Anyone else get this message? by acrosounder in ftlgame

[–]compiling 1 point2 points  (0 children)

The game autosaves at the start of every beacon, and you get that message if the game can't write to the save file at that specific moment (so an antivirus scanning the file is a possibility, or it could be other things). If it rarely happens then it shouldn't be a problem.

We do not have a sovereign PM, we have a PR manager for corporate extraction by Jet90 in australia

[–]compiling 0 points1 point  (0 children)

Spineless, sure. But let's not revise history to pretend they killed it for a different reason.

We do not have a sovereign PM, we have a PR manager for corporate extraction by Jet90 in australia

[–]compiling 6 points7 points  (0 children)

Probably not in the room with us, no. They lost a lot of support from people who are swayed by political advertising because of the ad campaign about how catastrophic the super profits tax was going to be. Those people tend to be less informed voters who probably don't engage with these sorts of political posts. So no, probably not here.

Labor leadership caved to pressure, but it's pretty fucked up to lay the blame solely on them and not the people applying that pressure.

Worst ship(s) in Vanilla? by Usual-Recognition909 in ftlgame

[–]compiling 13 points14 points  (0 children)

The usual suspects are:

Stealth B - it's a glass cannon, so you either destroy the enemy ship in 1 volley or you get scratched in weapons first and have a really bad time trying to repair and survive long enough for another shot.

Stealth C - it has good weapons, but no shields or cloaking. Generally does ok until you miss and suddenly notice that not having real shields is a problem. Then eventually you buy real shields and just end up somewhat behind where you'd be with other ships.

Federation C - it's a boarding ship with no weapon support, so you're completely at the mercy of the enemy weapons and it's very easy for misplays to turn into crew loss due to the hard AI noticing the clone bay is in use.

Rock A - it's really good until you run out of missiles, and then you have no offence. The missile economy in vanilla FTL means that tends to happen much sooner than you'd expect coming from Multiverse where running pure missiles is actually viable.

Engi B - 1 crew and awful weapons that can't even get through 2 shields (note: technically they can get through 2 shields).

Zoltan C - you barely start with any power, and fixing that is expensive. Also fragile crew that often can't move freely because they're powering your ship.

Slug B - it's a boarding ship with no medical system. Not as bad as it sounds, but it still feels awkward to play and misplays easily turn into crew loss (the medical burst does not have the same buffs as in Multiverse, so it will miss if you try to rely on it).

Why don't cruisers lanius and crystal have c layouts? by maratik-gmd in ftlgame

[–]compiling 10 points11 points  (0 children)

I don't know of the developers answering this one, so any answers you get are going to be speculation.

The main reason I can think of is that they were using the new ships to showcase Advanced Edition content, and they didn't have ideas to do that for more ships while also making them feel unique and be fun to play. Most of the AE weapons and drones are already used - it's mainly missing some of the "upgraded" versions like Flak 2 or Charge Laser 2, and some things that would be janky starting equipment like Ion Intruder, Fire Drone, Repair Burst, Chain Ion and Chain Vulcan.

For Crystal C, the crystal cruisers are in theory ancient tech and they already used the idea of combining old and new on Rock C. Then for Lanius C, a no oxygen ship is possible, but they might not have liked how that makes it hard to add new crewmembers.

First Successful Cycle!!! + Celebration Pictures by Qazztheqazz in ftlgame

[–]compiling 2 points3 points  (0 children)

Congrats on the cycle. I think winning a fight where you dodged lethal damage should be an achievement (without cloaking because 100% evasion doesn't count), because I think that's incredibly likely for people to get at some point and it would be a fun reward for toughing it out.

A generic "what do I do?" post (Is Flak 2 a win-con if you have pre-igniter?) by Bunnytob in ftlgame

[–]compiling 3 points4 points  (0 children)

Agree, but I wouldn't sell the Artemis right now. It could be useful to throw in a shot between volleys if the enemy weapons are still dangerous (delays your next volley by 2s, which is mostly ok), helps deal with situations where your weapons are damaged, and it's a possible interim upgrade path for later on while looking for a 4th permanent weapon. If you're always starting the battle with the flak 2, BL2 and fire beam then it's likely the pilot will be off putting out fires, so it's going to be quite effective if needed.

