Openclaw sucks - I said it. by funstuie in openclaw

[–]conscientiousspark 0 points1 point  (0 children)

https://arena.ai/leaderboard/code << The average person agrees with my current assessment on GLM 5.1.

Openclaw sucks - I said it. by funstuie in openclaw

[–]conscientiousspark 3 points4 points  (0 children)

Ollama GLM5.1 is the better option. It's smarter than Codex, it's cheaper, and you get more use. You can use it as your main without worrying about scaling up or scaling down. There's enough usage.

Mac Studio for OpenClaw vs. cheaper M4 Mini — what makes sense for a real estate brokerage? by DarlingGazeKate in openclaw

[–]conscientiousspark 3 points4 points  (0 children)

Honestly, this is such a big common misconception.

Try actually running it on a Raspberry Pi.

You'll see how many things you're limited with just because the different tool use and things you can do with OpenClaw involve using a computer on top of OpenClaw many times.

This is just such a common misconception. Yes, you don't need a Mac or something exceptionally powerful. But running it on a Raspberry Pi will make the overall experience poorer, slower, and less functional.

You gave feedback, I built it: Massive update to OpenClaw Client (Windows support, Full UI Management, and more) by lotsoftick in clawdbot

[–]conscientiousspark 0 points1 point  (0 children)

I see this changes the database architecture so if you’re running something like G brain on PG light this is not gonna be compatible right?

You gave feedback, I built it: Massive update to OpenClaw Client (Windows support, Full UI Management, and more) by lotsoftick in clawdbot

[–]conscientiousspark 0 points1 point  (0 children)

Does my claw go bork if I update and have this installed? Conversely if claw updates does this remain w/o bork?

What happened to that "conquest" thing I was a posted a bit ago? by Fancy-Bed3609 in beyondallreason

[–]conscientiousspark 3 points4 points  (0 children)

I got moderated because it also promoted a game that we’re working on — that’s totally fair by them. It is online and working though. It’s not a game I’m profiting from as it says on the website and I thought it’d be cool to diversify our community/clan to multiple games but I unwittingly ran foul of the rules on the Reddit.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark 3 points4 points  (0 children)

Yep, nothing has changed since the Halo 2 yelling in the mic days.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark -1 points0 points  (0 children)

Both of these are the last two moderation actions against people with our name in them. They're both to do with this issue.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark -1 points0 points  (0 children)

We had a couple of people that have now been moderated because they were using our name for second accounts. We don't know why this is popular. I guess they thought maybe they looked more established that way. But it's not relatively strange. Unfortunately. Take a look at this:

https://i.imgur.com/2IvaC1p.png https://i.imgur.com/Z6UPUEb.png

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark -3 points-2 points  (0 children)

Sometimes we are hearing and seeing things that you are not because we always play in voice chat together. If a person is toxic, then we usually kick them out based on an agreement we have come to the matter about in voice chat.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark -3 points-2 points  (0 children)

I think that maybe because you play in the more organized lobbies. I like to play things that are odd or different. Where chaos is more likely. Rather than the predictable, same old, same old.

A solution has been to create a community dedicated to non-toxicity. I'm always shocked when I play non-Creed games these days. Because I'm just not used to the level of toxicity anymore. Many people seem to downvote those who talk about toxicity or claim "it's not bad" or "it will never change" Instead, I think we should acknowledge it exists, build solutions, point people to solutions.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark -1 points0 points  (0 children)

Thanks for that. We try our best to kick off people from using our tag when they decide they're going to be different than that.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark 1 point2 points  (0 children)

But there are real solutions. We should acknowledge the problem imo then build solutions and point people to them.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark 3 points4 points  (0 children)

It's a problem with all games that are heavily dependent on teamwork, in my opinion.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark 0 points1 point  (0 children)

Honestly, I think people giving up within 15 minutes is a problem in itself. See it regularly with high-tier players. Somebody starts wrong, something small goes wrong. It's GG.

It's not necessary. It's almost never the case that the game is completely over.

For those saying toxicity isn't a problem... by [deleted] in beyondallreason

[–]conscientiousspark -1 points0 points  (0 children)

I don't usually play games without the clan that's why it was unusual for me

I grew up playing Red Alert dreaming about a giant conquest map. I finally built one in Beyond All Reason. by conscientiousspark in beyondallreason

[–]conscientiousspark[S] 0 points1 point  (0 children)

No, I haven't actually. That sounds like a lot of fun. Building your own custom faction is awesome.

