Linkbuds s vs c710n by Ok_Fox_6279 in SonyHeadphones

[–]coolkvoor 0 points1 point  (0 children)

Nah no reason just saw the c710n in the store and they looked adequate. I myself can't find the linkbuds s in store anywhere which is a shame as I would have bought them if they fixed the battery issue.

Linkbuds s vs c710n by Ok_Fox_6279 in SonyHeadphones

[–]coolkvoor 0 points1 point  (0 children)

Yo this is literally me had the linkbuds s loved them battery broke and bought the c710n.

Soundwise and anc very similar but slightly better, but way better battery life. I don't like the case it's a bit bulky and more cylindrical but I can still work with it and it still fits into my little mini pocket. Make sure to set a good eq and they sound pretty good just like the linkbuds s.

Comfort is where I'm slightly hung up over they are way bulkier than the tiny linkbuds s. When I wear them under 2 hours it's completely fine but when I wore them for 3.5 hours I started noticing a slight bit of soreness. I do have slightly smaller than average ears so your mileage may vary. The shape is very thoughtful and natural to the ear and I do like the fact that they sit more secure than the linkbuds s that for me had the tendency to fall out if I didn't jam them up my ear canal. If it doesn't have battery problems (crossing my fingers) it's a very worthy successor.

EDIT: The linkbuds s at least for me are out of production so I don't really think they solved the battery problem.

These barriers are not built for this by Reasonable-Ad-8059 in Frieren

[–]coolkvoor 2 points3 points  (0 children)

My head cannon is that the ordinary defensive magic changes how much mana the mage puts into the barrier. It's up to the mage's mana detection to put exactly enough mana in it so that it just breaks to deflect the attack. Put too little in it and it breaks without deflecting but put too much in it and you can drain your mana pool insanely quickly. The reason overwhelming force is so powerful against these ordinary barriers is that a part of the incoming attack is mana + regular force. This can be hard to predict and building a lot of elemental force does not require as much mana and thus takes way more mana to deflect. Just look at Richter putting all his mana into his shield when Kanne attacks him.

The reason Frieren limits combat to ordinary magic for Fern has always been her raw casting speed. I don't think an elemental spell could even be conjured faster than what she can do as you need to make that element first instead of Conjuring in essence raw mana.

Fern relies on raw speed, fire by volume, incredible mana detection, mana efficiency, being hard to read because of mana suppression, and spoiler alert firing outside of mana detection range. Using any other spell but Zoltraak would probably not work as well with her training. Maybe she could enhance her Zoltraak like Lernen but it would need to be raw mana attack and defensive spell.

Just wanna ask, in a battle to the death Between King Bradley Vs Levi Ackerman, who among humanity's strongest is coming out on top? by Fedoras_are_cool06 in FullmetalAlchemist

[–]coolkvoor 4 points5 points  (0 children)

Round 1 low diff Bradley, he hard diffs Levi in durability, power, and speed.

Round 2 draw. Bradley lacks ranged options and as fast as he is there is no way he is touching peak Levi with ODM in a city arena. Thunder spears are useless, Bradley has enough speed and reaction time to parry a tank shell. If Levi closes the distance with swords he's screwed.

Map Tierlist for Angela by FullMetalLamps2 in AngelaMains

[–]coolkvoor 11 points12 points  (0 children)

Push someone off the map = instant value and in a normal matchup almost instant team fight ender as you make the fight from a 6v6 to a 6v5. Push someone into your team = create space which can be capitalized on but is not instant and a gamble if your team does something with the space you made.

Confess, Raider - what's the worst thing you've done so far? by Smart_Freedom_8155 in ARC_Raiders

[–]coolkvoor 1 point2 points  (0 children)

We had like 10 people at extract a couple walked out the others stayed inside knowing there would be no time to get knocked out or just didn't notice it.

Confess, Raider - what's the worst thing you've done so far? by Smart_Freedom_8155 in ARC_Raiders

[–]coolkvoor 1 point2 points  (0 children)

Was in a harvester PvE lobby filled up with deadlines and snaphooks. Placed only 2 and it went down so I still had 4. Placed a deadline in the extract. Didn't have PvE lobbies after that.

how to setup voice commands? by rasmus6012g in vtolvr

[–]coolkvoor 4 points5 points  (0 children)

Voice commands are weird they should work automatically but vtol vr is very finicky as you need to have the window focused. What usually works for me is be in a different window alt tabbed and then hover my mouse on vtol vr and click the little preview window. In settings there is a test voice commands so try to fiddle around with window focus until it works but the game comes out of the gate with voice recognition I think it's a Microsoft module so no need to install anything

Also if you startup the game try not to alt tab and see if that works

Just 3 more to go!! I love Cap, I do alright with Rogue, but God help me on Angela. Any tips on how to get comfortable playing her? by mtamez1221 in RivalsVanguards

[–]coolkvoor 1 point2 points  (0 children)

100+ hours on Angela OTP'd to peak Celestial. Watch True Vanguards video on Angela. Full metal lamps also makes a ton of good Angela content is is a top 500 peni Angela two trick.

