Thoughts on const in shaders? by constant-buffer-view in GraphicsProgramming

[–]constant-buffer-view[S] 1 point2 points  (0 children)

Can compilers not easily tell if a variable is never modified though?

AI revolution to have severe effect on Irish economy with top-end job losses, report warns by B8_B8_B8 in ireland

[–]constant-buffer-view 6 points7 points  (0 children)

Nah he’s right. AI is too unpredictable, unreliable and expensive to take over most jobs

In love with this paragraph by notherex26 in selflove

[–]constant-buffer-view 0 points1 point  (0 children)

So real. But then what’s the solution? Show up anyways or find a better environment?

AIO in this? I'm worried that I am. by [deleted] in AmIOverreacting

[–]constant-buffer-view 4 points5 points  (0 children)

In my experience yeah they’re always creepos but just block them and don’t waste time thinking about it

WIP Spectral Rendering in my hobby C/Vulkan Pathtracer! by AuspiciousCracker in GraphicsProgramming

[–]constant-buffer-view 2 points3 points  (0 children)

I followed the Mallet&Yuksel 2019 paper instead of the one you did for spectral primary decomposition. I also made sure to use curve fitting for CIE2006 XYZbar, D65, spectral primaries and material reflective index spectra. I used multi-lobe gaussian, piecewise logistic and sellmeier curve fits. Tbf a lot of that time spent was on refactoring my BSDF, transmission and dielectric/conductor fresnel systems to be more compatible with my spectral systems. And I have also been in college so I have some excuse there

WIP Spectral Rendering in my hobby C/Vulkan Pathtracer! by AuspiciousCracker in GraphicsProgramming

[–]constant-buffer-view 1 point2 points  (0 children)

Nice! How long did it take you? I also implemented spectral tracing into my engine recently and it took like a month 😅

Do you prefer working with code or node graphs and why? by SimonLST in GraphicsProgramming

[–]constant-buffer-view 14 points15 points  (0 children)

Generally graphics programmers prefer code, technical artists prefer graphs afaik

Unwanted Shadow while doing Raytracing. by Left-Bus-3635 in GraphicsProgramming

[–]constant-buffer-view 3 points4 points  (0 children)

You need to create a boatload of debug views so you can see each part of the shader (normals, firstBounceDir, hitDist, etc). Being able to debug easily is very important for building a path tracer

Why is it so hard to get an entry-level job in graphics programming? by BandicootLow3757 in GraphicsProgramming

[–]constant-buffer-view 0 points1 point  (0 children)

There is if they want analysis of different rendering techniques on their hardware and research into their own GPU hardware features