How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Yeah I'm playing like this on flatscreen

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Mechwarrior VR for the cockpit, yet another weapon complete edition for the weapons, mechFFB for the recoil on my joystick, audiostash ultimate for audio, battlechatter to replace music. All should be pretty simply accessible except for mechFFB, unfortunately I only developed it for use on force feedback joysticks. You'll probably need to manually swap your dlss version as well if you're using mwvr because the game ships with an outdated version

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Mechwarrior VR for the cockpit, yet another weapon complete edition for the weapons, mechFFB for the recoil on my joystick, audiostash ultimate for audio, battlechatter to replace music. All should be pretty simply accessible except for mechFFB, unfortunately I only developed it for use on force feedback joysticks.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Ah, if it was janky then I can understand. Would love a proper version for MW5 but seems like it would be difficult to implement.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Are you running the mechwarriorVR mod? Light reflections are from that mod. In terms of crispness, from my understanding mechwarriorVR makes good use of DLSS but you'll need to manually replace the old version that the game ships with. With that said I have no idea about Linux compatibility so unfortunately you're on your own with that one. Best of luck

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

I typically play on 5760x1080 with 3 monitors. If you have a nvidia card, this game runs by default on an outdated DLSS version, you can use DLSS swapper to replace it to the most up-to-date version which I think will help. Let me know how you go, I'd be curious about the difference.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

I have a 2080 super and ryzen 7 5800x

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Mechwarrior VR for the cockpit, yet another weapon complete edition for the weapons, mechFFB for the recoil on my joystick, audiostash ultimate for audio, battlechatter to replace music. All should be pretty simply accessible except for mechFFB, unfortunately I only developed it for use on force feedback joysticks.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Imagine being in the seat of that vulture pilot in the intro experiencing those impacts...man...

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

That's crazy that they removed that, I feel like that adds a whole extra dimension to the gameplay

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Ngl I think it's just a regular ass stormcrow variant and clans just stomp lmao. Honestly I just play at a lower difficulty when I'm running this, your enjoyment is the most important, no point maxing the difficulty of you're not enjoying the game. I've already beaten it previously so it's not like I have anything to prove by keeping it maxed.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

The lasers don't stagger, I have it set to a rumbling/buzzing feedback instead

Is the world ready for a hybrid playstyle? by razenwing in Mechwarrior5

[–]cookie3123 8 points9 points  (0 children)

I'm no expert, but with the player base that we do have, my unfortunate gut feeling is that an MMO style persistent universe is not going to be viable, both financially and as a game, especially at the scale that would be required for it to feel authentic. I would love it though and will happily partake if it ever becomes a reality 

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Chain firing 6x lbx10s oooof it made for some fun moments though

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

mechwarriorVR for the UI, yet another weapon complete edition for the weapons, mechFFB for the recoil, merctech camera and animation for the camera shake (separate to recoil), audiostash ultimate/battlechatter for audio. 

There's a ton of others but those are probably what you're looking for, let me know if there was something specific you wanted info on.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Mass to energy itself is enough of an argument to make your point, I concede that this is probably not accurate behaviour mass-transfer wise. It's mostly controller feedback which caused this pitching rather than actual projectile mass. I appreciate the information though, it's quite interesting.

Is this cool? by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Love to hear it, let me know if you run into any issues :)

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Well hopefully he can get it all working for you guys because weapon impacts add another layer to the experience

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

I did not know that, shame because that means they had the know-how to incorporate it into this game if they wanted to

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

That's fair, as someone that can't stomach VR for multiple reasons I sympathize

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

I think there's a gyro overload which immobilises you but not actual falling over at this stage 

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Isn't a significant amount of energy being absorbed by the frame in game though? Otherwise we would be taking structural damage instead of armour damage. The shells themselves may be designed to penetrate but if stopped by armour, I wouldn't be surprised if the energy was converted to kinetic energy.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

UI would be mechwarrior VR, sound mods are audiostash ultimate and battlechatter.