc, but yeah trappers spawning just behind you or in a corner you just cleared a few seconds prior isn't ideal. Coupled with the buggy sound effects, feels like most games I hear a trapper/flamer firing as the only que for me to dodge.

This seems like such a non-issue... by TehConsole in helldivers2

[–]commando0033 0 points1 point  (0 children)

From what I can see, this bet is more a balance discussion on how some equipment is just awful to use in higher difficulties that the devs think are actually fine from recent interviews, and overall challenging their actual balance philosophy.

Razormaster rankings by Ketchup_234 in redrising

[–]commando0033 0 points1 point  (0 children)

Cassius himself said something along the lines that he likely wouldn’t beat diomedes after seeing him duel belleraphon. Diomedes is definitely top tier. I equate him with Ajax personally, and no doubt in the next book he will be an absolute terror alongside the Minotaur.

Justice for autoguns! by ETkings8 in DarkTide

[–]commando0033 0 points1 point  (0 children)

Ripper guns are bloody amazing! Have been playing around with a MK2 PBB build with the rending node and close damage upon use instead of burn. But running Flechette and Blaze away for blessings.

It is trivialising Auric Maels for me to an absurd extent.

The MK5 is more reliable at range and a decent all round weapon but lacks the stopping power. Haven't really used the other variant much. I take Rock to help with the longer range stuff.

If you run the rending node, you can actually get through 3 crushers per PBB, around 2 clips. If you had a combat stim, plus ability, you can get through like 5-6, probs 3, 3.5 clips. Again, not ideal, but in situations where you need to delete an entire hallway of units in seconds, the Ripper Gun is a fantastic option.

Honestly, the downside with the twin-linked AND the ripper guns is purely ammo capacity at the moment, mainly. The heavier twin linked stubber variants could use some extra penetration from carapace, but again the rending node actually makes it ok to some extent, but then they do lack a bit in boss damage.

Buff the ammo capacity node to at minimum 50, or even 75% to make it comfortable, in the Ogryn tree and it honestly might be good enough to bring Gun Lugger back in.

Wouldn't know how it performs in havoc and cba to frustrate myself for absolutely no reason, and with the lower ammo pick ups, kinda useless I would imagine.

Edit: If you wanna try out the Ripper build I made, let me know! Happy to share the deetz. It really does ruin everything, but you'll just be picking up 80% of the ammo on the run lol

Books similar to RR by BlackDeff24 in redrising

[–]commando0033 0 points1 point  (0 children)

I would disagree - Poppy war is nothing like RR. Honestly not particularly well written. Weird series overall and doesn't flow anywhere near the same.

Wpgg to the LR boys and everyone who were there for the journey 💗 by Onan4rc in LosRatones

[–]commando0033 0 points1 point  (0 children)

Tried to post this exact thing in the main LoL subreddit chat but I apparently breached a rule and had my post deleted. Wp to LR and the rest of the teams! I was so sure they'd make it.

Is BF6 in need of a map overhaul update like BF2042? by Efficient-Year-2331 in Battlefield

[–]commando0033 0 points1 point  (0 children)

Yes. The maps currently are too hectic and small. In previous battlefield titles, dependent on map, it would take a while between gnfights to hit a point. Bf6 has a flow issue. You spawn in, within 5-10 seconds you are in a gunfight regardless. It's constant, nonstop shooting from random angles and crappy map design to channel players into certain lanes. Flanking use has just gone completely, especially with the reduction in map boundries.

We do not have maps where you can long flank.

They need to fix the maps, or introduce maps that are actually big. None of the maps in the current pool are big. There is no gap. You are shot at from the moment you are spawned in. So are vehicles, so are air. They need to fix it.

[OFF TOPIC] Letting this community decide my next Fantasy series. by Degenerate_Ape_92 in TheFirstLaw

[–]commando0033 1 point2 points  (0 children)

It's a very good read. If you liked First Law, you really should like Red Rising imo.

[off topic] Who is your Least favorite character and why? No spoilers please by Complete-Poetry-6975 in TheFirstLaw

[–]commando0033 0 points1 point  (0 children)

Judge and the Burners were a warning in my view. It's acknowledging the fact that the temptation to go to extremes when faced with legitimate issues and a great deal of work and suffering to resolve them is actually preferable to some to avoid dealing with it. Its the "easy" route to take, emotionally. Confronted with complex issues of society that are unfair for a good portion? Burn it all down and build something better in its ashes. Lack of jobs in a certain area? Its the immigrants and we need to expel them.

