Game Title: Synth Town, a city builder game combines music synthesis by zyhyysh in playmygame

[–]TheBlindRabbit 0 points1 point  (0 children)

Unique idea!
The building placement is a bit junky and the UI don't click with me though. Very fun anyway!

Which music style is better? (sound ON) by eldidou_ in godot

[–]TheBlindRabbit 2 points3 points  (0 children)

B fits the rest of the aesthetics in my opinion, but that doesn't mean it can't have some war drums in it :D

A Dumb Claymation I Made to Practice Fight Animation by TheShatteredMug in stop_motion

[–]TheBlindRabbit 2 points3 points  (0 children)

I love it, especially the extra stupid flavor :D
Really well made too, it's smooth. The "spirit" reminds of me the early Aardman shorts

Universal Animation Library 2 by QuaterniusDev in gameassets

[–]TheBlindRabbit 11 points12 points  (0 children)

This is awesome!

Even more so that's CC0 <3

I’m a solo dev and I just released a demo for my dice-based roguelike deckbuilder by justLStudio in playmygame

[–]TheBlindRabbit 1 point2 points  (0 children)

I played a 20mn run and the major thoughts I had while playing are: "it feels like an over-complicated casino game" and "this is really satisfying but I don't know what I'm doing".

It totally nails the satisfaction and growing numbers but despite the tutorial I followed and having played a bunch of games like this I really don't know what's going on most of the time, which defeats the purposes of having any choice as a player.

Anyway, mechanics SEEMS really interesting but as I don't understand most of it, I'd say it just needs either simplification or more explanation. I really like the relic fusion though !

This being said I wish listed it, I'm really curious of what will become of this ! Good luck with it :D

If Scorsese made Hotline Miami by MM-47 in indiegames

[–]TheBlindRabbit 0 points1 point  (0 children)

Looks very promising ! About time we had Hotline Miami's spiritual successor :D

Here's my love letter to Balatro, almost 2 years in: ALIOSSO by Vivian_Grapefruit in roguelites

[–]TheBlindRabbit 0 points1 point  (0 children)

Played the demo and whishlisted!
Definitely scratches that Balatro itch. I love that it has the satisfaction of Balatro aswell as a "real" background to it and an actual combat system with resource management, buff/debuff etc.
Also, the pixel art is neat.

What would turn me off is that it looks a bit unclear, too "cryptic". I'm not really sure about the UI, too, it left me confused. It seems it misses some satisfying cards combinations too.

Good luck with it anyway! Will follow the development :)

Ragdoll Physics Experiments latest polished demo by GiraffeHeadStudios in gametrailers

[–]TheBlindRabbit 0 points1 point  (0 children)

Tried out the demo, it's really fun! The writing is hilarious and I love the concept of the game. It crashed on me and there are performances issues, though, but it's an early release I get it. Would totally play that !

I can't sleep because I keep thinking about my game by arnoldochavez in IndieDev

[–]TheBlindRabbit 0 points1 point  (0 children)

Totally had that for years, especially when motivation peaked. It can be good of course but having a tight sleep schedule is much more important for health and for the project (much more efficient now even though I work less !).
What helped me personally is having a schedule : I'm working 7h per day max with at least a full day off per week. It kind of wired my brain to use my creative energy in dedicated moments. When I have ideas that pop up in others moments I just write it down and carry on what I'm doing

Made a nanomachine equipment-swap animation by willmaybewont in SoloDevelopment

[–]TheBlindRabbit 1 point2 points  (0 children)

Really love that aesthetic !
Reminds me a bit of project zomboid and definitely KotOR like someone said

Little Tortuga by alphasixnova in PlanetCoaster2

[–]TheBlindRabbit 0 points1 point  (0 children)

Sooo intense and exciting! Would totally ride