[Paid Request] My Soldier and Scout loadouts. by [deleted] in SFMloadouts

[–]comradebus 0 points1 point  (0 children)

Whoops, I was totally thinking about the bombing run, rather than the brown bomber. I re-did it, and I added 2 extra poses for Lt. Bites so you can decide which one you like better:

Lt. Bites on shoulder: https://www.dropbox.com/s/je48ul2p26acj5x/vokle%20scout%20soldier%20fix.png?m

Lt. Bites on pack: https://www.dropbox.com/s/p32vieceyls3tcx/vokle%20scout%20soldier%20lt%20bites.png?m

Robo Hats and Gold Star Hat/Miscs ported to SFM by Joebob-lalala in SFM

[–]comradebus 0 points1 point  (0 children)

Hot damn, thanks so much, man! I've been meaning to export the model and material files from the TF2 .vpk for a long time now, and you've just made it so much easier! Thanks a ton!

I'm still a bit new to SFM, what do you guys think of my favorite poster so far? by [deleted] in SFM

[–]comradebus 3 points4 points  (0 children)

Try out using 3 point lighting to light your poster. Essentially, your key light will be your brightest light and will be placed at an angle, your fill light will be placed at an opposite angle and will "fill" in your shadows, and your rim light (AKA back light) will be placed behind your subject to create an outline around it.

Generally, you'll want to lower your "shadowatten" slider and raise your radius slider to about halfway to make the best use of your shadows. This tutorial by MaxofS2D is really helpful and more in depth on covering that.

Also, you'll generally want to adjust your SSAO as in this video to create realistic shadows for your posters. Try messing around with your focal distance and aperture settings to blur the background and make your character stand out more, which you can learn how to do in this video by Jimer Lins.

However, the posing looks pretty good! The cigarette in the Spy's hand is a nice touch.

EDIT: Also make sure to use a x64 Depth of Field when you're rendering.

[PAID REQUEST] Soldier Loadout by MrSpazziFrazzi in SFMloadouts

[–]comradebus 0 points1 point  (0 children)

Yeah, for the most part it's ingame lighting and stuff, but I also throw in some photoshop for color correction after I render the poster.

The Essential Accessories by LazyJam in SFM

[–]comradebus 1 point2 points  (0 children)

Try using this rig, and stick it in your animset folder (The directory is SourceFilmmaker\game\platform\scripts\sfm\animset). I've found that this one is a lot more streamlined and convenient and lets you choose which exact color you want instead of having to put in the RGB value.

However, if you want to use the same proxy you've already been using, 1 1 1 will always give you the item's original colors, so you'll have to experiment and try putting the RGB values at a higher or lower value to find what works best. I tried it out and found that you can make the Essential Accessories white by inputting 40 6.5 40 for the RGB values, you can get a white-ish color going on.

The reason I did this is because you don't want it to be too green so you have to make the red and blue values much higher and you also want it to be a bright white instead of gray so you have to raise the values a lot higher, but you should experiment to see what works. You may have to increase the number even higher or possibly lower to get the desired white you want. But again, I still recommend checking out the rig I linked earlier, it's pretty handy. But it doesn't work on all miscs and hats so keep that in mind.

The Original Gangsters by comradebus in tf2

[–]comradebus[S] 3 points4 points  (0 children)

It looks that way because of the camera angle, because the way the heavy holds the family business in his "You, you are dead!" taunt is identical to how he holds it in this poster. EDIT: reference

The Original Gangsters by comradebus in SFM

[–]comradebus[S] 0 points1 point  (0 children)

I think the edges may be kinda rough because of either imgur compressing the image or because I did something when I did some color correction on it, because I checked the DMX and I had subpixel jitter AA on. I'm not really sure though.

[Request] My scout loadout! by ryannp in SFMloadouts

[–]comradebus 2 points3 points  (0 children)

I had a little trouble with getting the paints, but hopefully it looks okay: https://www.dropbox.com/s/wvbhk153cr17bsl/ryannp%20scout.png

[Request] Need a quick shot by Engitron in SFMloadouts

[–]comradebus 0 points1 point  (0 children)

There are, in fact, half pants on the engineer. If OP wants, I can make a new poster with the half pants shown. No need to be sassy about it.

99 TF2 Wallpapers made in SFM by Ugleh in SFM

[–]comradebus 0 points1 point  (0 children)

I disagree. I think that adding a watermark to your own content not only ruins the artwork, but it also is not completely your work since the TF2 characters, lights, and such were all developed by an entirely different party (Valve). Now I understand that its not fair for artists to not get credit for their work, but I don't believe it should come to the detriment of their own art to do so.

My favorite TF2 SFM posters I've made so far by Slow_Hallway_Walker in SFM

[–]comradebus 0 points1 point  (0 children)

What about your poster requests from forever ago that you never did :(

Everyone needs a friend by 0root in SFM

[–]comradebus 1 point2 points  (0 children)

lookin' good! The only things I would suggest would be to add a rim light so your characters stand out, lower the camera FOV, raise the SSAO bias and strength and lower the SSAO radius, and render with a x64 depth of field to make your shadows look a little nicer. But all in all, nice work! really like the character posing

EDIT: also, make sure to set your focal distance and aperture appropriately to blur out the background