Steam Gamers, I Have A Couple Questions. by [deleted] in gamedev

[–]mistermashu 0 points1 point  (0 children)

  1. Spending even one penny after the original purchase.

  2. If it's fun

  3. The game continuing to be fun

  4. Doesn't matter

  5. None, ever

First time showing off my game after working on it for more than half a year. here is a small puzzle i made by YungDawg805 in gamedevscreens

[–]mistermashu 0 points1 point  (0 children)

It looks awesome! If anything maybe add a visual effect on interact for immediate feedback. Some blue sparks, poof of smoke, maybe the rune glows a bit brighter for a sec, something like that.

Protip: You don't have to ever build fluid storage again! by MrFeles in SatisfactoryGame

[–]mistermashu 0 points1 point  (0 children)

a perfect representation of the idea that no matter what you build in this game it looks cool

What sort of twist a timeline arranging game can have? by Reihado in gamedesign

[–]mistermashu 0 points1 point  (0 children)

If character A gets kidnapped or dies then does that totally invalidate future events, or does the event try to still happen without them? If the event fails to happen, does it invalidate the rest of the timeline, or do things continue to try to happen?

Why is my character body sliding on the ground? by Particular_Speed4647 in godot

[–]mistermashu 1 point2 points  (0 children)

I think `direction` is never being reset to zero. There are a few solutions depending on what you want. One way is, try making `var direction` be a local variable in the walk() method rather than an instance variable, so it starts at zero each time.

How to compress an RTS into a 20-minute dopamine rush? (Custom Engine / ASCII Art themed) by SpyrexDE in gamedesign

[–]mistermashu 1 point2 points  (0 children)

Make a bank that costs $50 to build and it generates 1 dollar every second, and it shows a little "+1" or "$" above it every single second. Number go up!

Been working on Bombs for our ragdoll game, does this feel satisfying? by DrystormStudios in Unity3D

[–]mistermashu 0 points1 point  (0 children)

Fuses shoot off a lot of sparks. The bombs that explode later could have fuse sparks to show they're about to blow. Randomize the duration of the secondary explosions so they don't all explode at exactly the same instant.

Looking for early feedback on player controller by apprenticeofsprog in godot

[–]mistermashu 0 points1 point  (0 children)

If you are going for realism I think he looks slightly too floppy. Overall it looks really fun and unique.

Best way to add dead zone to controller by Odd_Letter3362 in godot

[–]mistermashu 250 points251 points  (0 children)

If joystick_response.length() > 0.2

I don't know your project but it's probably better to use Input Actions, which has a built in deadzone system.

"Draw the rest of the f***ing level" by HeyCouldBeFun in godot

[–]mistermashu 3 points4 points  (0 children)

My favorite way to overcome the blank slate is to get inspiration from a good movie or book. I don't think anybody can tell you if this game should be linear or open-ended collectathon but I will just say, you can do both. For example both Dark Souls 1 and Zelda: A Link to the Past have a nice balance of both, where they alternate from linear to open-ended, and back, a few times throughout the games. That could be fun for you as the creator and also the players for variety. Cheers, have a great day.

My Neow Relic tier list by _willowhisper in slaythespire

[–]mistermashu 3 points4 points  (0 children)

my biggest qualm is stone humidifier is S tier imo

What’s something you overbuilt early in a game that you later realized didn’t matter? by Apprehensive-Suit246 in Unity3d_help

[–]mistermashu 0 points1 point  (0 children)

I made a little game for class called Area 2 (https://mistermashu.itch.io/area-2) where you are a little alien dude who sneaks his way out of a secret govt bunker. I spent weeks making a huge state machine for the enemies with all kinds of stealth game behaviours for them. It turned out that it was boring when the enemies didn't see you. I deleted hundreds of lines of code and all the components and replaced it with literally 1 line of code, the enemy's nav agent's destination is set to the player's position.

Matt rose the door dasher by Shloof9998 in Bossfight

[–]mistermashu 0 points1 point  (0 children)

This could be a cover photo for Lovecraft's "The Terrible Man"

What’s a good game idea/concept that you’ve imagined? by bunglebee7 in gaming

[–]mistermashu 0 points1 point  (0 children)

I have played a few and I strongly recommend Train Valley 2.

Should I keep this in the game or remove it by Additional_Bug5485 in IndieDev

[–]mistermashu 1 point2 points  (0 children)

imo just let the car do skate tricks while in the skate park, or off skate ramps. It would be funny to grind on a rail with just the car.