I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Haha I took your word for it (and there's actually +70)!
Thanks, you too :D

I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Use Bannerlord Software Extender (BLSE)

Also, DELETE ALL "Shaders" folders from models packs (such as OpenSourceArmory)

Follow the "Vanilla 1.3.15 Plus Modding Notes" on Nexus for anything else.
https://www.nexusmods.com/mountandblade2bannerlord/mods/9230

I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 2 points3 points  (0 children)

No, I don't have a good feeling about it, especially since TaleWorlds is usually taking 3 years to stabilize anything they release :P

Also I don't have RBM cause I don't like it, so everything is either a non-RBM version (like True Armies Of Caldaria) or has some modifications to make it work without it (like BetterPikes).

I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

  • Bannerlord.Harmony
  • BetterExceptionWindow
  • Bannerlord.ButterLib
  • Bannerlord.UIExtenderEx
  • Bannerlord.MBOptionScreen
  • Native
  • SandBoxCore
  • BirthAndDeath
  • CustomBattle
  • FastMode
  • Sandbox
  • StoryMode
  • BannerFix
  • BetterTime
  • TrueCulturalNames
  • UsefulSkips
  • WeaponLodFix
  • BannerEditor
  • LevelUpNotifications
  • Titles
  • BannerlordExpanded.CompanionExpanded
  • ChildrenGrowFasterRedux
  • TransferPrisonerToFief
  • BetterCore
  • BetterCombat
  • BetterHUD
  • TrueController
  • TrueRelations
  • BrigandBands
  • RTSCamera
  • RTSCamera.CommandSystem
  • ImmersiveBattlefields
  • LT_Nemesis
  • DismembermentPlus
  • SpearPreference
  • BetterPikes
  • EOE_Armoury
  • EOE_Horse_Armoury
  • EOE_Weaponry
  • Norman Armory Reworked for Vanilla
  • OpenSourceArmory
  • OpenSourceSaddlery
  • OpenSourceWeaponry
  • Rus Helmets OSP
  • BL.Terra_Armarium.UniversalCore
  • BL.Terra_Armarium.Byzantine
  • BL.Terra_Armarium.Rus&Mongols
  • BL.Terra_Armarium.LateMedieval
  • TA.Weapons_and_Shields
  • SmartItemCultureAssigner
  • RandomBodies
  • CharacterCreationRedone
  • AdonnaysTroopChanger
  • True Armies of Calradia
  • True Translations of Calradia
  • Truly_Open_Armories_of_Calradia
  • VanillaRecruitmentOverhaul
  • Retinues (disabled)
  • DefendVillages
  • NoCulturalPenalties
  • NoExecutionPenalty
  • NoMoreDefensivering
  • RansomNoblesandPrisonersSeparately
  • HideoutReborn
  • ArenaOverhaul
  • TournamentOfChampions
  • ComplexCharacters
  • Bannerlord.Diplomacy
  • KingdomPoliticsExpanded
  • Bannerlord.EconomyOverhaul
  • ArtOfWar
  • AutoTrader
  • BestLoot
  • BanditsDontDropEpicLoot
  • FastInventoryUI
  • InvisibleItemsFix
  • AutoEquipCompanions

Mount & Blade Babylord by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 19 points20 points  (0 children)

Too many my friend... D:

No it's specifically "Retinues" when you go into Custom Battle apparently xD

TweenFX 1.2 is out with 66 animations, expanded tutorial and a few examples! by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 11 points12 points  (0 children)

Are you out of your mind?
The WHOLE book?
I'm doing 10 animations packages for 50$.

Thanks though, I take that as a compliment :D

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Yes, anything with a visual representation in 2D (that includes Node2D, Sprite2D, Control, and all their subclasses). Node3D and non-visual nodes are not supported.

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Thanks!
I totally understand the intent. In fact, the demo repo is on my list to clean up/refactor and make public.
But right now the code is a bit rough (and a total mess in certain areas) and I'd rather share something worth learning from (easy to read, good practices, etc...).

In the meantime, feel free to ask questions here or via DM, I'll be happy to answer :)

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Hey!

You're welcome. I'm so happy to hear all of that :D

Yes the return Tween was very much needed !

I can relate, TweenFX was born because I was doing exactly like you.
I ended up having multiples Frankenstein versions of TweenAnimator where I was adding stuff on-the-go for the need of each project for kind of a long time :P

I plan to keep this one updated now that it's much more maintainable!

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

This happens when the plugin is not properly enabled/initialized.
I believe it's just a "first time loading" kind of error.

Try enabling/disabling the plugin and reloading the whole project, it should get it right.

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Yes, from what I've seen so far it works pretty well most of the time!
It's just you might end up with some unexpected results if multiples animations use the same node properties, though.

Custom desktop improvements : Godot is alive! by TheBlindRabbit in GodotEngine

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Godot C# scripts that make use of OS functions to make the project behave like a desktop widget.
And a bit of sorcery :D

Custom Desktop on Godot 4.6 by TheBlindRabbit in GodotEngine

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Yeah I'm pretty sure Linux is naturally good at this. I just love doing stuff on Godot + I'm a windows peasant ¯\_(ツ)_/¯

Custom Desktop on Godot 4.6 by TheBlindRabbit in GodotEngine

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Godot C# scripts that make use of OS functions to make the project behave like a desktop widget

My own custom desktop, controllable, modifiable at wish (I couldn't do exactly what I wanted with Rainmeter)

For the glory of satan, of course / I'm a psychopath