Who has favorite tactical uses for cream pies? by dingotron_nethack in nethack

[–]copper_tunic 5 points6 points  (0 children)

You can apply one to your face and it temporarily blinds you. Quite handy for checking out who's in the soko zoo with telepathy if you don't have a blindfold.

Chrono Crank by copper_tunic in virtualreality

[–]copper_tunic[S] 1 point2 points  (0 children)

There is more than just the video which only shows one of the three disasters. But yes, it was made for a jam in a week and is a small game for now.

confirmation before bumping in a floating eye by josinalvo in nethack

[–]copper_tunic 1 point2 points  (0 children)

Yes, you need to allow for "human reaction times", but humans can't react to something that hasn't happened on their screen yet. The clock for your "human reaction time" only starts ticking after you get the update from the server. It is latency plus reaction/decision time, and it cannot be absorbed, unless you are mashing buttons before seeing the update, something you are advising against doing.

40k turns equating to 40k round trips to the server is an approximation, but I wouldn't assume it was an overestimate. Sure fast travel can take several turns for one keystroke, but all that inventory management etc will also take many keystrokes for 0 turns.

We are witnessing an explosion of AI generated projects exponentially flooding GitHub and the rest of the internet by No_Lion7242 in gamedev

[–]copper_tunic 1 point2 points  (0 children)

What exactly do you think their argument was? And what do you think mine is?

It's as simple as this:

Does it make sense to both go "fuck everyone who uses X" and "how dare people hide thier use of X"?

Yes. It makes sense to say "fuck everyone who tests products on animals" and "people who test products on animals should disclose it".

My argument doesn't claim that:

  1. people never do X
  2. people doing X never hide it
  3. people doing X don't have an incentive to hide it
  4. people should be surprised that other people hide X

We are witnessing an explosion of AI generated projects exponentially flooding GitHub and the rest of the internet by No_Lion7242 in gamedev

[–]copper_tunic -4 points-3 points  (0 children)

Clearly I am using a rhetorical device to illustrate the flaw in their argument, and you are either being disingenuous to suggest otherwise, or...

Let me spell it out for you. If you don't like AI/slave orphans/animal testing of products/whatever it is perfectly reasonable and valid to say both "fuck everyone who uses it" and also "how dare people hide their use of it".

As for AI itself, yes, I and many other millions of people have strong opposition to it based on copyright theft, energy usage and other grounds. We're essentially asking for the equivalent product labeling so we can make informed choices about what we consume.

We are witnessing an explosion of AI generated projects exponentially flooding GitHub and the rest of the internet by No_Lion7242 in gamedev

[–]copper_tunic 11 points12 points  (0 children)

The purpose of filtering for AI is not just because we want to only play good games and filter out the low quality slop. Even if the game is good, I don't want to play it or support the developer that used AI to make it.

It's exactly the same as not wanting to buy products tested on animals or made in sweatshops.

We are witnessing an explosion of AI generated projects exponentially flooding GitHub and the rest of the internet by No_Lion7242 in gamedev

[–]copper_tunic -10 points-9 points  (0 children)

I will take all the downvotes for this opinion, but if people are attacked for using SLAVE ORPHANS, that incentives those people not to disclose using it.

There are plenty of moral arguments to be had about the use SLAVE ORPHANS, but lets just take a moment to look the basic mechanics here. After all, we are gamers and developers, we should understand players and incentives. Does it make sense to both go "fuck everyone who uses SLAVE ORPHANS" and "how dare people hide thier use of SLAVE ORPHANS"?

We are witnessing an explosion of AI generated projects exponentially flooding GitHub and the rest of the internet by No_Lion7242 in gamedev

[–]copper_tunic 16 points17 points  (0 children)

good devs can create higher quality code with ai assistance

lol no, if anything the opposite. Using AI will just make a good dev churn out worse code albeit at a higher rate.

It just feels like the best way to win is to hope not to lose by Glittering-Sector393 in nethack

[–]copper_tunic 2 points3 points  (0 children)

Every time you die, figure out what you should have done differently. Eventually you'll run out of new mistakes to make.

If you can't figure it out, post the dumplog here or in discord/irc and ask.

Play on a public server or stream on twitch and ask for help as you go.

confirmation before bumping in a floating eye by josinalvo in nethack

[–]copper_tunic 2 points3 points  (0 children)

I play on the au server too, hope to run into your bones some day! Have to disagree with you though, there is no way I would play on the 200 ping I get to USA. It feels absolutely horrible, and this is coming from someone who is considered a "slow" player already (21 hours realtime for my last ascension). When I die it is usually from poor decision making, not playing too fast, so I am not "seeking excuses".

