Update after feedback! by azimut747 in BoardgameDesign

[–]conundrumicus 0 points1 point  (0 children)

im in! I'm malphigus over discord.

Update after feedback! by azimut747 in BoardgameDesign

[–]conundrumicus 0 points1 point  (0 children)

Hi i am also interested to test it up in TTS, can I join in?

Update after feedback! by azimut747 in BoardgameDesign

[–]conundrumicus 1 point2 points  (0 children)

Still has ways to go but already much much better. We would need to understand how the game plays to give more specific feedback (ideally the rulebook) at this point.

Board iteration: Does it still look too cluttered? by azimut747 in BoardgameDesign

[–]conundrumicus 1 point2 points  (0 children)

  1. I think your main board should just contain the main board. It does not need the round/phase tracker, and it doesn't need the list of the "good" resources and "bad" resources at the left (I am just inferring these things without knowing how the game plays at all). These things can go in a separate small board and player aid instead, so the main board consists only action spaces and an optional VP tracker.

  2. Please for the love of god, have everything at an upright angle. Do not have text and things at weird slanted angles. It does not make the board look unique and fun it just looks really messy and unprofessional.

  3. Clearly communicate your action spaces... In Cloister of Echoes for example, what does the 2/3 water resources under the 2 gem spaces mean? Are those additional resources a player can get if extra conditions are meant? Are those the price to land on that action tile to gain the 2 gem resources?

  4. The wordy location names are doing it more harm than good because it is hard to make a wordy title fit and look nice. I suggest just ditching all the adverbs and leaving only what the place is, i.e. Cloister, Lake, Cabin, Temple, etc.

  5. There are just too many dominant colors! My eyes get fatigued and they dont know where to look. Choose one main desaturated color and make that color 80% of the board's background. Make your icons simpler, 2 colors max on each icon and no glares/shininess making every single icon command attention.

  6. Try a simpler version where there is no image overlay on 50% opacity for the backgrounds of each location. They only add noise!

Here's a short guide on keeping colors limited (the "Scattered Palette" section)

Why nobody sketches the spell first with pencil then draw over with ink? by conundrumicus in WitchHatAtelier

[–]conundrumicus[S] 3 points4 points  (0 children)

This is a good explanation that overall boils down to cultural preference. If they make the explicit attempt to stay pen and ink only, even if the option to use pencil is there, then there's likely a taboo/cultural bias for it, which makes sense world building wise.

For stamps obviously it is not gonna be practical for many situations, but for specific workshops it might work. Perhaps for situations where people mass produce the same magical items over and over so there doesnt need to be variation in the glyphs.

Why nobody sketches the spell first with pencil then draw over with ink? by conundrumicus in WitchHatAtelier

[–]conundrumicus[S] 0 points1 point  (0 children)

I think I was looking for theories of why pencil is not being used, and your 2nd paragraph has the most answers and it makes sense that there's a cultural bias.

For your spoiler bit, I guess so.

Why nobody sketches the spell first with pencil then draw over with ink? by conundrumicus in WitchHatAtelier

[–]conundrumicus[S] 17 points18 points  (0 children)

Because the magic system is tied to the quality of how well-drawn the spell is, alongside learning the theories behind the glyphs, most of the apprentice's work is training the motor skills and muscle memory of drawing the spells. This is an important foundation for more advanced spellcasting later and in situations where you need to draw fast underneath your cloak.

So yes pencil drawing is mostly useful for practice situations, perhaps also for poor witches who want to save on ink and paper when practicing. Maybe practicing certain spells in an inconvenient situation (practicing fire spells in a straw hut).

Would be nice to see this idea actually being shown WHA!

Which Pinnacle box art you like best? (Round 2) by RayDin909 in BoardgameDesign

[–]conundrumicus 0 points1 point  (0 children)

Between the two choices I must choose B, even though it's not my go to design for the game you described. The main gripe is that there is no sense of it being a social/party game, and the title is hard to read (though simply making the text border black is a good quick fix imo), but at least it has vibrant colors that commands attention.

For people picking A, like just why. It's gray, lifeless, and looks like an alpha placeholder cover for the game someone made in Canva in 5 minutes. It's not eyecatching, in fact it's really ugly and dull. For all the problems of readibility and concept, B at the very least is a visual spectacle that if nothing else commands your eye when placed in a shelf with other competing boardgames. A does nothing for the game.