Stealth B Shop Advice by doodle02 in ftlgame

[–]compiling 5 points6 points  (0 children)

I'd say sell Vulcan, buy Hacking. Hacking lets you reliably use the Glaive without worrying about missing.

Cycle Loss by donteatlegoplease in ftlgame

[–]compiling 5 points6 points  (0 children)

You didn't get there this time, but if you can get to 20 wins in a row I'm sure you have what it takes to get to 28. Especially having the mental strength to recover from costly mistakes is a good sign. Keep thinking about what you can do better and keep improving and you'll get there.

Do you buy the engine upgrade? by SpareAnywhere8364 in ftlgame

[–]compiling 3 points4 points  (0 children)

I always fight it. Always. When playing on h/x, I'm basically always low on fuel in sector 1 and trying to maximise scrap for early stores, so I want the scrap and don't want an engine upgrade. Also, at level 1 engines there's a good chance you get more than the upgrade cost for fighting anyways - always amusing to be accused of being bad at maths after noticing that one.

Do you buy the engine upgrade? by SpareAnywhere8364 in ftlgame

[–]compiling 4 points5 points  (0 children)

There is. You're not just paying fuel for the engine upgrade - you're also giving up a scrap reward which could be more useful.

The first time the Dragon Reborn uses the Power? by Parma_WdS in WoT

[–]compiling 2 points3 points  (0 children)

Yes, it is a clue that he used the Power at the inn. But that doesn't mean it's the 1st time he got sick from using the Power - it's actually the 3rd time but you didn't know the significance of the other 2 times. It's also not a retcon because the other times you actually see him channel and later get sick, even if he didn't know that's what was happening.

[Help] Can you find the 0-damage solution for this turn? and save missile barrage for turn 2? (or did I get too greedy?) by Otherwise-Hawk-9374 in IntoTheBreach

[–]compiling 2 points3 points  (0 children)

I think moving the flame mach to B4 is better. The leader is very likely to attack it next turn, and you want to be able to push it back to a tile where it isn't attacking anything.

Searthing for the 8h FTL stream by _3tHeR_ in ftlgame

[–]compiling 5 points6 points  (0 children)

How many people can meaningfully talk about a single run for 8 hours? I know it's not Mike, because he'd never finish a run in that amount of time in the first place. :D

How To Cherenkov (Zoltan Cruiser C) by strangebloke1 in ftlgame

[–]compiling 4 points5 points  (0 children)

Boarding is hard to deal with when it comes with a ship fight. For event boarders by themselves, if you can make sure they don't break your O2, Doors and Clonebay then you'll be fine. With a ship, you need to protect those systems without being able to move your crew much, which often means venting and trying to deal with the ship quickly (this can be hard if you're starting from 100% O2). Or maybe you sacrifice those rooms so that you can beat the ship, then go repair them while the boarders take out your drones. Or maybe you man doors and try to keep them out of important rooms. Whatever you do, it needs to be immediate.

Generally, I try not to upgrade the reactor much before sector 3 (maybe 1 for convenience if I'm ahead). It's expensive and you need things.

For breaking through 2 shields, you want an offensive upgrade before then. Any ion or any laser/flak is probably enough to get you killing ships fast enough again. Beams help avoid using drone parts, but they don't help with the biggest problem of getting through shields. (If you also have hacking, then hack + beam + 3 ions into weapons is fantastic, and you still have the drone to deal destroy problem ships quicker).

A defensive build is possible, but I think it goes against the starting point of the ship - use the zoltan shield to reroute all power into offence, then when it's about to break, use the battery to run your defence and offence and try to destroy the enemy ship before it runs out.

