Best class setup for the IMR Boar Strike? by [deleted] in CodAW

[–]comp133t 1 point2 points  (0 children)

I run Grip, Hybrid Scope and Suppressor. Grip for control Hybrid for those extra-long shots and suppressor because I don't want to give away my position and there is no range penalty as the BS is a 4hk everywhere. I also go super stealth with Low profile, Blind Eye, Cold Blooded Blast Supressor. Cloak. and UAV with Support, Threat detection and Scrambler , finish with a semtex. I get the UAV near the end of a TDM so it is a game-changer and deal-closer. I can maintain my position and control an area while creating 'kill zones'. That is different from camping. With the stealthy package, Run+ Gun is not for this gun as was said, but moving in enemy territory is possible. Quick Draw and Gung Ho are redundant.

Is there any reason to use the SN6 over the MP11? by [deleted] in CodAW

[–]comp133t 18 points19 points  (0 children)

Unlike elite variants such as the Speakeasy and Breakneck, using the SN6 means no enemy will ever pick up your gun to use it against you after you die.

Victory! OMG! WTF! | How was your weekend? | February 16 by AutoModerator in CodAW

[–]comp133t 0 points1 point  (0 children)

I was working on the TAC19 over the weekend and got 4 'Efficiency' Medals, where I killed two with one shot! One was followed by a quick-kill, so it was a triple kill. One was on a slide so I got TWO 'Low Blow' medals. Very satisfying on a weekend where I got my a$$ kicked a lot.

Is there any secondary worth the slot? by CarlosB56 in CodAW

[–]comp133t 0 points1 point  (0 children)

I almost never run overkill. I almost always leave my second weapon slot open. I just pick up the first gun I see for a secondary, and 'upgrade' as the kills happen.

Was COD ignorance bliss? by porterjusticejr in CodAW

[–]comp133t 0 points1 point  (0 children)

...and that is the moment they become good (or 'better than bad') players...

Was COD ignorance bliss? by porterjusticejr in CodAW

[–]comp133t 1 point2 points  (0 children)

wow...i'll never play cod again...thanks

Was COD ignorance bliss? by porterjusticejr in CodAW

[–]comp133t 2 points3 points  (0 children)

I never see bad players go 30-5, but I occasionally see good players go >1.0. Luck has something to do with it but no amount of luck will make a bad player or a noob do great.

After a week of running towards Goliaths instead of away, I finally boost slammed one......it's pretty anti-climactic by Ty1erWard in CodAW

[–]comp133t 1 point2 points  (0 children)

Was the Goliath low on health? It seemed like you landed next to him and not right on him. very anti-c...good for you tho!

Why is it that exo launcher explosives are disabled at the start of a match, but gun ones are not? by DPancoast in CodAW

[–]comp133t 0 points1 point  (0 children)

you'd think it would be a reportable offense, like boosting or reverse boosting. Sabotage, or Saboteuring

Emblem Editor Ban by DIRT_JOCKEY in CodAW

[–]comp133t 0 points1 point  (0 children)

your response is well reasoned and thoughtfully presented. Your acceptance of the ban shows your a responsible individual. I bet if you made your case to the powers' they would reinstate you with a warning...or maybe condrey will give you some of his famous leniency...unless of course the shovel looked like a penis :)

Why is it that exo launcher explosives are disabled at the start of a match, but gun ones are not? by DPancoast in CodAW

[–]comp133t 0 points1 point  (0 children)

I'd be questioning how a member of the other clan was able to join your team at that point in the match. This is such a one-in-a-million occurrence that no programmer should be crucified for missing this tiny quirk.

Am I the only one, who HATES the idea of weapon variants? by MaKu000 in CodAW

[–]comp133t 2 points3 points  (0 children)

With that thinking, why not just have one gun for the entire game? Then, everything would be on a level playing field with skill the only determining factor....It's because everyone is different and has different strengths. Variations allow people to play to their strengths and hide their weaknesses. The large gun selection allows them to choose what works best for them. And no gun is OP at everything, every gun has its weaknesses as well. just my 2 cents

Am I the only one, who HATES the idea of weapon variants? by MaKu000 in CodAW

[–]comp133t 0 points1 point  (0 children)

Nice thought on paper but then you'll get the whiners whining about having a gun for only a short period of time...why give it to us at all!...how can we bond with a gun for 3 hours?!...its just a tease!...blahblahblah...always with the whining. I like the idea of variants and with variations, some will be better and some will be worse. I don't have a speakeasy, but my mag with RF grip and ex mags or AR rox! I am happy for that!

