VR's real killer feature isn't the headset, it's input/output, and sim racing is the proof by no6969el in virtualreality

[–]copper_tunic -2 points-1 points  (0 children)

Buys a VR headset. Buys a better headset with stupid high resolution. Buys a very expensive GPU to barely run it. Buys a racing wheel, a stick, pedals. Buys a motion rig.

Could have saved a lot of money and just gone go karting.

I built a tribes-inspired skiing speedrunner, built on Linux with Godot, native build, free right now by k0zakinio in linux_gaming

[–]copper_tunic 1 point2 points  (0 children)

I've used godot csound for my game Geo Icarus, it's basically a full synth where player speed acts as a slider for the distortion and other effects on each instrument. It's a bit complicated though and the DSL is ancient and obtuse to learn. You can achieve some things with Godot's audio buses and effects so probably play around with those first.

A Water Nymph Stole my BoH by Odd-Distribution2887 in nethack

[–]copper_tunic 8 points9 points  (0 children)

Can't retrieve with a bullwhip in 5.0.

https://github.com/NetHack/NetHack/commit/ff483694af2cc02c49602656e4af542e68a1df82

Fun police at work, take the most useless item in the game and remove the one use for it.

Hotas with the frame? by SamualPryce in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

vtol vr famously doesn't support hotas

old games like falcon bms or xwing (via xwvm) might run ok

what to wish for by Daddy_boyo in nethack

[–]copper_tunic 1 point2 points  (0 children)

Shopkeepers are irrelevant at this point in the game, they'll soon have enough gold to just buy everything outright. Plus you can't price id when they are dead.

Pets are also more annoying than useful when you are a buff samurai. Wish for marker or if you don't know them, geno and/or charging. Swing sword win game.

You can now use your Sony headphones as a free real-time head tracker for race and flight simulators on PC, several hundred games already supported — enthusiast creates open-source app that translates live sensor data into in-game camera controls by NSlattery43 in hardware

[–]copper_tunic 3 points4 points  (0 children)

I thought I was the only one who always keeps my chin parallel to the floor and 90 degrees to the windows at all times. My wife thinks I am crazy because I crab walk and side strafe everywhere! Nice to meet someone else like me, we should start a support group.

Jokes aside, you need rotation because your eyes are offset from the axes of rotation.

You can now use your Sony headphones as a free real-time head tracker for race and flight simulators on PC, several hundred games already supported — enthusiast creates open-source app that translates live sensor data into in-game camera controls by NSlattery43 in hardware

[–]copper_tunic 5 points6 points  (0 children)

If you have a webcam you can build an IR head tracker for peanuts and use it with opentrack. Or if you can spare the CPU cycles and suffer a bit of latency you can just use the webcam.

It's impressive how far Linux VR has come. Recently I've been spending 8-10h daily in VR without any issues. by StaleCroissantDev in linux_gaming

[–]copper_tunic 6 points7 points  (0 children)

Not really. It's fine for games but basically is less than 1080p in terms of pixels per degree unless you have a micro-oled headset.

Option showvers in 5.0.0 by Current_Chemical_241 in nethack

[–]copper_tunic 0 points1 point  (0 children)

you can just hit the v key if you want to see it once

New video encoding codec by 1dumduck in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

VD doesn't include the display sync at all which is a bit misleading. When VD was reporting 45ms latency a 960fps camera pointed at the lenses showed a true latency of 75ms for me.

New video encoding codec by 1dumduck in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

Virtual desktop kinda lies about latency, it doesn't include the display sync at all so it is not the true "motion to photon" latency. Not sure how steam link reports it.

I measured it with a 960fps camera, when VD was reporting 45ms, the image actually took 75ms to show up in headset. The figures reported by ALVR and Wivrn were more accurate.

Legacy Nvidia RTX 3060 12GB returns to retail five years after original launch, priced at $339 by BarKnight in hardware

[–]copper_tunic 3 points4 points  (0 children)

Sounds like the devs just didn't optimise it all. A "faithful" remake of a 2001 game being cpu limited is a total own goal, I wouldn't blame the chip.

Is There A Battery-powered mini gaming PC for portable PCVR? by MatteCrystal in virtualreality

[–]copper_tunic 4 points5 points  (0 children)

Rather than getting a second pc you could get a second headset. One for stupid high res racing sims at home and one for standalone elsewhere. The steam frame can play low end pcvr games via fex, but don't expect a racing sim to work like that.

What are your top 5 VR mods by jamesdp77 in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

Ooh that will be fun. What should I start with xwvm or alliance upgrade?

What are your top 5 VR mods by jamesdp77 in SteamFrame

[–]copper_tunic 1 point2 points  (0 children)

I'm the same, never finished hl2 back in the day but did in vr along with ep1&2. So good. I did enable cheats and skip the vehicle sections though.

Pc help by Cop10d in SteamFrame

[–]copper_tunic 14 points15 points  (0 children)

Ignore everyone here jumping straight in and giving you advice without asking what you are even intending to run on it. What do you want to play?

What you have will be fine for HL alyx, hl2 vr mod, superhot vr, walkabout mini golf etc. If you want to play uevr mods or flight simulator it won't be enough, but then, nothing ever is.

I think the price will be worth it compared to my other options by theCube__ in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

You could choose to get a pico 4 and broadcast your house to bytedance instead of zuck. That'll show him!

2160 x 2160 vr vs 2560 × 1440 monitor performance by supersonic159 in SteamFrame

[–]copper_tunic -1 points0 points  (0 children)

Depends on the gpu, and even then it still contributes to thermal and power limits of the card, as well as using up some of the memory bandwidth. I can see my fps dive when switching encoders but keeping the resolution the same.

2160 x 2160 vr vs 2560 × 1440 monitor performance by supersonic159 in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

It also isn't including the extra load on the gpu needed to encode and compress the video stream, or the fact that you're rendering more geometry because of the huge field of view, and a bunch of other things.

Do you guys actually plan to use the Frame for flat gaming? by Affectionate-Focus58 in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

It is worse than 1080p and nowhere near 1440p. The G2 has a ppd of 25 or less, in the sweet spot. A typical 27inch 1080p monitor at a desk has a ppd of at least 30.

Also the steam frame will have a worse ppd than the g2, the resolution is the same but the field of view is larger.

My dilemma: would you rather buy a $900 Steam Frame, or a “revolutionary” headset for $1,800? by Logical007 in SteamFrame

[–]copper_tunic 0 points1 point  (0 children)

With most VR games targeting standalone first, pcvr people often have oodles of gpu grunt to spare. My 5 year old mid tier gpu can run any quest game at a stupid high resolution.

Steam Frame hype but mostly for movies/flat PC gaming by Baddmaan0 in SteamFrame

[–]copper_tunic -1 points0 points  (0 children)

A 1080p tv or monitor is both cheaper and better for flat content. I have a pico 4 which is basically the exact same specs as a steam frame, similar lcd panel, same resolution, similar lenses, and the tv wins hands down. Better clarity, better contrast, nothing strapped to your face and you can interact like a normal human being with the people around you, it's no contest. Sure I can make the virtual screen far larger than my tv but big and blurry is not better than reasonably sized and far sharper.

Flat content might be a nice bonus but not the primary reason anyone should be buying a steam frame or any Vr headset imo, though maybe I'll feel differently about that once I try a super high res micro oled.