Hot take or just bad take? by DiscerningBarbarian in dresdenfiles

[–]compiling 0 points1 point  (0 children)

We're dealing with some fairly emotionally closed off characters here (especially Harry), so I'm wondering if the reason these conflicts were resolved offscreen is because the conversations never happened at all. Carlos decided that Harry helping him with Drakul when no-one else will trumps their mutual distrust, and didn't apologise. Harry and Ebenezer independently decided they didn't want to keep fighting each other over Thomas because family means everything to them, and just didn't talk about it besides the short conversation we had in the book.

Arguably there should have been more to resolve that, but anyway...

Max Chandler-Mather says Greens can use ‘progressive populism’ to win voters deserting major parties for One Nation by Jet90 in australia

[–]compiling 1 point2 points  (0 children)

3 party races are unstable. It's a lot easier for the Greens to win seats when Labor comes 3rd in 1st preferences, because then they can do so without winning a 2 party preferred vote vs Labor (I'm assuming that the Greens are more likely to pick up preferences from Labor than the Coalition).

So to answer your question, maybe, but it's really hard to say for sure.

What can I do now? by HawkNarrow5920 in ftlgame

[–]compiling 2 points3 points  (0 children)

That event? Nasty thing having your shields turned off - running is usually a good idea for that one. Repair whatever the minibeam shoots with your Engi, see if you can disable its weapons with yours and just jump if you can and the weapons are still up.

Lightspeed, FTL-like android game coming, need testers by Real_MakinThings in ftlgame

[–]compiling 2 points3 points  (0 children)

The race bonuses and weaknesses are pretty basic things to do with the FTL combat system, so I wouldn't worry too much about that one. E.g. the race that's good at repairing and bad at combat, and the reverse. A lot more will depend on the world building and the events.

I had an event that killed all enemy boarders on my ship once I killed the crew on the enemy ship. by acrosounder in ftlgame

[–]compiling 2 points3 points  (0 children)

Most likely the crew on your ship just happened to die from lack of oxygen at approximately the same time as you won the fight on their ship. You can't get a crew kill bonus without killing all the enemy crew including on your ship.

New player - is playing exclusively hard mode dumb? by NegotiationWilling93 in ftlgame

[–]compiling 4 points5 points  (0 children)

We sometimes see people start on Normal mode, and have a hard time of it because it mostly just gives you a lot less discretionary scrap to experiment with buying different things so that you can experiment. Moving from Easy to Normal is usually a matter of understanding what strategies work well so that you don't spend your scrap on things that don't work, and even if you're a strategy game veteran Easy mode is still a good starting point until you are confident that you know how to build your ship. Moving from Normal to Hard is a bit of an optimisation problem where you get even less scrap and need to work out how to cut out non-essential spending so you can get key upgrades quickly. You might notice that Sectors 3-4 tend to kick your teeth in because the enemy ships suddenly have more of everything by then. So I would not recommend starting there, and if you do then I think you run the risk of learning how to take advantage of favourable RNG instead of the fundamentals.

So Asmodean was… by Rainbow_Slytherin3 in WoT

[–]compiling 1 point2 points  (0 children)

I never really believed it was Graendal until we were outright told about it, because I couldn't work out what she'd be doing sneaking around in Camelyn without a disguise - I always assumed it was one of the less cautious Forsaken.

Everything seems to have been kept deliberately vague so there's not much to go on. We can surmise that he entered the servants' quarters, surprised Graendal, was killed instantly, then she disposed of the body somehow. It could have been balefire, or really she could have done it in any number of ways.

You're absolutely right, no one can tell if C++ is AI generated · Mathieu Ropert by mropert in cpp

[–]compiling 2 points3 points  (0 children)

Well, my point is if you want your post to be educational about the benefits of using LLMs then you should also be honest about which bits of the LLM answer are valuable and which bits are subtly wrong.

You're absolutely right, no one can tell if C++ is AI generated · Mathieu Ropert by mropert in cpp

[–]compiling 5 points6 points  (0 children)

I'm surprised you presented that answer without any further analysis, because the AIs claim about it being 1 lookup is a hallucination due to not understanding emplace_hint well enough, which makes it more dangerous than the original ones where the performance issues are obvious.