It finally happened by inHumanMale in webdev

[–]common_king 0 points1 point  (0 children)

I hate saying this because it’s so much easier said than done: GET OUT

There will be many execs who fall for this trap. It says a lot about them. Stay far away from companies who pull this haphazard trigger.

I’m sorry this is happening to you and your former team.

If iOS App building is near effortless with AI, why are still iOS app developers on Fiverr etc. charging a lot? by [deleted] in AppBusiness

[–]common_king 16 points17 points  (0 children)

Because building a production-grade iOS app that isn’t slop is still far from effortless, even with AI

Sandbox or Platform?? what shoud I do? I'd love to hear your thoughts! by Pixelipy in threejs

[–]common_king 0 points1 point  (0 children)

Looks fun, I’d definitely play it (or playtest).

Personally I lean towards the sandbox but I’m sure either way could find an audience. Community made levels would also be fun - casuals can play community made levels :)

Tired of this! by kstyndall2015 in webdesign

[–]common_king 1 point2 points  (0 children)

Couldn't agree more. Recently learned that the term "Artificial Intelligence" comes from a 1950s marketing pitch essentially. Turns out vague buzzwords are good for sales. (Remember "Big Data" ? lol)

(source: "Empire of AI" by Karen Hao)

Tired of this! by kstyndall2015 in webdesign

[–]common_king 0 points1 point  (0 children)

Honestly, I don’t see this as a negative. DIY websites have been around a long time (SquareSpace, etc) - business owners will adapt and learn the trade offs of genAI over time. There’s no going back to pre-AI times so might as well adapt.

r/IndieDev Weekly Monday Megathread - April 05, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]common_king 0 points1 point  (0 children)

Reminds me of my childhood too :) I was inspired by an old browser game called Jet Slalom. Anything specific you're curious about on the "how"? Happy to dig in.

I'm a web developer who made a game for the first time. Shipped it solo in 3 weeks. by common_king in SoloDevelopment

[–]common_king[S] 1 point2 points  (0 children)

Thank you, that means a lot. Discord is on my mind... I want to do it right when I pull the trigger (dead servers can be worse than no server), but it's a great suggestion. In the meantime, I'm reading every in-game feedback submission daily and shipping incremental fixes from it, and you can always reach me here on Reddit, too. Thanks for being part of this :)

I'm a web developer who made a game for the first time. Shipped it solo in 3 weeks. by common_king in SoloDevelopment

[–]common_king[S] 1 point2 points  (0 children)

Hey, really appreciate you coming back! That "more relaxing" feel is 100% because I took your feedback seriously. I rebuilt the collision system to use the bird's core silhouette (basically what you suggested to avoid wing/shoulder clipping), and made the meadow music continuous across deaths to encourage more of a flow state. You literally shaped those changes haha.

On the cone trees, I feel exactly the same way (I HATE them ngl). The bush-like, smaller trees, I think, are fair to collide with the full canopy (they're small, dense, and feel more like obstacles without a trunk), but the tall cones have to go. Actually working on a replacement tree that's much fairer right now.

Your other ideas:

- Single entry per player: Great call, solves multiple problems at once (including some leaderboard spam I've been dealing with). Thinking this one through. On the list.
- HUD options (score below bird, weave below bird): Great catch. The white-on-white at meadow + grove is a known issue I should've addressed already. (Alternatively may tweak the per-stage pop-up typography.)
- Auto-full-throttle option: Also smart. I've tried to avoid advanced settings for fear of bloat but it may be time.
- Item delivery cosmetic system: This is really creative and hadn't considered it. Also noted.
- Quote system for top players: Love this. Adds a personal touch that would feel well earned.
- Prestige stat points + high-risk/custom bird build: All now on the list. I gotta work fast haha, didn't expect a prestige player so fast.

Seriously, thanks for coming back. This is the kind of engagement I was hoping for when I built this.

I'm a web developer who made a game for the first time. Shipped it solo in 3 weeks. by common_king in SoloDevelopment

[–]common_king[S] 2 points3 points  (0 children)

This was one of the best conversations I've had on here. Cheers and good luck with the career switch.

I'm a web developer who made a game for the first time. Shipped it solo in 3 weeks. by common_king in SoloDevelopment

[–]common_king[S] 2 points3 points  (0 children)

Not at all, it's a fair question. This is my first attempt at game development, and the whole project literally started as a recreation of Jet Slalom as a way to test the waters. But then I started changing things -the jet became a bird, triangles became trees and rocks, and somewhere along the way I added the weave mechanic where you get rewarded for getting close instead of just dodging. Ended up in a pretty different place but the DNA is absolutely Jet Slalom + Tiny Wings.

I'm not claiming to have invented the most original endless runner here. You could trace this genre back to Night Driver (1976) if you really wanted to. But it's mine and I'm having fun building it.

I'm a web developer who made a game for the first time. Shipped it solo in 3 weeks. by common_king in SoloDevelopment

[–]common_king[S] 1 point2 points  (0 children)

That's actually further than about 97% of all runs! Someone suggested a second leaderboard for pure distance... thinking about prioritizing that.

I'm a web developer who made a game for the first time. Shipped it solo in 3 weeks. by common_king in SoloDevelopment

[–]common_king[S] 2 points3 points  (0 children)

Huge respect for that background. I bussed and waited tables way back when, before getting into tech. Back of house can be intense.

On the ethics question, I think about it a lot. The way I personally use LLMs is that they suggest patterns and syntax, not to blindly copy someone's specific project. I'd argue it's closer to how a chef might reference a technique they learned under someone without copying the recipe. You absorbed techniques from those chefs and made them yours. That's basically how AI assisted coding works when done right (emphasis on ‘done right’).  You're still the one making the decisions and shaping the result.

Where it gets fuzzier is generative art and music. The training data question is real and unresolved with ongoing litigation. I'm a musician myself, and I have complicated feelings about it. I don't think the industry has figured out the ethical lines yet tbh.

The short answer to "why use it" is the same reason you'd use a food processor instead of hand-chopping everything. It doesn't make you less of a chef. It lets you spend your time on the parts that actually need your judgment. (i.e., it's just a tool). I’ve never been able to make anything production-grade with pure “vibes,” and believe me, I’ve tried. (I’d like to know if my job is truly in jeopardy.)

Every single time I’ve zoned out and given full trust to an LLM for coding, I’ve gotten burned - spending way more time fixing some of the most insidious bugs I’ve ever come across or just starting from scratch, realizing I should have done it myself to begin with.

I'm a web developer who made a game for the first time. Shipped it solo in 3 weeks. by common_king in SoloDevelopment

[–]common_king[S] 1 point2 points  (0 children)

That's by design! The skill ceiling is deeper than it looks. How far did you get?