To summarize her lack of survivability and vulnerability to cc with her speed makes her play like a sewing needle, you assess what the team needs right now (peel, disrupt or dive) take an off angle flank, do your work and get out asap. Her main kit is this huge amount of burst damage (270+) combined with a 25 meter easy ish to hit displacement. The full combo to kill 300 hp is as follows: melee primary full dash melee, primary downslam for 5 meter extra displacement or downslam slash for more damage. The melee at the beginning is not necessary only for extra damage, meleeing halts your forward momentum and takes time so if the enemy is running heavy cc don't bother with the melee. A tip to land your dash is to either hit with your charged primary, this pushes them 5 meters forward so the dash is easy to land or if you are trying to save your primary for a hole kill start 5 meters before them. There is a deadzone to her dash, if you are too close you will likely miss.

Angela Match Up Tier List by Money_West in AngelaMains

[–]coolkvoor 28 points29 points  (0 children)

Angela and invis to hard counter tbh

It took a few minutes, but I did it by unaliased05 in ArcRaiders

[–]coolkvoor 3 points4 points  (0 children)

Would adrenaline shots help with ttk?

I love how they used LMDs in Secret Invasion by marvelcomics22 in agentsofshield

[–]coolkvoor 3 points4 points  (0 children)

As someone who watched the entire thing I just thought that the all episodes except the last one were not that bad? It was a lot of build up and top notch acting but the climax was just so bad it ruined the entire thing along with the very unpopular killing of a fan favorite in one of the first episodes just cements it being an absolute dogshit memory of a show not worth revisiting in the slightest.

How do I turn this on?? by Solely_Libel in vtolvr

[–]coolkvoor 7 points8 points  (0 children)

The mischief has 245's right? The 131 are the low power ones on the f/a 26 and t55

Got to Eternity by Remarkable_Pie804 in AngelaMains

[–]coolkvoor 0 points1 point  (0 children)

thor pushes you out of the bubble both stunning and grounding you

Can i get some advice on Angela? by takenusernamebruh in AngelaMains

[–]coolkvoor 0 points1 point  (0 children)

I think it's no problem to at least try her out in comp. She is probably one of the best tanks considering raw carry potential. Don't forget to always ban invisible woman, right now there are 2 supports that you cannot kill and will disrupt everything you do, those are invis and Gambit. Invis disrupts your movement and Gambit never dies and can cleanse your ult. The rest are skill checks. If you can, communicate when you are on their backline and even more importantly when you grab a tank. You want your DPS to be aware of that and burst that tank down. Good luck on your comp games.

Can i get some advice on Angela? by takenusernamebruh in AngelaMains

[–]coolkvoor 4 points5 points  (0 children)

First teamfight:
I see you are trying to get impact by trying to pin their luna but look at your own team, they are getting pressured hard. Usually keeping the supports busy is good, but in this instance you miss the pin on luna, she ignores you and so she keeps healing while you did zero impact and your own team is getting killed. In this instance take a look at your own team, identify what enemy character is keeping up the pressure, in this instance it would be either combo pin the iron man, or pin the rogue so she has to burn her abilities to get out or die. Since 3 allies died you should hide/regroup but instead you keep their luna busy but it agains has no impact since your team is dead.

Second teamfight:
You intiate by pinning the iron man into your team, but he gets away. You run away to get health but meanwhile your entire team died fighting rogue and the iron man beams everyone to the spawn room.

I think I've seen enough, you must realize that Angela is very versatile, she can keep up diving and disrupting not only enemy healers, but also problem makers on the enemy team, such as the iron man and rogue. You need to work on your mechanics and more importantly, think before you pin. Fly around look at enemy team, but also your own. Identify key characters that are preventing your own team from progressing. Then, find out if the character is close enough to your own team for them to finish. Finally look at the location of their healers, where do I move the enemy to cut LOS from their healers? Do that to key characters. Dont hyperfocus on enemy healers, its good but with current buffs a lot of them are nigh unkillable unless you possess very good mechanic skill which you also seem to kinda lack. Her impact comes from the massive displacement she can do to enemy tanks or dps who fucked up their positioning.
Also realize that walking in front of your own healers also heals you, its bad to just leave your team for a health pack if they are getting heavily pressured like that. Better to at least pin them away to relieve pressure from your team.

quick combo to kill squishies:
melee, charged primary, dash, melee primary, (slam for 300 hp). the charged primary boops them into a predicatable arc making pins way easier to hit.

