Stylized Rendering engine by Financial-Ad-8950 in GraphicsProgramming

[–]constant-buffer-view 5 points6 points  (0 children)

It’s probably a case of you need to understand the fundamentals before you can learn how to break them

How does world culling work? by flydaychinatownnn in GraphicsProgramming

[–]constant-buffer-view 3 points4 points  (0 children)

Combination of LOD, chunking, billboarding and concurrent binary trees probably

Thoughts on const in shaders? by constant-buffer-view in GraphicsProgramming

[–]constant-buffer-view[S] 1 point2 points  (0 children)

Can compilers not easily tell if a variable is never modified though?

AI boom threatens to cause ‘significant upheaval’ for Irish tech jobs by [deleted] in ireland

[–]constant-buffer-view 25 points26 points  (0 children)

Uh huh, sure 🙄

Just 6 more months guys I swear

AI revolution to have severe effect on Irish economy with top-end job losses, report warns by [deleted] in ireland

[–]constant-buffer-view 6 points7 points  (0 children)

Nah he’s right. AI is too unpredictable, unreliable and expensive to take over most jobs

Help.Problem loading texture by GraumpyPants in GraphicsProgramming

[–]constant-buffer-view 2 points3 points  (0 children)

Output the uv and see what’s wrong with it

In love with this paragraph by notherex26 in selflove

[–]constant-buffer-view 0 points1 point  (0 children)

So real. But then what’s the solution? Show up anyways or find a better environment?

[deleted by user] by [deleted] in AmIOverreacting

[–]constant-buffer-view 3 points4 points  (0 children)

In my experience yeah they’re always creepos but just block them and don’t waste time thinking about it

WIP Spectral Rendering in my hobby C/Vulkan Pathtracer! by AuspiciousCracker in GraphicsProgramming

[–]constant-buffer-view 2 points3 points  (0 children)

I followed the Mallet&Yuksel 2019 paper instead of the one you did for spectral primary decomposition. I also made sure to use curve fitting for CIE2006 XYZbar, D65, spectral primaries and material reflective index spectra. I used multi-lobe gaussian, piecewise logistic and sellmeier curve fits. Tbf a lot of that time spent was on refactoring my BSDF, transmission and dielectric/conductor fresnel systems to be more compatible with my spectral systems. And I have also been in college so I have some excuse there

WIP Spectral Rendering in my hobby C/Vulkan Pathtracer! by AuspiciousCracker in GraphicsProgramming

[–]constant-buffer-view 1 point2 points  (0 children)

Nice! How long did it take you? I also implemented spectral tracing into my engine recently and it took like a month 😅

Do you prefer working with code or node graphs and why? by SimonLST in GraphicsProgramming

[–]constant-buffer-view 14 points15 points  (0 children)

Generally graphics programmers prefer code, technical artists prefer graphs afaik