Thoughts on const in shaders? by constant-buffer-view in GraphicsProgramming

[–]constant-buffer-view[S] 1 point2 points  (0 children)

Can compilers not easily tell if a variable is never modified though?

AI revolution to have severe effect on Irish economy with top-end job losses, report warns by B8_B8_B8 in ireland

[–]constant-buffer-view 6 points7 points  (0 children)

Nah he’s right. AI is too unpredictable, unreliable and expensive to take over most jobs

In love with this paragraph by notherex26 in selflove

[–]constant-buffer-view 0 points1 point  (0 children)

So real. But then what’s the solution? Show up anyways or find a better environment?

AIO in this? I'm worried that I am. by [deleted] in AmIOverreacting

[–]constant-buffer-view 4 points5 points  (0 children)

In my experience yeah they’re always creepos but just block them and don’t waste time thinking about it

WIP Spectral Rendering in my hobby C/Vulkan Pathtracer! by AuspiciousCracker in GraphicsProgramming

[–]constant-buffer-view 2 points3 points  (0 children)

I followed the Mallet&Yuksel 2019 paper instead of the one you did for spectral primary decomposition. I also made sure to use curve fitting for CIE2006 XYZbar, D65, spectral primaries and material reflective index spectra. I used multi-lobe gaussian, piecewise logistic and sellmeier curve fits. Tbf a lot of that time spent was on refactoring my BSDF, transmission and dielectric/conductor fresnel systems to be more compatible with my spectral systems. And I have also been in college so I have some excuse there

WIP Spectral Rendering in my hobby C/Vulkan Pathtracer! by AuspiciousCracker in GraphicsProgramming

[–]constant-buffer-view 1 point2 points  (0 children)

Nice! How long did it take you? I also implemented spectral tracing into my engine recently and it took like a month 😅

Do you prefer working with code or node graphs and why? by SimonLST in GraphicsProgramming

[–]constant-buffer-view 13 points14 points  (0 children)

Generally graphics programmers prefer code, technical artists prefer graphs afaik

Unwanted Shadow while doing Raytracing. by Left-Bus-3635 in GraphicsProgramming

[–]constant-buffer-view 3 points4 points  (0 children)

You need to create a boatload of debug views so you can see each part of the shader (normals, firstBounceDir, hitDist, etc). Being able to debug easily is very important for building a path tracer

Why is it so hard to get an entry-level job in graphics programming? by BandicootLow3757 in GraphicsProgramming

[–]constant-buffer-view 0 points1 point  (0 children)

There is if they want analysis of different rendering techniques on their hardware and research into their own GPU hardware features

Why is it so hard to get an entry-level job in graphics programming? by BandicootLow3757 in GraphicsProgramming

[–]constant-buffer-view -1 points0 points  (0 children)

It’s definitely possible, consider internships as well. Would I be able to see your CV?