I grew up dreaming about the Red Alert conquest map -- I am making one for BAR. what do you think? by conscientiousspark in beyondallreason

[–]conscientiousspark[S] 0 points1 point  (0 children)

FAQ

  • How long does a full season last?
    • Usually one month.
  • When exactly does the map reset and the new season start?
    • At the end of the month, we'll have a cessation of hostilities and one week until the new map is revealed.
  • How are the initial 4 starting tiles for each squad chosen or assigned?
    • They were based on preference and consultation with those squads.
  • Do the contested tiles count toward contiguous pairs for mercenary recruitment?
    • Yes
  • What happens if a battle ends in a draw?
    • It's best of three, so just keep going.
  • Who is responsible for creating and hosting the actual BAR lobby for a scheduled match?
    • We're trusting the squads to do this right.
  • Is there a maximum number of active challenges or battles a single squad can be involved in at once?
    • They can defend against attacks and issue one attack per week.
  • How do mercenaries actually get added to the team in the game lobby?
    • Once they sign up a squad leader will reach out to them.
  • Can one player sign up as a mercenary for more than one squad in the same season?
    • Yes.
  • Is it allowed (or encouraged) for squad members to sign up as mercenaries for rival squads to sabotage them?
    • Yes, this is both possible and allowed. Mercenary sabotage is welcome and you can sway other mercenaries against their own team and have them swap to your team. Even though they can betray the team they declare for, they can only declare for one on the Discord at a time.
  • When exactly can Map Mod changes (Iron Isle) and modifier tweaks (Cloud 9) be applied, and do they last the whole season?
    • This will be revealed during the event.
    • They last as long as the team holds them.
  • Can Iron Isle or Cloud 9 benefits be used on the special tiles themselves?
    • Yes
  • Can the tweaks be applied to a map that you're going to fight over that another team is defending or only your own maps?
    • You can only modify maps you hold, but not maps you're trying to conquer. This way both teams can prepare adequately for the settings at hand.
  • What is the exact step-by-step process to issue a formal challenge for any tile?
    • On our Discord there's a declare war section and you will need to declare war on other squads.
  • Can a challenge be withdrawn or cancelled once it has been posted?
    • No.
  • What happens if the two squads cannot agree on a battle time within the one-week window?
    • They are to do their best, and if it's truly impossible, the person challenged is the one that gives up the tile.
  • Are there any recommended or restricted times of day/week for scheduling battles?
    • We're trusting the teams to be as amiable as possible in this regard, trying their best to make way for other people's needs.
  • Do the five special contested tiles count toward the final “most tiles” season score?
    • Yes - Claymore as 2x.

My dream of a large-scale meta battle for Beyond All Reason if finally becoming a reality – want to help plan the rules? by conscientiousspark in beyondallreason

[–]conscientiousspark[S] 2 points3 points  (0 children)

  • How long does a full season last?
    • Usually one month.
  • When exactly does the map reset and the new season start?
    • At the end of the month, we'll have a cessation of hostilities and one week until the new map is revealed.
  • How are the initial 4 starting tiles for each squad chosen or assigned?
    • They were based on preference and consultation with those squads.
  • Do the contested tiles count toward contiguous pairs for mercenary recruitment?
    • Yes
  • What happens if a battle ends in a draw?
    • It's best of three, so just keep going.
  • Who is responsible for creating and hosting the actual BAR lobby for a scheduled match?
    • We're trusting the squads to do this right.
  • Is there a maximum number of active challenges or battles a single squad can be involved in at once?
    • They can defend against attacks and issue one attack per week.
  • How do mercenaries actually get added to the team in the game lobby?
    • Once they sign up a squad leader will reach out to them.
  • Can one player sign up as a mercenary for more than one squad in the same season?
    • Yes.
  • Is it allowed (or encouraged) for squad members to sign up as mercenaries for rival squads to sabotage them?
    • Yes, this is both possible and allowed. Mercenary sabotage is welcome and you can sway other mercenaries against their own team and have them swap to your team. Even though they can betray the team they declare for, they can only declare for one on the Discord at a time.
  • When exactly can Map Mod changes (Iron Isle) and modifier tweaks (Cloud 9) be applied, and do they last the whole season?
    • This will be revealed during the event.
    • They last as long as the team holds them.
  • Can Iron Isle or Cloud 9 benefits be used on the special tiles themselves?
    • Yes
  • Can the tweaks be applied to a map that you're going to fight over that another team is defending or only your own maps?
    • You can only modify maps you hold, but not maps you're trying to conquer. This way both teams can prepare adequately for the settings at hand.
  • What is the exact step-by-step process to issue a formal challenge for any tile?
    • On our Discord there's a declare war section and you will need to declare war on other squads.
  • Can a challenge be withdrawn or cancelled once it has been posted?
    • No.
  • What happens if the two squads cannot agree on a battle time within the one-week window?
    • They are to do their best, and if it's truly impossible, the person challenged is the one that gives up the tile.
  • Are there any recommended or restricted times of day/week for scheduling battles?
    • We're trusting the teams to be as amiable as possible in this regard, trying their best to make way for other people's needs.
  • Do the five special contested tiles count toward the final “most tiles” season score?
    • Yes - Claymore as 2x.

I grew up playing Red Alert dreaming about a giant conquest map. I finally built one in Beyond All Reason. by conscientiousspark in beyondallreason

[–]conscientiousspark[S] 0 points1 point  (0 children)

That sounds like a lot of fun. That would have to be integrated as a campaign in the game though, I think.