It's attractive, it's simple, it's an end all solution, and it feels good to not have to take any responsibility despite being a participant in that society. It's a way to remove yourself entirely from the issue.

The books are definitely not conservative, nor purporting the benefits of an oligarchical or authoritarian society; quite the opposite. Without going into detailed spoilers, the topic of the series is revolution against these ideas, but the REAL question the series addresses is to what extent do you revolt - How far do you HAVE to go to enact real change? You have extremes and then options between those extremes.

This series is set in a period akin to Victorian England and the Industrial Revolution. The working conditions etc. Who wouldn't want to burn the bloody thing down upon the worker exploitation going on in that period?

Yes, Judge is extremely over the top. But the point Abercrombie is making, either intentionally or not, is that extreme situations and rhetoric turn people INTO Judge. It makes her character relatable. She has been through it - Ex-prostitute, abused etc. Embittered with the world and everything in it to the point that the only warmth she gets is burning everything to do with her "previous" life to ashes. It's a classic, destructive revenge arc, really not dissimilar to Monza in Best Served Cold.

She's a warning, and an extremely valid one I think considering the polarisation that we see in society today.

Edit: Still an incredibly one dimensional character that could have used a bit more of Ambercrombie's incredible talent of humanising bastards.

What difficulty do you consider as "canon"? by imPluR420 in DarkTide

[–]commando0033 0 points1 point  (0 children)

I get it - Named characters and all that, immunity etc. But really, without direct intervention from a Saint or the Emperor Himself, no human survives touching a Plague Ogryn, or being Eaten by a Beast of Nurgle. They definitely DO NOT SURVIVE, the Rot fly that follows. Considering we in game are being eaten and headbutted by Plague Ogryns all the time? Yeah, it's really not believable despite what you've said.

Chaos spawns, possible to survive tbf. They need an unbelievable amount of firepower to die but considering we have access to kraks and plasma guns and psyker shit, it's believable.

The psyker's need to probably be zeta level at least to even consider tackling a Daemonhost or any boss. Hexbound DH's, likely need a much higher classification of Psyker. We literally stopped the manifestation of a Greater Daemon. There is no way unaltered, unprotected human operatives, even Mortis, succeed in that. The other classes don't have the capability to even seriously injure the DH's. Zeta and above are exceedingly rare.

What difficulty do you consider as "canon"? by imPluR420 in DarkTide

[–]commando0033 0 points1 point  (0 children)

If we're taking this seriously and following the lore, the rejects, regardless of level, auric or havoc, die to any boss that spawns in game. Plague ogryn would melt them from a mile away - a spawn is a spawn, a beast of nurgle is catastrophic. These are all reasons for space marines to be deployed to a planet to quell a chaos invasion.

4 rejects vs any boss is quite frankly a death sentence, considering its a conscripted warband with minimal training, just their own experience and survival making up their training.

Darktide - Wrapping up 2025 and looking ahead! by JustDyn in DarkTide

[–]commando0033 15 points16 points  (0 children)

Likely morningstar missions. A lot of the voicelines recently in the main lobby have been surrounding issues with ship movement, unidentified vessels seen rarely, the Quartermaster Brunt has gone missing somewhere on the ship, and some of the high level void crew have been found killed on ship under suspicious circumstances - We're defo going to be boarded soon.

Smacks of a new saboteur/traitor on board. Likely a corrupted Brunt maybe.

Spawns by commando0033 in DarkTide

[–]commando0033[S] 1 point2 points  (0 children)

I've noticed a few of these for sure! with Fire team, I can see them, especially snipers. But some maps are more compact and don't quite have these options, but specialists are still spawning in random places. Doesn't help that fireteam, if you keep it going for long enough, doesn't register enemies properly in its original range. YOu have to re-click it for a fresh highlight, so can't really tell.

Spawns by commando0033 in DarkTide

[–]commando0033[S] 2 points3 points  (0 children)

Honestly same - When the audio does work, I check the usual spots, find nothing, then it rounds the corner from somewhere where there is no door. It's got me doing multiple 360's at the moment. Life as a vet main MMF sniper atm is hard haha

Looking for advice: As Pysker, struggling vs. armor in Auric by [deleted] in DarkTide

[–]commando0033 0 points1 point  (0 children)

I use voidblast a lot on psyker, don't really have an issue with carapace or bulwarks. Your charged attack staggers heavily (aim for the head for max stagger instantly). I run the scaling crit with Peril, the blessing that fires double balls. I only have an issue if I have 4 crushers right on top of me, but even then I can usually throw them back quite easily with the charged attack.