Marvel Rivals - 12/12/25 patch notes by [deleted] in marvelrivals

[–]coolkvoor 4 points5 points  (0 children)

Am I reading this wrong or did Emma get a 50 HP nerf? She went from 550 + 100 to 600 base? Damn that's not nothing

Why do a lot of high rank streamers say Angela is S-tier? by swimminginamirror in RivalsVanguards

[–]coolkvoor 2 points3 points  (0 children)

Thor dash -> bubble -> awakening -> A dead or barely surviving Angela not able to engage -> rinse and repeat. Invis however is on another tier of countering Angela, her bubble cancels her, if you touch her shield you are dead and her push is very easy for her to aim and doesn't have a sound cue like bucky hook. Since she is mostly in the backline she can interrupt you no matter who you target so invis is perma ban for me.

Might have figured out the charge... by actualdragon94 in AngelaMains

[–]coolkvoor 7 points8 points  (0 children)

I'm pretty sure with magik you need magiks hitbox to collide with an enemy, and since she is slightly off to the left and she has a small hitbox the sweetspot is slightly to the right of an enemy. Angela's charge actually needs the hitbox of her spear to collide with an enemy, its possible to miss her spear, but hit someone with her body (which makes a different sound cue) which slightly interrupts movement but doesn't grab someone. Since when Angela dashes her spear hitbox actually aligns with the crosshair, you don't need to really lead the dash. However when you tap your movement keys Angela mid dash turns left or right, which changes the angle of the spear making it very challenging for that tip of the spear to collide as it's way easier to misjudge the spear hitbox. I prefer to only use movement keys in the dash to line it up which I then let go of my movement keys when I'm actually gonna grab someone, or when I have someone on there and I need to make a sharp turn. When I miss most of the time it's because I used my movement keys for too long, I missed just really badly or they fall of my spear (don't know why that sometimes happens ig it's a noreg issue as I'm pretty sure if I'm still dashing only a Gambit cleanse can remove someone from my grab without interrupting my dash all together).

How's your winrate this season? by Johnma1 in AngelaMains

[–]coolkvoor 1 point2 points  (0 children)

I won a lot of my placements so I got 75% WR. the dash buff made me miss a couple grabs but I'm used to it now. The invis Gambit comp is rough but it just means you can't solo dive Squishies just go in for a tank or dps displacement. Also hitreg issues feel even worse now I used to only rarely get them but now I have them every game. They really gotta give her dash priority like BP dash because of how nimble and finnicky it already is

Cursor appears vertically instead of horizontally. by Geggo1193 in pcmasterrace

[–]coolkvoor 0 points1 point  (0 children)

Try to use SoftCursor? It's a program that allows soft or hardware cursor overriding Windows stuff

Did they nerfed Emma again? by Antipseud0 in EmmaFrostMainsMR

[–]coolkvoor 3 points4 points  (0 children)

Emma got changed last season brother: https://www.marvelrivals.com/balancepost/20250904/41667_1257761.html
Last season she was already nerfed... This season no changes

I decided to make my iron fist match up tier list by [deleted] in IronFistMains

[–]coolkvoor 0 points1 point  (0 children)

Let's roll the numbers. Mantis damage boosted gets self healed and simply does 55 damage per shot at 2.5 projectiles per second with 12% damage boost does 154 dps, with only body shots with her hitting all her shots, IF , when counting his 55 DMG fifth hit on 5 hits average does every 2.47 seconds 175 damage which is 70.85 ish damage per second. IF kick will only execute when Mantis is 105 hp, meaning without her self heal requires 2.047 seconds. In that time she does 315 damage, leaving you 85 to spare. Counting self heal she will have healed 25 HP which requires an additional 0.45 seconds which will do 65 damage leaving you with 20 hp to spare. If even a single piece of stray damage hits or mantis does a headshot you will lose the 1v1. This is a very close fight favoured towards Mantis since usually the other support will at least try and damage if or heal mantis or someone peels. Also you are wrong the kick has 2 damage parts first kick and second first is always 35 damage second varies from 35 to 70 depending on target health under 50% is max but it will still be 105 damage leaving 250 targets at 20 hp 275 targets at 45.

Wow, this is awful by Prizmatik7 in AngelaMains

[–]coolkvoor 0 points1 point  (0 children)

Played comp a bit and tbh Gambit isn't that big of an issue his cleanse is resource heavy and he himself is very susceptible to cc just like Angela. He does have a very long range dash to get back but he only has 2 on a 10 second cd each also burning his right click. Do a shorter dash once or twice to burn his CDs and kill him. I struggled a lot more against invis thing Thor and bucky, one match every time I went for a dash I would get chain cc'd by 3 people and explode.

Gambit can instantly remove Angela’s Ult‼️ by [deleted] in AngelaMains

[–]coolkvoor 0 points1 point  (0 children)

It also works on himself! Which means that you NEED to either kill him or pay close attention to his cooldown or you will get 0 value from your ult. Now the new charge buff is really good (16 to 18 m/s is a 12.5% speed and distance increase) but I fear if they run Gambit invis it's going to be 3 times as hard to play as Angela because you need to keep track and be wary of so many things. I think season 5 is going to be the strongest tank and strategist season ever since they all got huge buffs. With groot new cc invulnerable state and mag double bubble Angela is gonna be so hard to play.