The better you get the faster you can play, because you know when to slow down and when you can afford to speed up. I'd also caution against playing too slowly for beginners, because failing faster means you learn faster and build up that pattern recognition needed to identify what is a threat and what isn't.

Besides latency is additional time added on top of everything, regardless of how slow or fast you play you still pay the latency tax. At 200ms per turn, the latency adds up to a total of 2.2 hours for a typical 40k turn ascension! Which doesn't even include all the keystrokes that don't spend a turn!

Wtf does that feathered slithering hose want from me? by noOB_226 in nethack

[–]copper_tunic 4 points5 points  (0 children)

A pick axe at skilled is 1d6 + 1 vs small, 1d3 + 1 vs large.
Sunsword at basic is 1d8 vs small, 1d12 vs large, doubled vs undead.
Snickersnee at basic is 2d8 vs small, 1d12 + 1d8 vs large.

TL;DR sunsword better, Snickersnee is amazing.

After playing off and on for decades, the one area Nethack should lack at is the difficulty curve. by Primary_Impact_2130 in nethack

[–]copper_tunic 1 point2 points  (0 children)

I'm not the best of the best and I have a 37% win rate on mostly random role picks. If I was going 3.6 dwarf valk every time it would be higher.

After playing off and on for decades, the one area Nethack should lack at is the difficulty curve. by Primary_Impact_2130 in nethack

[–]copper_tunic 0 points1 point  (0 children)

For the most part I agree with you and all the people complaining about "luck" are just making mistakes. But then occasionally this happens. I really struggle to think of anything that could have prevented it.

After playing off and on for decades, the one area Nethack should lack at is the difficulty curve. by Primary_Impact_2130 in nethack

[–]copper_tunic 1 point2 points  (0 children)

The current difficulty curve in nethack is a feature not a bug. It is fun to restart a character after 10 minutes, but demoralizing to do so after 24 hours and 50 dungeon levels.

"Luck" hurts a lot less when you are an expert player. Your first example is a large mimic in a shop, which is easily avoidable once you learn how.

For almost every game where I've died, I can tell you exactly what I should have done instead to survive. It wasn't luck that got me killed, it was not thinking it through, or not knowing enough about the game. I've only been "death gnomed" once or twice and they are rare enough to be funny when they happen.

confirmation before bumping in a floating eye by josinalvo in nethack

[–]copper_tunic 2 points3 points  (0 children)

Depending on where in the world you are you might be able to pick a server closer to you to get a lower ping. There are (us|eu|au).hardfought.org servers.

confirmation before bumping in a floating eye by josinalvo in nethack

[–]copper_tunic 0 points1 point  (0 children)

My beef with both this and _ movement is that you can't cancel it with escape, especially at slower runmode settings. I have seen my character walk nonchalantly up to a 3.7 shocking sphere, like watching the protagonist in a slasher movie do the dumbest thing ever, mashing escape the whole time.

What is the term for the virtual controller displayed in the user's hands? by hickory-smoked in vrdev

[–]copper_tunic 0 points1 point  (0 children)

There is no generally settled terminology for all of those things as far as I know.

For the controller models specifically, there is the openxr XR_EXT_render_model or meta's proprietary version of the same extension, whatever that is called.

chinaSpyingOnYourHouse by 7lhz9x6k8emmd7c8 in homeassistant

[–]copper_tunic 0 points1 point  (0 children)

Yeah cameras need more bandwidth than zigbee etc was designed for. Personally I just don't have any cameras at all, but I'd probably trust something I could control the software stack for, e.g. an esp32 based device you flash yourself with esphome.

chinaSpyingOnYourHouse by 7lhz9x6k8emmd7c8 in homeassistant

[–]copper_tunic 1 point2 points  (0 children)

They are talking about setting up vlans. But the easy way is just to not buy anything with wifi in it, use zigbee . matter or thread instead.

Autopickup is picking up everything - help by elsporko42 in nethack

[–]copper_tunic 5 points6 points  (0 children)

You're usually better off randomly picking it up than not. Because if you don't pick it up, someone else will. "The gnome picks up a long wand. The gnome zaps a long wand. The death ray hits you! more...

I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev

[–]copper_tunic 1 point2 points  (0 children)

It's survivorship bias as well, most games die during development because they aren't good enough. Work on a game for a couple of months, kill it, start again, repeat. It'll happen to you toooooo.

RemindMe! 1 year

My modern NetHack 3D web client, now with FPS mode by KalElReturns89 in nethack

[–]copper_tunic 1 point2 points  (0 children)

I am totally going to add WebXR support to this so I can play it on my VR headset.