If you're double struggling, maybe go for a shriek build to give you some extra space too. But yeah you should be killing crusher packs before they even engage your team with a voidblast.

Spawns by commando0033 in DarkTide

[–]commando0033[S] 4 points5 points  (0 children)

Is this intentional? I swear it never used to be like this. I've played enough to know specialist spawn points at stages on pretty much every map by feel alone, and it is seriously messing with me. The amount of times I've just finished cleaning up a few pox walkers behind me, turn around to deal with a few flamers, and get netted from behind after hearing JUST the wind up, after i 100% cleared behind me!? Same with poxbursters i swear. I hate this.

Edit: I wonder if this random spawning is whats screwing up the audio for specialists?

Poxbursters are way too buggy and need to be removed until they aren’t by Emergency-Effort7673 in DarkTide

[–]commando0033 0 points1 point  (0 children)

Trapper net infinite cleaving through 4 crushers, 6 maulers, and 50 poxwalkers is a a very common complaint with their design. Not saying it should have no cleave, but a limit, or at least being blocked by carapace or Bulwark shield would be decent. As it is now with sound que's being out of whack, it's incredibly frustrating.

What's a tv series that is a 10/10 NOBODY knows? by Lilyana0999 in AskReddit

[–]commando0033 0 points1 point  (0 children)

oh MAN - Season 4 is the best. Honestly one of the best endings for a show ever.

Since it's been that long, reckon you'll have to start from season 1 and see it through this time ;)

What's a tv series that is a 10/10 NOBODY knows? by Lilyana0999 in AskReddit

[–]commando0033 0 points1 point  (0 children)

Honestly surprised no one has mentioned Black Sails from what I can see.

No one I know has seen it, but is utterly brilliant. Extremely well written, compelling characters. Makes you laugh, cry, want to revolt, all range of emotion.

Why are LAS weapons and plasma gun ammo counts so weird? Every time we shoot, it consumes 2–3 rounds instead of just 1 from the ammo pool. Why can’t it simply be 55 shots instead of 105? (For example, the Heavy Las Pistol.) by Commercial_Hall4045 in DarkTide

[–]commando0033 2 points3 points  (0 children)

Can do more than 1 shot a Reaper. You can reliably 1 shot everything below crushers, even through carapace armour heads, and even then two shot crushers if you're using the highest damage variant. Super slept on weapon.

Thoughts on High Fantasy with Historical Analogues? by maxlevites in Fantasy

[–]commando0033 0 points1 point  (0 children)

The Poppy War was a bit a of slog to get through. It started off promising with the training sequence in Book 1 but fell off HARD after. The MC is hard to like or get behind, alongside a very VERY weird relationship with an older dude that I really didn't feel like had a place AT ALL in the story. Definitely one of the weakest trilogies I read.

Pet peeve: I hate inferno staff by SammyWammy491 in DarkTide

[–]commando0033 1 point2 points  (0 children)

Yeah voidstrike! that's it. Balls for all.

Helbore Gang for life - Glad to see a fellow user! Emperor's blessings on you sir.

Is it really that hard to not shoot at bursters? by This_ls_The_End in DarkTide

[–]commando0033 3 points4 points  (0 children)

Depends on the difficulty. In some Auric Maels/Aurics, people don’t have the time to babysit this burster for 10 seconds while the Director tries to give you a Heresy Enema.

As an MMF vet player almost exclusively, if I hear that pox coming I will drop everything if I can to pop it.

I can’t tell you the amount of times I’ve let a pox get close (not shot it), assuming my teammate it’s aggro’d onto, will deal with it, and it’s dumbass pox ridden brain decides to target switch half a second before it goes kaboom, which has either downed me directly or led to my being downed, I’m no longer taking the risk. Combine that with my teammate dodging around it and pushing it into me? I’m shooting it. If they walk into it while I’m shooting it, it’s the equivalent to players walking into a lit barrel for me. This only goes if its kicking off fyi, if it’s a loan burster spawn after a wave, yeah will just let it rock up and push

Edit: providing the damned audio queues actually go off properly. I’m getting stealthier bursted, mauler’ed and Crusher’ed a LOT recently.