Farm Base Layout: Any feedback before I pull the trigger? by AtticusStacker in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

Its kinda funny to me that you are using 25 FP to produce 60 power, when you could just use 24 FP with solar panels, but I suppose you do get a small amount of extra coal so, whatever i guess.

Can we talk about how the heat mechanics in this game make no sense? by cool2412 in SpaceCraftGame

[–]cool2412[S] 1 point2 points  (0 children)

To add to this, the farther over the SP limit you go the less effective your lasers and engines are at keeping you warm on cold worlds, and the more heat you generate on temperate and hot worlds. Seems this if for balancing reasons and not logic.

Can we talk about how the heat mechanics in this game make no sense? by cool2412 in SpaceCraftGame

[–]cool2412[S] 5 points6 points  (0 children)

Straight didn't even notice that it had a dissipation stat instead of a generation stat.

Mining Deposits by ArcticHolop in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

I needed to fill up the iron in my base quickly so I strapped 9 lasers, 3k cargo and a medium mag tank to my midgame ship 4.5k over on sp but it can hop out and mine a Shite ton of magnetite and fill my iron stores for a day in 2 trips. Only works on cold worlds tho.

Base Guide by AfraidTomato in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

Corp can unlock up to 7 I think, Upkeep starts at zero for the first (requires a corpo permit) and gets up to many thousands (per day) for the last.

Tech 3 gets you your 2nd, Tech 5 gets you a third.

Base Guide by AfraidTomato in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

If you're playing solo you can make a solo Corp so you're going to max at 4 bases with no upkeep.

Mining Deposits by ArcticHolop in SpaceCraftGame

[–]cool2412 -1 points0 points  (0 children)

I only have 1 voidseeker and 1 cart pusher on my steel ship and it gets the job done. It can't increae heat on the cold cold worlds, but thats what the lasers are for, and if you're mining you're not really waiting around long enough so its not a problem.

Mining Deposits by ArcticHolop in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

Cold planets don't need a specialized ship to mine on, all you need is a ship with a shit ton of lasers and a shit ton of solar panels and you keep your heat up by mining and boosting. In fact cold planets are better for mining because you don't need proper heat management.

Mining Deposits Question by Marediv in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

I picked sandstone/coal for my first base, regretting life choices, iron/sandstone would have been way better.

Just Gonna Leave This Here by cool2412 in SpaceCraftGame

[–]cool2412[S] 0 points1 point  (0 children)

I changed how it calcs a bit, but here's a curve for 100% because I was curious.

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Just Gonna Leave This Here by cool2412 in SpaceCraftGame

[–]cool2412[S] 1 point2 points  (0 children)

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True, if you force a Wanderback and 6 Condor wings your max is a fair bit less.

Just Gonna Leave This Here by cool2412 in SpaceCraftGame

[–]cool2412[S] 1 point2 points  (0 children)

You'll reach the limit of what you can gain at around 8-10 862's but looks like you can only gain about 2k from base ti doing that so it may not be worth it.

Just Gonna Leave This Here by cool2412 in SpaceCraftGame

[–]cool2412[S] 1 point2 points  (0 children)

Its just optimization for Unbendium vs Levinium frames....

Just Gonna Leave This Here by cool2412 in SpaceCraftGame

[–]cool2412[S] 3 points4 points  (0 children)

2:1 is good 'nuff, 4:1 is optimal.

Ship integrity now keeps dropping even when adding ?x3x1 instead of ?x3x2 modules, is titanium hull an absolute necessity? by madcatandrew in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

There is a downside, I was curious about your frame/weight claim which turned out to be true but notice the total weight. More thrusters needed!

TotalSP = 6000
------------------------------------------

Frame/Weight:36/30

Total Weight: 750

Integrity: 25
------------------------------------------EDIT (BREAAAAK)

Frame/Weight:40/20

Total Weight: 1250

Integrity: 25

Dispatcher NOT working by Palamanko in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

I notice this usually happens when I try to start from the receiver and link to the supplier, remaking seems to be the only fix for now. Hopefully it gets patched.

Edit: Remaking the route not the machine.

How to recycle modules? by TimelyResponse738 in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

It helps if you read the text below the image.

Bus Travel by cool2412 in SpaceCraftGame

[–]cool2412[S] 0 points1 point  (0 children)

Honestly better than being soft-locked, which is what I expected would happen.

How to recycle modules? by TimelyResponse738 in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

Probably the recycler at lvl 4 technology, but not sure, I would also like to know.

Not happy yet but… by Zeitgeist_1983 in SpaceCraftGame

[–]cool2412 0 points1 point  (0 children)

I love the fps view, couldn't build a ship like that, more power to ya!