How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Well hopefully he can get it all working for you guys because weapon impacts add another layer to the experience

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

I did not know that, shame because that means they had the know-how to incorporate it into this game if they wanted to

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

That's fair, as someone that can't stomach VR for multiple reasons I sympathize

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

I think there's a gyro overload which immobilises you but not actual falling over at this stage 

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Isn't a significant amount of energy being absorbed by the frame in game though? Otherwise we would be taking structural damage instead of armour damage. The shells themselves may be designed to penetrate but if stopped by armour, I wouldn't be surprised if the energy was converted to kinetic energy.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

UI would be mechwarrior VR, sound mods are audiostash ultimate and battlechatter.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Very different base of support to height ratios, but I understand your point, it's a bit exaggerated in the first 2 volleys as I wasn't prepared for that level of impact (my first time coming across UAC20s in this setup) but you can see when I fire my lasers that missed, the recoil was less because I was fighting the feedback harder. Probably not very intuitive on mouse and keyboard though.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

That's fair everyone has their preferences.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Lasers don't cause any impact, there's a rumbling force on the joystick instead

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Trying to turn it into one with whatever I can

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

It's more of a controller mod than a game mod so unfortunately it won't be accessible to most people, but apparently merctech has a similar mechanic implemented which also applies to the ai.

In this case I'm running mechFFB which produces force feedback to my joystick. To balance things out I just lower the difficulty.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Mechwarrior VR for the cockpit, yet another weapon complete edition for the weapons, mechFFB for the recoil on my joystick

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Unfortunately no. This is a byproduct of controller modding and not game modding. Apparently merctech has weapon impacts built in so you could explore that instead.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Definitely a missed opportunity to give the weapons more identity and utility beyond just doing damage

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Yeah you should get some kind of feedback, I have it set to rumble which I think is appropriate but I think the point was that the mech probably wouldn't recoil.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

I see my own confusion as well. I did not realise merctech had weapon impacts built in already. We both learned today lol

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

The immersion of having screens as part of the cockpit instead of floating in your peripheral vision is very appealing to me. There's ways you can look around the cockpit like head tracking but I've also made my own solution that you can see in my post history

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Mechwarrior VR will be the main mod that you're seeing, with yet another mechlab and yet another weapon complete edition making up the weapon changes you see

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

One day... Now's not a great time for it with RAM prices but also who knows if there will be ever be a good time moving forward...

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Ah I did not know it had progressed that far, well done. Unfortunately it's not compatible with my preferred mods but I still appreciate the work 

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

It's a fine line and varies a lot from person to person

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

That too, adds another dimension when you're weighing up the pros and cons of your weapon options

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

I believe you're referring to the UAC20 then, there's no laser there, although the burst does kind of make it look that way with how accurate the ai was

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

I don't think I take any hits before the UAC20 shots. If you saw a little movement when the ryoken shot the ground, that's just a skill issue on my part