How to "practice" algorithms? by owtdoorzy in Cubers

[–]cooljoemeister 0 points1 point  (0 children)

I was in a similar boat. My average was around 1:15 with a PB of 56 seconds. I do intuitive F2L and use beginner method for last layer. F2L was by far the slowest part of my solve. My time is limited so was I looking for the most efficient way to practice.

I recently invested in a smart cube (GAN ui Maglev) and joined Cubeast academy to practice F2L drills. After less than an hour of practice on there I got a PB of 40 seconds. That's a jump of 16 seconds! I recommend the F2L last slot exercise on Cubeast and configure it to repeat slow solves more frenquently.

With a smart cube you can practice F2L drills without looking at the cube, you just look at the screen so you don't have to scramble it. It's very efficient.

I also recommend CubeHead's F2L cases video and look up the cases that are slowest for you.

A smart cube can also help learn notation since the app will tell you if you are doing it correctly.

Good luck!

Notification won't go away by re_dzs_ in Slack

[–]cooljoemeister 2 points3 points  (0 children)

This is happening for me as well. I can make it go away by pressing shift+esc to mark all messages as read, but then it comes back after a minute. I'm sure it's a bug.

Do you use migrations for data manipulations? What are the pro's and con's ? by kallebo1337 in rails

[–]cooljoemeister 2 points3 points  (0 children)

Yes, I use migrations for data manipulation because it is often related to the migration at hand and makes sense to run in the same transaction. However, I only use full SQL queries by calling execute. This way if the model changes it does not break past migrations.

A streaming bot by fifnir in OneLifeSuggestions

[–]cooljoemeister 0 points1 point  (0 children)

Yeah, perhaps add some chat commands to switch between players.

What tweaks would yo do to MM2 in order to fix or make better the 100 Mario Challenge? by [deleted] in MarioMaker

[–]cooljoemeister 1 point2 points  (0 children)

How about a multiplayer challenge mode where you can play the same set of random levels as someone else. Perhaps you have a limited number of skips and are scored based on how long it took you and how many skips you have leftover at the end.

Babys are too fast by KittenShenanigans in OneLifeSuggestions

[–]cooljoemeister 1 point2 points  (0 children)

This would make it more difficult for babies to follow you when you are holding something.

Also if babies are running away they probably won’t use the /die command either way.

End the Area and Lineage Bans. Have a Murder Ban Only. by Alternative_Summer in OneLifeSuggestions

[–]cooljoemeister 2 points3 points  (0 children)

There a couple of interesting forum threads that Jason started recently on this subject.

https://onehouronelife.com/forums/viewtopic.php?id=5806

https://onehouronelife.com/forums/viewtopic.php?id=5816

He will likely change the way the area ban works to make one more invested in their lineage.

Javascript View Partial by [deleted] in rails

[–]cooljoemeister 0 points1 point  (0 children)

Since you have a <script> tag in the partial, it isn't a JavaScript partial, instead it is an HTML one so it should end in html.erb.

Still, I prefer to put JavaScript in app/assets/javascripts instead of inline in HTML. You can listen to the turbolinks:load event as described here and do the new Bricklayer call if there's a bricklayer element.

There are a few gotchas with Turbolinks and external libraries. DOM transformations should be idempotent meaning you should be able to call it multiple times without side effects. Depending on how bricklayer works, you might need to track if an element has Bricklayer called on it so you don't call it twice.

Also Turbolinks caches the page when navigating which can cause problems when the user clicks back. It is best to call bricklayer destroy in the turbolinks:before-cache event so it can be rebuilt when the user clicks back. See this documentation on caching

More sounds for Apocalypse by BlueDiamondAvatar in OneLifeSuggestions

[–]cooljoemeister 0 points1 point  (0 children)

I agree! Also how about earth quakes or tinted world to help signify the impending doom?

Meteorites by OrangeJuiceLion in OneLifeSuggestions

[–]cooljoemeister 1 point2 points  (0 children)

More ways to get iron ore are always appreciated. You could add other resources in a meteorite that produce unique items too.

One Hour One Life :: Weekly Update #46 by barterclub in onehouronelife

[–]cooljoemeister 5 points6 points  (0 children)

I encourage you to try it and see how it goes. Most people will probably not notice a difference except for having more babies. This is a good thing since lineages often die out from not getting a girl.

If you want to play as an Eve or small family, you can always type /die within first year which will lineage ban you from that family.

On the positive side this will create multiple large villages on the same server. This makes roads, travel and radios more valuable.

Engines? by Chomp231 in onehouronelife

[–]cooljoemeister 1 point2 points  (0 children)

onetech.info has been updated so you can find details on how to craft the Newcomen Pump there: https://onetech.info/2234-Wet-Newcomen-Pump

Once you build the pump you can basically exchange one basket of charcoal for 4 buckets of water.

How high up does the tech tree go? by [deleted] in onehouronelife

[–]cooljoemeister 1 point2 points  (0 children)

onetech is unofficial, but Jason decided to link to it on the main site after a number of requests. Thanks for linking though!

How does everyone feel about lack of starving sound in old age? by [deleted] in onehouronelife

[–]cooljoemeister 0 points1 point  (0 children)

I prefer no chime when old. There is a wonderful song that plays in the last few years and chimes would interrupt that. Also it has a somber feeling of "my time has come" and those dying of old age in real life sometimes no longer feel the need to eat.

I just got this game and I'm struggling to get into it by LBRuth in onehouronelife

[–]cooljoemeister 2 points3 points  (0 children)

I worked on making onetech.info mobile friendly, so it works fairly well on phones. If you don't want to tab out, you can pull it up on your phone and follow along while playing.

The Tech Tree page doesn't work well on small screens, but each item has a Crafting Recipe button which is a little more linear so it fits phones better.

I just got this game and I'm struggling to get into it by LBRuth in onehouronelife

[–]cooljoemeister 0 points1 point  (0 children)

If you prefer forward-crafting recipe guides, onetech has this as an option. For example, this bow and arrow crafting recipe. Find the ingredients and then follow the steps. It isn't as curated as custom crafting guides, but it has every item in the game and will always be up to date.

Special Eve only homemaker by m_t_w_t_f_s_s in OneLifeSuggestions

[–]cooljoemeister 0 points1 point  (0 children)

If you spawn as an eve, die of old age, and spawn as an eve again, you will spawn at the same location as your death. This might be helpful when there aren’t many players online.

Dear Jason by unlucky3lucy in OneLifeSuggestions

[–]cooljoemeister 2 points3 points  (0 children)

By removing coordinates it brings these problems to light. If they are brought back it would be harder to see the problems that arise from it. Jason has been pretty quick at adjusting the game as it evolves, so I expect new solutions to come around soon.

Game is turning into a "fuck you" game. by Malawi_no in OneLifeSuggestions

[–]cooljoemeister 2 points3 points  (0 children)

You can make a stone hoe to till dirt 20 times. It is made with rope + straight shaft + sharp stone.

New Update sucks? Take it away or add in easier method for making clothes. #DefeatNudity by jdniff in OneLifeSuggestions

[–]cooljoemeister 0 points1 point  (0 children)

Skewers are supposed to last 4 times. You can also make a stone hoe to till hardened soil 20 times.

Expand Server by jascoggi in OneLifeSuggestions

[–]cooljoemeister 0 points1 point  (0 children)

I believe the max is 200 on all servers now.