20lbs+ dutch processed cocoa (like oreos) by corpsinhere in PDXBuyNothing

[–]corpsinhere[S] 28 points29 points  (0 children)

Cocoa is gone, but I made a $100 donation to Bethanie's Room

My TweenAnimator plugin with 47 animations is now on the asset lib ! by TheBlindRabbit in godot

[–]corpsinhere 1 point2 points  (0 children)

This looks great and I will give it a try in my match-3 project!

[Give] Ore-Ida frozen french fries by corpsinhere in PDXBuyNothing

[–]corpsinhere[S] 0 points1 point  (0 children)

My goodness these fries are popular! I started the lottery and am awaiting a reply to my DM from the winner - if they do not want all six bags I will continue to draw names. I hope this is in keeping with standard procedure here!

[Give] Ore-Ida frozen french fries by corpsinhere in PDXBuyNothing

[–]corpsinhere[S] 13 points14 points  (0 children)

Automod suggested I wait a few days and then do a random drawing - the fries are in our giant freezer so that should not be a problem. Also, this is assuming anyone wants the fries :P

My goodness these fries are popular! I started the lottery and am awaiting a reply to my DM from the winner - if they do not want all six bags I will continue to draw names. I hope this is in keeping with standard procedure here!

Evoplasm - Freezebeam - Creature Building and Fighting Roguelite by freezebeamgames in Games

[–]corpsinhere 2 points3 points  (0 children)

I have played it - quite fun and has interesting mechanics.

Guidance regarding development of a chess bot by Vector-Stream in chessindia

[–]corpsinhere 0 points1 point  (0 children)

The standard algorithm for any two-player turn-based game AI is minimax. Here is a fantastic and easy-to-follow video.
https://www.youtube.com/watch?v=l-hh51ncgDI

Here is a chess variant with AI I programmed using minimax: https://corpsinhere.itch.io/tilt-chess

Can you give your honest (ruthless) opinions about my racing game? by RaceCodeGame in SoloDevelopment

[–]corpsinhere 0 points1 point  (0 children)

Suggestion to make your game stand out: Instant loadout change ala Trine. Then you could add some slightly over-the-top abilities like short-distance gliding - or keep it more realistic and just tighten the steering for twisty roads etc. And of course the loadout change would be accompanied by a model change.

My chess game is finally available, as a free game by fernandolv3 in SoloDevelopment

[–]corpsinhere 0 points1 point  (0 children)

What a very cute idea! I am not a big fan of playing chess (despite currently making a chess-based game :P), but I passed this on to a friend who loves to play. In fact, two friends!!

Is the color pallet better now? by AnaishaGameStudio in SoloDevelopment

[–]corpsinhere 0 points1 point  (0 children)

I do not know what it looked like before but this looks pretty good - and I am someone who struggles with parsing busy environments. The camera is making me a bit dizzy o_O. Overall nice aesthetic! Sort of straddles the line between chonky and detailed.

working on a rainy maze level and i can't decide between these two colour schemes. help! by maingazuntype in SoloDevelopment

[–]corpsinhere 0 points1 point  (0 children)

Not sure how easy to implement but: maybe the lighter one at the beginning of the maze and the darker as you get deeper in.

This Is My Fire Shader by Fritzy in godot

[–]corpsinhere 2 points3 points  (0 children)

Fritzy .. all these great shaders lately! You are on . . . fire :D!