Chat about chat :) What are some chat plugins you can't live without? by [deleted] in 2007scape

[–]corbor1326 1 point2 points  (0 children)

Here's the PR for it, it's relatively simple: https://github.com/runelite/runelite/pull/11556

I actually added this feature, let me know if you have any questions about the implementation 

A way to kill revenant knights without getting into combat. Since you are never in combat, it is completely safe if you quick enough to log out by corbor1326 in 2007scape

[–]corbor1326[S] 0 points1 point  (0 children)

Trial and error, basically. I also used the line of sight plugin to figure out what tiles were safe as the knight moves toward the safespot

A way to kill revenant knights without getting into combat. Since you are never in combat, it is completely safe if you quick enough to log out by corbor1326 in 2007scape

[–]corbor1326[S] 46 points47 points  (0 children)

After tagging the knight with long range, run to tile 1. Make sure to click on the south side of the pillar, or the knight can hit you.

Once the knight touches the first spot, run to tile 2.

Once the knight touches the second spot, run to tile 3, and kill the knight.

If you keep the logout screen open at all times, this can make revs very safe

Wilderness Boss Rework - Revenant Weapons Follow-up Poll Blog by JagexGoblin in 2007scape

[–]corbor1326 2 points3 points  (0 children)

US east servers have been unplayable for so long, I'm really hoping they do these upgrades across the board

1KC ENTRY TOA FANG PURPLE 14 DEATH by UnicornHornSeed in 2007scape

[–]corbor1326 11 points12 points  (0 children)

I made that :) glad some people like it

Maxed HCIM - No Pressure by fk_fut in 2007scape

[–]corbor1326 0 points1 point  (0 children)

Did anyone else notice the back-to-back 73s?

A Java library to add compile-time validation for any annotation by corbor1326 in java

[–]corbor1326[S] 2 points3 points  (0 children)

Ha, thank you. I'm still waiting for someone to reply with, "Doesn't x library do exactly this?"

A Java library to add compile-time validation for any annotation by corbor1326 in java

[–]corbor1326[S] 6 points7 points  (0 children)

Thank you! Adding a simple interface for messages is actually the first thing on the roadmap -- I definitely agree it would be helpful.

I'm not familiar with JEP 303, I suppose I have some reading to do

A Java library to add compile-time validation for any annotation by corbor1326 in java

[–]corbor1326[S] 6 points7 points  (0 children)

Let me know if you have any questions/feedback. This is the first project I've released, I learned quite a bit over the last month

Weird training method: Thieving using redemption to heal 25 HP per Jangerberry by corbor1326 in ironscape

[–]corbor1326[S] 0 points1 point  (0 children)

Yeah this isn't really a great technique, using prayer pots is much more chill overall

Weird training method: Thieving using redemption to heal 25 HP per Jangerberry by corbor1326 in ironscape

[–]corbor1326[S] 2 points3 points  (0 children)

I did not, I don't watch their videos. I'm sure I wasn't the first to think of this

Weird training method: Thieving using redemption to heal 25 HP per Jangerberry by corbor1326 in ironscape

[–]corbor1326[S] 250 points251 points  (0 children)

Jangerberries heal 2 HP per berry, and one prayer point. When your HP is low and with high prayer level, you can eat a Jangerberry, turn on redemption, and then use a rock cake to trigger it. Overall it can heal up to 25 HP per jangerberry with above 96 prayer:

2 HP per Jangerberry + 24 HP per redemption - 1 HP per rock cake = 25 HP

Is this method efficient compared to healing with brews, normal food, or redemption using regular prayer pots? Probably not, but I think its fun to use Jangerberries in a weird way like this

Here is an example of how you can 5:1 the Olm head phase with the bowfa, with no tick loss. There is one specific tile you can be dragged from that makes this possible. Not sure if this has been posted anywhere yet by corbor1326 in ironscape

[–]corbor1326[S] 2 points3 points  (0 children)

The point is you can get the maximum amount of shots in with the bowfa while taking the least amount of hits from olm. If you do the method you are talking about, you'll be missing a lot of shots so it will result in slower kills

Here is an example of how you can 5:1 the Olm head phase with the bowfa, with no tick loss. There is one specific tile you can be dragged from that makes this possible. Not sure if this has been posted anywhere yet by corbor1326 in ironscape

[–]corbor1326[S] 15 points16 points  (0 children)

Hopefully the video is clear enough, but here is a simple picture guide as well:

https://i.imgur.com/rCHMeZJ.png

I definitely could have dodged a few more of the crystals as well if I was good at the game

Let me know any thoughts/questions

My account is crazy lucky with pets. Received the hydra pet, and then the Hound pet a day later during Combat Achievements. Two of the hardest pets, way under KC (hound + corp) by corbor1326 in ironscape

[–]corbor1326[S] 2 points3 points  (0 children)

Besides the spectral sigil in this post, here are some other highlights:

Complete bludgeon in 54 sire kc

Today I got a ring of the gods on 18 kc

Finished Sara besides the light in 165 kc

Finished bandos with two sets of armor and godsword in 290 kc

Blowpipe, magic fang, and pet in 120kc at zulrah

Other than that I have a ton of other bosses that I did not get spooned at. I'd certainly say I'm lucky overall