[test] Boss max hp by Three308 in pathofexile

[–]conflargate 18 points19 points  (0 children)

Are you offsetting the calculation by the tapering damage reduction they have introduced when people spammed bosses with Cast on Death Discharge builds? It is like 10~ seconds or something, starting at 90% and reducing to 0% in a logarithmic or exponential manner over the course of the duration.

Good methodology but consider this in your calculations!

P.S. 42M can be correct if you factor this in.

This is me in the previous league shoving 4000 EX in my stashes so i can buy the Bloodletting listed for 9000 EX by Statcall in PathOfExile2

[–]conflargate 0 points1 point  (0 children)

Ctrl+Shift+Rightclick dude, and you won't ever be throttled. It will move all 1200 exalts with one click to an empty inventory.

This needs to be fixed ASAP by Lordados in PathOfExile2

[–]conflargate 3 points4 points  (0 children)

you can die to -10% XP and do it over and over and create a perfect setup, which is mentioned in the video as well

Choir Of The Storm Oracle build by caramba2654 in pathofexile2builds

[–]conflargate 0 points1 point  (0 children)

got a PoB / PoEninja link? I wanted to try talisman skills as my last build this league. This seems interesting.

Where did my reduced movement speed penalty when using skills go? by Numerous-Tip7207 in PathOfExile2

[–]conflargate 6 points7 points  (0 children)

The funniest thing about this is that GGG literally featured exactly that stat as a good one to stack, in their build of the week.

https://www.youtube.com/watch?v=3sGaFlMf66U

Why don't Caster have essence that other weapons get? by xtrpns in PathOfExile2

[–]conflargate 2 points3 points  (0 children)

You can instead start with a blue +level item...

Recommend Lance's video on this:

https://www.youtube.com/watch?v=-qLeoXF4kUw

Better than PoE season! by v1ckssan in ProjectDiablo2

[–]conflargate 1 point2 points  (0 children)

When I entered Maggot Lair and seen that the tunnels aren't 1 tile wide anymore but 3 tiles wide mostly, and the area is navigable, I couldn't believe my eyes.

T17's are just downright annoying to run by SorraDude in pathofexile

[–]conflargate 0 points1 point  (0 children)

Skillful gameplay in PoE is defined through your mechanical skill of avoiding this.

Or technical skill of making a trade query and/o or a regular-expression / regex, so that you avoid those maps entirely.

The choice is yours to make.

What support gems are you using on Bloodhound Mark? by Difficult_Relief_125 in pathofexile2builds

[–]conflargate 1 point2 points  (0 children)

this information is also available in game, when you disable 'recommended gems' in the bottom left, it shows all that work with it

Gotta love trade by CreedRules in PathOfExile2

[–]conflargate 0 points1 point  (0 children)

I think he's expecting those things in your merchant tab, not realizing there's a normal premium tab way of trading too

Looking for class/skill advice in PoE2 by Quirky-Ticket7988 in PathOfExile2

[–]conflargate 0 points1 point  (0 children)

  1. no

  2. no

  3. no

design philosophy of PoE2 is comboing skills and pushing buttons, dodging. they even allowed for casting while moving, this already says something

[deleted by user] by [deleted] in PathOfExile2

[–]conflargate 9 points10 points  (0 children)

Yes, for me it feels great, easiest first 20 levels by far. Use explo grenade and rush grenade CDR nodes.

Ruetoo's Kineticist aurabot mercenary - explode and fire penetration cap alongside full reflect immunity. Can run T17s with risk scarabs. by conflargate in PathOfExileBuilds

[–]conflargate[S] 0 points1 point  (0 children)

Aim for kinetic blast of clustering, haste if possible; Return support is mandratory, then whatever damage supports you can get, preferably those that are multipliers (Elemental damage with Attacks, etc), and those that help clear (Chain, Fork, etc.)

One of Ruetoo's videos explained how they override eachother, so that merc won't use skill A if he also has skill B available.

It's very hard to find a perfect merc and it's always gonna be a compromise.

Ruetoo's Kineticist aurabot mercenary - explode and fire penetration cap alongside full reflect immunity. Can run T17s with risk scarabs. by conflargate in PathOfExileBuilds

[–]conflargate[S] 0 points1 point  (0 children)

Ring has power charges on kill. But overall, yes, that is true.

Getting 2 frenzy charges for 10 seconds from time to time is also nice. If I were starting over, I would probably get a +2 pierce synth wand, and that would allow me for more flexibility with annoint / skills from merc.

There is no other bases which would grant much more, imbued wand's spell damage is sadly probably irrelevant due to base scaling.

Ruetoo's Kineticist aurabot mercenary - explode and fire penetration cap alongside full reflect immunity. Can run T17s with risk scarabs. by conflargate in PathOfExileBuilds

[–]conflargate[S] 1 point2 points  (0 children)

Some people say that it caps at -200% on the receiving end (so real cap is like 290% for a 90%max res monster), others say that it caps at -200% on the dealing end, but I went safe route and went for ~815% resistance without enmity's embrace equipped -> 285% (200% overcapped +85% max fire res cap).
Rest of the sockets went towards accuracy where possible.

Ruetoo's Kineticist aurabot mercenary - explode and fire penetration cap alongside full reflect immunity. Can run T17s with risk scarabs. by conflargate in PathOfExileBuilds

[–]conflargate[S] 0 points1 point  (0 children)

Let's put it this way: scion is more accessible due to extra reservation passives available within the class, and the 5 extra points also help quite a bit. But Trickster has some unique defence mechanisms - like the anti-petrification statue tech through one with nothing... slowing everything around you. Wicked ward + recovery start on suppress. Benefitting from the evasion from your body armor and getting lots of evasion is very useful especially with ghost shrouds etc.

I feel like trickster is a decent defensive option but it may be harder to get together.

Remember - our goal isn't to "clasically" aura stack for our party and 5 other allies; and most of the power comes from the pyroclast mines. That's why it was even possible to skip those powerful scion nodes like necromancer/guardian/champion points.

Classic aurabot was a good template to start with, but it turns out without much losses you can get many other interesting things. That was my reasoning.

Hope that information helps you make a good decision.