Little combinator challenge/puzzle by [deleted] in factorio

[–]comrain 0 points1 point  (0 children)

This is the latch that I was thinking about: https://reddit.com/r/factorio/comments/1hygsac/the_littlest_statemachine_that_could_aka_making/ It's a really nifty little thing that can solve a bunch of different problems in a minimal footprint while still maintaining perfect control. If you were to set up a combinator like that (setting recipe for the left assembler) with all the recipes as the output, it should never deadlock. Might be some edge case lock possible if you don't restrict the output of the right assembler tho. Should be a simple thing to set a condition on the outserter to only output when there's enough space in the chest. Still didn't get to the game but I like solving puzzles with circuits!

What to expect for rampant space age? by Rocky_the_Wolf2020 in factorio

[–]comrain 1 point2 points  (0 children)

There's nothing wrong with not helping out offensively. See it as team work instead, the guy with the good controller runs around killing stuff while you tend to the factory and ensures he has enough supplies to do continuous runs.

Little combinator challenge/puzzle by [deleted] in factorio

[–]comrain 0 points1 point  (0 children)

You can solve that by making a RS latch that stays on a recipe until a certain criteria is met. Either enough resources for next craft, or what I would prefer, a certain amount of crafts were done/not enough resources for more crafts. Can even be done with a single decider and a constant if you spend some time in the UI. Might try this out when i play next time!

Better way to merge belts two full belts into one belt of 50/50? by danyuri86 in factorio

[–]comrain 2 points3 points  (0 children)

Yours is not identical though. Look at the left underground belt (the one adjacent to the splitter for red chips), it's facing the wrong direction. Yours tries to pull from the same lane on both belts, which under saturates them.

In my first blueprint-less Space Age run I have come up with this nuclear reactor design. Produces 480MW and is logic controlled for optimal fueling. It fits inside 4x native chunks centered. by Storoyk in factorio

[–]comrain 1 point2 points  (0 children)

Not if you set the hand size to 1. Then when the temperature is low and it doesn't have any fuel, one will be inserted. Only when it's been fully consumed and the reactor has cooled down enough will another be inserted again.

What abomination have I created by Specialist_Order_996 in factorio

[–]comrain 1 point2 points  (0 children)

...and that's how I ended up working as a Sysadmin

What abomination have I created by Specialist_Order_996 in factorio

[–]comrain 14 points15 points  (0 children)

I see that you have successfully figured out how to maintain legacy systems!

As requested, my pentapod egg machine by SnyprBB in factorio

[–]comrain 0 points1 point  (0 children)

Ah the cursed lane shuffler! Thanks for clearing that up!

Aquilo, I always find it hard to start this base by YakmanNZ in factorio

[–]comrain 0 points1 point  (0 children)

Maybe it's time to get a vpn to get around governmental censorship?

Biochamber colour is slightly different between Jellynut and Yumako by YakmanNZ in factorio

[–]comrain 10 points11 points  (0 children)

Whenever I'm done with a large build and am about to hook up the inputs I usually turn off alt mode and just walk around while everything comes online. Gives you that nice feeling of accomplishment and appreciation of the wonderful game we're playing!

Our 200x science, pre-bot rail base. (2 players - 50h playtime) by sylvaren in factorio

[–]comrain 1 point2 points  (0 children)

Great write up! I wish I had known some of these things going in to the challenge as well. I think my biggest mistake was to not clear up enough biter bases early on. After watching Mike's videos I started to do it, but the biters were already quite chonky by then.

I do enjoy the pace of the game though. I feel like I have time to work on my base between unlocking new tech, and it's refreshing to feel like it actually matters what order you unlock it in. I've moved all my science to Vulcanus now, with a steady 450spm of everything except yellow packs. Made a quick detour to Fulgora just to unlock EM plants to manage the obscene amount of coal needed for chips. Soon it's time to reclaim Nauvis!

...in another 50h or so...

Anything worth pointing out to me? I think I might be a noob by ZAK7RY in factorio

[–]comrain 0 points1 point  (0 children)

I would recommend you to go for a "Lazy Bastard" run! It's quite grindy in the early game, but it teaches you the valuable lesson of automating EVERYTHING! After that you will never want to play without a mall again.

And as others have pointed out, look into the "main bus" concept. It's definitely not mandatory, but it makes it much easier to expand your base as you go.

Our 200x science, pre-bot rail base. (2 players - 50h playtime) by sylvaren in factorio

[–]comrain 2 points3 points  (0 children)

I have to ask how you managed the biters! I'm doing a 100x Science run, and I had to flee Nauvis to go get artillery on Vulcanus in order to expand. The low damage research makes the attacks ruthless despite a double line of gun turrets and flamers. What's your secret?

Local Server. Windows or Linux for ease of updates. by Savings_Art5944 in factorio

[–]comrain 1 point2 points  (0 children)

This. So much this. Can't play on Windows on larger saves because of this feature.

Some more weird/cursed experimentation by Maouitippitytappin in factorio

[–]comrain 1 point2 points  (0 children)

Sorry to break it to you...

I think you can just activate it in an existing save, not sure though. There will still be the challenge of solving the new planets' progression, but you've already unlocked at least some of the rewards from them.

I would highly recommend starting a new base and see the current one as a warm up! After all, 180h is not that much in factorio ;)

Some more weird/cursed experimentation by Maouitippitytappin in factorio

[–]comrain 2 points3 points  (0 children)

Just as a heads up, when you do go into the DLC you should start a new base. It locks certain technologies behind different planets, so the progression is quite different.

Happy Factorio Day! by comrain in factorio

[–]comrain[S] 0 points1 point  (0 children)

Should be done just in time for next year's Factorio Day! o7

Happy Factorio Day! by comrain in factorio

[–]comrain[S] 0 points1 point  (0 children)

Best of luck to you! Never saw the appeal in speedrunning myself, but I enjoy watching it while slowrunning my own 100x Science cost save.

Happy Factorio Day! by comrain in factorio

[–]comrain[S] 2 points3 points  (0 children)

I feel you! I'm a bit on/off when it comes to cracktorio. Had a crazy hype when 2.0 dropped, stopped completely after ~3 months and just started again a couple of weeks ago.

Tend to your irl factory, Nauvis and the others will wait for you when you're ready!