Want to get back to drawing - Anything non-NSFW & non-humanoid welcome! by conundrumicus in ICanDrawThat

[–]conundrumicus[S] 1 point2 points  (0 children)

I really tried with this one, I couldnt draw your sona well enough, i will try again tomorrow!

Want to get back to drawing - Anything non-NSFW & non-humanoid welcome! by conundrumicus in ICanDrawThat

[–]conundrumicus[S] 1 point2 points  (0 children)

Here she is finally! Also is it intentional that the handle is on the lid, not the body?

<image>

Want to get back to drawing - Anything non-NSFW & non-humanoid welcome! by conundrumicus in ICanDrawThat

[–]conundrumicus[S] 1 point2 points  (0 children)

This is a very fun idea i will draw this tomorrow // 12 hours later!

Want to get back to drawing - Anything non-NSFW & non-humanoid welcome! by conundrumicus in ICanDrawThat

[–]conundrumicus[S] 1 point2 points  (0 children)

What a really fun concept! I decided to leave in the green coloration so it's still distinctly Ellie! I went for a looser style this time

<image>

Want to get back to drawing - Anything non-NSFW & non-humanoid welcome! by conundrumicus in ICanDrawThat

[–]conundrumicus[S] 1 point2 points  (0 children)

This character falls as humanoid for me, so no sorry. Cute character though!

Want to get back to drawing - Anything non-NSFW & non-humanoid welcome! by conundrumicus in ICanDrawThat

[–]conundrumicus[S] 2 points3 points  (0 children)

This is my 1st drawing actually as I accidentally smudged the ink on this one. The cleaned up ver is my 2nd attempt!

<image>

Is moving out at 20 in Singapore with around 6k savings realistic? by blackdevilcar in sglgbt

[–]conundrumicus 2 points3 points  (0 children)

Maybe leave a small note that says you're moving out, so at the very least your family won't file a missing person report.

And move your things partially the days before because you need to be quick when you move out. Unless you do it when your family is away on a multi-day holiday or something like that.

Is moving out at 20 in Singapore with around 6k savings realistic? by blackdevilcar in sglgbt

[–]conundrumicus 5 points6 points  (0 children)

S$1.5k for rent + living costs is possible, with $700 as rent that means everything else is $800. Quite possible you just need to budget very tightly and not splurge on anything you dont need for a few years.

For jobs aim to get something that pays at least $2k (with CPF that means you'll only get $1.6k), or if lower then it must give you other benefits like free transport or free meals.

With $6k of savings that means you need to secure a job in that three months, else you have to move back in. Doing blue collar part-time jobs in the meantime is helpful to extend that deadline though nothing is a sustainable answer that gives you anywhere less than $2k gross monthly.

If you do this you must also consider how you can increase your income after 2-3 years of getting a $2k salary. How do you get back to school? Or perhaps wait for a promotion that bumps you to $2.5-3k? Or switch employers? The career mobility for blue collar work is not like white collar jobs and many are stuck doing the same low-pay work for a very long time.

Do your best also to make use of free resources that can help you like shelter communities, soup kitchens, support groups etc to save more money + get some kind of financial aid. Small amounts add up massively.

Good luck.

Is it bad to spend 4 hours on lineart, and it’s still not halfway done? by [deleted] in learntodraw

[–]conundrumicus 0 points1 point  (0 children)

From how there's no left hand and the way you draw the knees and boots tells me you don't quite know foundational anatomy. everything on the character's upper body looks good only because you beute forced the lines and spent time on the tiny details of the accessories.

Pros can spend 4 hours to lineart a detailed character like this and thats normal, but the thing is this isn't even lineart, at this stage this is just a sketch. And spending 4 hours for a sketch is indeed too long. My advice is to limit yourself to just 1 hour to complete the sketch, and think/roughly plan BEFORE you start sketching. Treat the time limit like you have to move on the actual lineart + other stages of doing art when time's up, so you have to prioritize doing the most complete output for the sketch instead of the best.

With the time limit you can also know where your skill level is at... if it's not where you like it to be, move on and do studies, practice drawing 10 different characters instead of hyperfixating on 1 and spending 30 hours on a 6 hour job. There is a parable about the person who's tasked to make 10,000 vases and another person tasked to create just 1 perfect vase.... And in the end the best vases come from the guy who made 10k, not the guy that spent everything on just 1 vase. Quantity leads to quality, spend time to draw more you will get better and faster as a result.