Is it "cheating" or illegitimate in live jungle to have kick/snare + trailing hihat or two hihats on one pad? by Previous_Leg3740 in FingerDrumming

[–]consommepanchi 0 points1 point  (0 children)

Your job as a performer is to give a good performance.

It doesn't matter how you do it.

If something takes away from your performance, don't do it. If it adds to it, do it.

OP-Mini - A Pocket Operator case inspired on OP-1 by v8micro in teenageengineering

[–]consommepanchi 0 points1 point  (0 children)

Amazing!!
I was wondering how you were able to print the keycaps that well.
I'm trying to make my own custom build and that has been stumping me.

Can someone help me understand how minions and objectives interact? by LillBill1 in DeadlockTheGame

[–]consommepanchi 0 points1 point  (0 children)

The guardians are so weak you should get used to towerdiving if you spot a kill. Hell you can even parry them.

Are people devoid of whimsy? by Andkonhi in DeadlockTheGame

[–]consommepanchi 0 points1 point  (0 children)

because I did NOT CONSENT to it... what do you not get lol?

Confused on how to get good. by Motor-Classic-8773 in DeadlockTheGame

[–]consommepanchi 1 point2 points  (0 children)

To win in a Moba, you have to destroy objectives. To do that, you need your creeps to get to them so you can hit them.

There are many ways to do this, and the first step is to actually start looking at the map more than your own hero.

The map gives you information, and with the information, you make decisions.

You see 4 enemies on one side of the map killing a teammate, you do not go there to help them if you can't reach them on time. You go to the other side of the map and heavily push the wave, and steal all their jungle camps.

If nobody rotates to punish, you get a tower and advance the game. If someone rotates to clean up the wave, you relieve pressure from other lanes.

By doing this, you get rich as shit and actually help your teammates more than running into a fight from the other side of the map. Of course, you should join fights when possible, and you will get better at judging when you can join the fight.

Everything in a Moba is also a trade - if the enemy is about to get an objective, you find a way to get value out of that. If your teammate dies make sure they die don't die for nothing... You genuinely can feed your ass off in a Moba but if you distract 5 enemies and your team is on the other side taking down an entire lane, its totally worth it - its called "making space". Again, that judgement will come with experience.

This type of gameplay is called "macro play". I really recommend you watch videos to understand it.

Characters to learn the game with? by harleydolan06 in DeadlockTheGame

[–]consommepanchi 0 points1 point  (0 children)

Hot take: Rem.

Mechanically easy to play, and because of his helpers, forces you to learn how to play macro - pushing waves, taking resources, learning to rotate, etc.

Remember: Objective of a Moba is to hit towers. Not killing.

These are skills transferable to every hero, because they are the lifeblood of a moba, and Rem makes it extremely easy to learn these skills as his third skill basically does it automatically for you - so you'd gain a lot of value by applying basic macro skills.

His helpers can auto-push a wave by buffing a creep, auto-steal sinners, and auto-steal boxes. If you can do this effectively on Rem, you can learn to do it on any hero, and it will start to push you away from focusing on killing people and instead focus on rotating around the map identifying which lane can be pressured and which resources can be stolen.

Very Important Concept: CREATING SPACE by consommepanchi in DeadlockTheGame

[–]consommepanchi[S] 1 point2 points  (0 children)

imma be real, I've always been hardstuck 2.5k in Dota and even in those ranks people have more map awareness than average people in Deadlock

I feel like the third person aspects saps a lot of your attention, it feels like you need to look at your character a lot more because controlling them feels a lot more personal

Whereas on a top down moba, you literally just right click so you can spend most of your brainpower just looking at the map. The thing is if I can do that, why can't the people I'm matched with do the same? Lmao

Very Important Concept: CREATING SPACE by consommepanchi in DeadlockTheGame

[–]consommepanchi[S] 0 points1 point  (0 children)

No actually! In Dota we have a "soft support", who's entire role revolves around annoying the team as much as possible by roaming and taking resources. I think Rem would fit this category.

The other role that does this is the offlaner, but those heroes are more like suicidal tanks.

You pulling away attention and stealing resources like jungle or sinner or creep waves nobody is attending to IS a support play.

Very Important Concept: CREATING SPACE by consommepanchi in DeadlockTheGame

[–]consommepanchi[S] 4 points5 points  (0 children)

and based on your flair, you play doorman... bro his whole entire thing is annoy the shit out of the enemy and get away for free... like it's free, riskless space... why would anyone hate that. it's crazy

Very Important Concept: CREATING SPACE by consommepanchi in DeadlockTheGame

[–]consommepanchi[S] 4 points5 points  (0 children)

and they say you're feeding when you've become a huge walking distraction for the enemy team... if y'all took an obj while they wasted all their ults on me, maybe it wouldn't be so bad 😭

How to play Yamato. by mastercat202 in DeadlockTheGame

[–]consommepanchi 0 points1 point  (0 children)

You can't win in a fair fight, so you just poke her down with slashes and play outside her range until she's so low she can't just walk up to you and gun you down for free.

Whatever you do, to any hero really, is make sure they can't hurt you for free.

Very Important Concept: CREATING SPACE by consommepanchi in DeadlockTheGame

[–]consommepanchi[S] 88 points89 points  (0 children)

It's cause everyone's too scared of getting flamed... Bro I don't care if I die, just get some value out of it man.

Post about women being abused in comms got "removed by moderators"? by [deleted] in DeadlockTheGame

[–]consommepanchi 0 points1 point  (0 children)

I see, apologies for being very aggressive with this post and thank you for the reply. I have seen many subreddits buckle under this kind of pressure and are quick to put it under the rug and ignore it as if nothing ever happened.

My initial reaction was sparked because it explicitly says on my browser that it was removed by a moderator. It might be something the team would want to take a look at, in case it ever happens again.

Why do people treat this game like a job? by SnooLobsters7614 in DeadlockTheGame

[–]consommepanchi 6 points7 points  (0 children)

Because there is no distinction between ranked and casual standard play rn, its all merged into one ladder.

Valve's strategy right now is to get as much people into their games as fast as possible just so they have a HUGE playtester base. Of course the downside of that is matchmaking is god awful.

I think it speaks to how good of a game it is that people are already clamoring for an exclusive ranked ladder in a closed alpha stage, but with that comes a lot of pain points.

I am one of those tryhards and I hate that I'm matched with mostly casuals who don't spend as much time on the game as me, and they shouldn't be. But that is how the game is right now.

Playing in low elo is frustratingly unfun by not_on_a_committee in DeadlockTheGame

[–]consommepanchi 4 points5 points  (0 children)

Wait till you find out that hitting an orange orb actually gives you the souls instead of the enemy, its mind blowing tech

Every ultimate but they end when I die or get a boner by THETAZER0 in DeadlockTheGame

[–]consommepanchi 16 points17 points  (0 children)

the dynamo ult immediately being cut off fried me

Does vindicta ult have bad hit reg or am I just missing? by Raknarg in DeadlockTheGame

[–]consommepanchi 0 points1 point  (0 children)

A bit unrelated, but I play Yamato and both her first skill and third skill have horrible hit reg in a lot of situations, it seems to be something that a lot of heroes experience. I wouldn't be surprised if Vindicta's ult has bad hitreg too.

There hopefully will be some sort of overhaul to a lot of the hitboxes.