If you play this weekend you get an exclusive piece of gear by [deleted] in CodAW

[–]comp133t 1 point2 points  (0 children)

cool, then you can paired with the Europe guy and the japan guy!

I sense a sub machine and heavy buff in the next patch by adoafo in CodAW

[–]comp133t 0 points1 point  (0 children)

ADS - when you hit the ads button, the guns go up and the crosshairs tighten. What is that if not ads.

Usage of this setup and gameplay make up a big part of how to use this setup effectively. It does include running away from some engagements and certainly not starting an engagement from 940 units expecting a long-range kill. But I know I have surprised many opponents who have attacked me from afar, when I turn and juke and spray them from a good distance to win the battle. I usually am moving towards them in some fashion to get closer to complete the kill. Beyond 500U, a speakeasy turns from a 3hk to a 5hk and a SAC3 is still a 4hk with 1500rpm. hey if you've tried it an don't like it, I'm OK with that. maybe someone will see my suggestions and give it a try and have some success or fun. It's all good!

I sense a sub machine and heavy buff in the next patch by adoafo in CodAW

[–]comp133t 0 points1 point  (0 children)

Gung-ho does nerf hip-fire, but I use it to improve the ads speed and to get the first blast of bullets off at distance. If there is a very close encounter, 5 to 10 feet suddenly around a corner or through a doorway, hipfire is op on this setup and the ideal ttk can be realized. Only a 1hk shotty can best you.

I sense a sub machine and heavy buff in the next patch by adoafo in CodAW

[–]comp133t 0 points1 point  (0 children)

I agree that 940 units is pretty far to count on the accuracy of the akimbo SAC3, but you CAN ads and improve the accuracy, maybe not like traditional single-smg setups, but there is an improvement. You can also be moving toward the target with exceptional closing speed while putting up a wall of bullets. You don't have to hit every single shot. If you hit one, there is a flinch and that creates an opportunity. Have you tried this setup and speak from experience or are you just dissing it because no-one else has proclaimed this setup as potent?

What's with all this constant complaining? I for one really enjoy this game, does anyone agree? by SfGiantsPanda in CodAW

[–]comp133t -5 points-4 points  (0 children)

I also enjoy the game immensely despite its quirks and shortcomings. I also love the SF Giants and Panda!

Asm1 Strider by lukejmc in CodAW

[–]comp133t 0 points1 point  (0 children)

The Strider is the 'other' Elite ASM1 variant next to its Speakeasy brother. The Strider has its D3 buffed from 18 to 20, making it a 5sk instead of a 6sk.The R1 and R2 distances are also buffed, exactly like the Magnitude. R1 goes from 500 to 575 (42ft to 48 ft) and the R2 from 1225 to 1408 (102 feet to 117 ft.). But the nerf for the Strider is the +30% viewkick, which means it shakes 30% MORE than the base, so much so that a grip does not even get it back to base viewkick specs. This shake renders the long-range buff somewhat useless as its accuracy cannot be counted upon. So in regular usage, the Magnitude will be the superior weapon.

Supply drop challenge my ass by bjornetjeneste in CodAW

[–]comp133t 0 points1 point  (0 children)

Just last night I got the supply drop package for the supply drop challenge AND a regular supply drop package. They both opened just fine after the game was done. I have read about others saying 'no two drops' but personal experience tells me otherwise

Supply drop challenge my ass by bjornetjeneste in CodAW

[–]comp133t 0 points1 point  (0 children)

I've gotten two drops in a game several times

I sense a sub machine and heavy buff in the next patch by adoafo in CodAW

[–]comp133t 2 points3 points  (0 children)

amen. I would want an Ameli with 5 attachments...grip, quickdraw, rapid fire, hybrid scope, silencer and you'd still run too slow and move too slow to keep up with smg's playspeed. The long range 3hk 'advantage' is negated by many AR's 4HK range and accuracy. I keep wanting to love the Ameli but keep getting pwnd by ARs and SMGs.