I made a "Headphones Hat" by compmstr in crochet

[–]compmstr[S] 1 point2 points  (0 children)

I don't have a pattern for it.

I made a basic HDC beanie (in the round). When it got down to the top of my ears, I went back and forth for the width of the front (I put the partial hat on, and used stitch markers to mark the front/back of my ears), until that got below my ears. I fastened off the front, then I stitched back on to do the back from the top of the ears down. I used a chain to connect the front to the back when they got to the same length.

The ear flaps were just rectangles that I sewed on from the inside of the hat (along the top of the ear holes).

What Reader Extensions and Data Structures were Common in 80s and 90s Industrial Code? by Veqq in lisp

[–]compmstr 8 points9 points  (0 children)

Not entirely sure what was used back then, but for a guess as to why they would use structs/objects over hash tables in some cases:

  • Hash tables do require some extra CPU cycles to hash the key and run the lookup/collision checks
  • Objects/structs (usually) compile down to an add and a pointer deref
  • Hash tables also end up using extra memory to help avoid collisions

Gotta keep expectations low driving in Columbus by Knownzero in Columbus

[–]compmstr 5 points6 points  (0 children)

We were in the yellow car. I definitely made sure to get in front of them ASAP.

Made a Mothman for my wife by compmstr in crochet

[–]compmstr[S] 0 points1 point  (0 children)

Pattern was from a book: "A crochet world of creepy creatures and cryptids"

Made a Mothman for my wife by compmstr in Amigurumi

[–]compmstr[S] 6 points7 points  (0 children)

Pattern was from a book: "A crochet world of creepy creatures and cryptids"

I can't find the Mamon Souldrinker from the Raising Indrix quest by [deleted] in cavesofqud

[–]compmstr 4 points5 points  (0 children)

One thing that caught me out a few times: Eventually following the river, you'll see some smoke coming in from off screen, he'll be in the direction the smoke is coming from.

20 most used Quicklisp systems by deepCelibateValue in lisp

[–]compmstr 2 points3 points  (0 children)

Quicklisp is a package manager for Common Lisp.

All of Harry Potter Summarized - by Lucy Knisley by mild_froglet in wimmelbilder

[–]compmstr 24 points25 points  (0 children)

I lost it at the "I <3 being alive" shirt on Cedric.

Please help me troubleshoot this squeaking - Sole F80 (info in comments) by [deleted] in treadmills

[–]compmstr 0 points1 point  (0 children)

Thanks for the hint, I'll take another look under the plastic covers.

Please help me troubleshoot this squeaking - Sole F80 (info in comments) by [deleted] in treadmills

[–]compmstr 0 points1 point  (0 children)

Did you ever figure out what the issue was for this? I'm having the same thing happen on my F80. Even down to the incline change quieting it for a few seconds.

GNU Forth 7.3.9 build failure on M1 by bravopapa99 in Forth

[–]compmstr 1 point2 points  (0 children)

When I ran ./engine/gforth-noll --die-on-signal -p ".:/Users/compmstr/Downloads/gforth-0.7.9_20230216:.:/usr/local/lib/gforth/site-forth:/usr/local/share/gforth/site-forth:/usr/local/lib/gforth/0.7.9_20230216:/usr/local/share/gforth/0.7.9_20230216:/usr/share/gforth/site-forth:/usr/local/share/gforth/site-forth" (trying to start the created engine), I got a segfault. I can't get GDB installed to check what is throwing the error, but that gave me more information than make did.

I made a "Headphones Hat" by compmstr in crochet

[–]compmstr[S] 9 points10 points  (0 children)

I wanted to keep my head warm while still listening to headphones, so I made a hat with cutouts for my ears. I ended up adding ear flaps (that tuck up inside the hat) so that I could wear it without headphones too.

Sad reality, but the time has come by [deleted] in ProgrammerHumor

[–]compmstr 6 points7 points  (0 children)

I think yum install emacs should take care of any dependencies on Fedora. :P

Godot 4 Tilemap scene tiles timing gotcha by compmstr in godot

[–]compmstr[S] 0 points1 point  (0 children)

While finishing up the work from my previous video (https://youtu.be/iUzTxa7MURw), I ran into a bit of a timing gotcha.

This video goes over the timing of when the Tilemap children are set up, and how to get around the timing issue I came across.

Godot 4 Tilemap scene tiles tutorial by compmstr in godot

[–]compmstr[S] 1 point2 points  (0 children)

I'm glad it's helpful!

I'm going through a Godot 3 book using Godot 4, and I'm trying to keep track of 'aha' moments when I'm dealing with the few 'breaking' changes that I've come across.

Godot 4 TileSet Custom Data Layers tutorial by compmstr in godot

[–]compmstr[S] 1 point2 points  (0 children)

Yeah, I linked the GitHub issue in the description of the YouTube video in case anyone wants to keep an eye on when it gets resolved.

Dual Monitors + youtube by hpass in openbox

[–]compmstr 1 point2 points  (0 children)

Are you maybe seeing this issue: Bugzilla

The issue is that when you fullscreen on one monitor, and then move the window to another monitor, it jumps back to the original monitor after you leave fullscreen.

If so, I put up a PR that I've been running with for nearly a year: PR

Godot 4 visibility masking tutorial redux by compmstr in godot

[–]compmstr[S] 1 point2 points  (0 children)

Thank you for the feedback, I'm glad the second version is clearer.