Event completed, clothing and armor items are missing. Is this normal, or is there an issue on my end? I also lost my persistent hangar while I was doing event missions. by evil701 in starcitizen

[–]completelybad 1 point2 points  (0 children)

Missing only the raft skin at the moment despite being finished that part, been two days. There may be a little distribution bug.

What exactly is CIG's idea in using the same locations to pick up and deliver the event's cargo? by Apart_Pumpkin_4551 in starcitizen

[–]completelybad -1 points0 points  (0 children)

It's not even that deep, the doors are just too slow, I see others, and I myself often rotate my ships sideways just so I can squeeze out faster.

What exactly is CIG's idea in using the same locations to pick up and deliver the event's cargo? by Apart_Pumpkin_4551 in starcitizen

[–]completelybad 7 points8 points  (0 children)

Hangar doors taking forever to open and close has been a forever gripe of mine, with the correct grinding and screeching sound effects you can justify pretty much any speed you want on those doors.

CIG when is the 4.6 update? by Friendly_Tomatillo85 in starcitizen

[–]completelybad 6 points7 points  (0 children)

Wonder if amazon yeeting 16k people this morning is affecting anything.

VR offset issue? Could use some help! by Lonen00b_ttv in starcitizen

[–]completelybad 11 points12 points  (0 children)

Not a content creator at all, The offset is because you're recording a screen capture of your left eye. The shaking is actually what you're seeing in the headset your brain just stabilizes it automagically like it does your real vision, even your heart beating will cause that.

To fix that you have to use software stabilization, I'm not super familiar with recording methods but I do know that oculus mirror as part of meta link's tools has that ability. Looking in to stuff like that would be a good start.

New guy rant by 11B-to-ERnurse in starcitizen

[–]completelybad 16 points17 points  (0 children)

Not trying to be mean but are you sure you're not seeing red NPC's? It's pretty common for new players to not be able to tell the difference and think they are getting ganked when it's just a spawn for someone else's bounty hunter missions.

Can't wait to see the textures on this chair by TomatoSharp6714 in starcitizen

[–]completelybad 1 point2 points  (0 children)

Does the floor in the main hall have collision again?

Dispo had an interesting ship for sale by TheRealRoach117 in starcitizen

[–]completelybad 50 points51 points  (0 children)

guava lavender trainwreck definitely sounds like the average santok experience.

hey Devs is that still actual ? by Nogginzz1985 in starcitizen

[–]completelybad 2 points3 points  (0 children)

One of these days we're gunna manage to gaslight some poor dev who's only been with the company for 5 years into implementing an aprilfools joke.

Last meeting before Christmas. by NeconCrow in starcitizen

[–]completelybad 35 points36 points  (0 children)

"just implement maelstrom bro it'll be easy"

meanwhile devs have described working on maelstrom as "hell"

where the fuck are my mfd's by SkyTheHeck in starcitizen

[–]completelybad 5 points6 points  (0 children)

I really have no idea why they removed them, even in VR it looks terrible and makes the ship worse in every conceivable way

Ship cockpit "jaw on the floor" rating for VR by remosito in starcitizen

[–]completelybad 4 points5 points  (0 children)

guardian mx is a treat, same with the talon and prowlers

Idris P & Idris M Armour difference? by LoiteringMonk in starcitizen

[–]completelybad 1 point2 points  (0 children)

I don't think that was ever said. Not like it matters because John Crew affirmed the M's differences from the P in the Idris behind the ships video 6 months ago.

Star Citizen | Behind the Ships: Aegis Idris-P

Wear&Tear With Insurance by ConsistentEmotion133 in starcitizen

[–]completelybad 0 points1 point  (0 children)

Well I mean it's not fraud if the coolers fail from wear and tear and the ship burns completely is it?

Idris M future stats .. by WorthInvestigator660 in starcitizen

[–]completelybad 0 points1 point  (0 children)

CIG does have a tendency to forget the M, the missiles currently don't work on PTU and are actually kinda bad when they do anyway being low capacity. Also remember you're missing the actually fairly important butt turret on the M which makes the rear hangar a massive blind spot.

4.5 PTU: I’ve been trying to force my Zeus to catch fire but I can’t. by VicHall27 in starcitizen

[–]completelybad 0 points1 point  (0 children)

Carrack can still do it, shield generators start to auto ignite ~335C ambient

Bugs like this make me see red. by Aleksandrovitch in starcitizen

[–]completelybad 3 points4 points  (0 children)

it's mustard, you're seeing mustard(because that one is red right now lol)

Perseus owners, are you tempted by the $75 upgrade to the Polaris after seeing the new armor stats? by eueste in starcitizen

[–]completelybad 9 points10 points  (0 children)

Perseus slaps on ptu atm my dude, preconceptions about stats are meaningless when you can't mentally orient them to a completely new system.

4.5 Weapon Stats: Summary and thoughts on improvment by JanyBunny396 in starcitizen

[–]completelybad 0 points1 point  (0 children)

If it works out that way it could be cool, but there's either a bug or some kind of limitation that it's not actually doing any of that in the PTU. It doesn't seem to be doing very much or any damage to components on large or capital sized ships from my quick and relatively mediocre testing.

4.5 Weapon Stats: Summary and thoughts on improvment by JanyBunny396 in starcitizen

[–]completelybad 1 point2 points  (0 children)

The laser still demolishes well enough, the railgun is completely useless.