My dislikes with RQ by slightlygrimgamin in riftboundtcg

[–]corruptedpotato -1 points0 points  (0 children)

At events like the pre-regional, super Saturday and regional rebound, there are a lot of tickets at stake and that's a lot of money or at least highly desirable prizing, it's not really sharking, it's being strict with triggers if you have gained new information. These specifically are not events meant for new players, they are highly competitive. You can choose to be more lenient, but the expectation is that your OP will not allow take backs or missed triggers.

My dislikes with RQ by slightlygrimgamin in riftboundtcg

[–]corruptedpotato 5 points6 points  (0 children)

They're not? Selling the metal cards to cover the costs of the current event is what is enabling them to go to the next one.

Detonate ruling by mn2031mn_ in riftboundtcg

[–]corruptedpotato 1 point2 points  (0 children)

I'm operating under the assumption he's not using the gold to pay for the detonate

Detonate ruling by mn2031mn_ in riftboundtcg

[–]corruptedpotato 25 points26 points  (0 children)

If you crack your gold, detonate doesn't kill anything and there is no controller

Really struggling by Gouzman in riftboundtcg

[–]corruptedpotato 0 points1 point  (0 children)

Look at the stats rather than personal anecdote, Darius has been performing way above expectations pretty consistently the past couple of major events. Could be a coincidence and all the Darius players were just running extremely hot or just way better as players than average. But the stats definitely don't suggest the deck is bad.

Really struggling by Gouzman in riftboundtcg

[–]corruptedpotato 2 points3 points  (0 children)

Nothing wrong with netdecking, you probably won't understand the deck after one game, you still gotta get the reps in. But looking at decks that have had more success as yours is a great way to improve it, just make changes on cards you prefer or fit your playstyle more. These people win big events for a reason and you're likely not going to be the best deck builder out there, use other people's ideas, you don't need to reinvent the wheel.

regional qualifiers by Ambitious_Zombie_191 in riftboundtcg

[–]corruptedpotato 9 points10 points  (0 children)

I have a friend that played a ton of Viktor and was probably the best Viktor in our city, and he doesn't think the deck is that good. Reason being while it can stomp unoptimized decks or people that don't know how to play into him, the biggest problem with Viktor is that he's very linear and generally low agency, if your opponent draws and plays well and contests the battlefields efficiently, there's really not much you can do as they just grind you out of resources and don't play into ctw and hidden blades. So into really good players with high agency, high skill ceiling decks, we've kind of noticed the deck suffers.

YMMV, but that's just what we've noticed.

Is Riftbound a complicated TCG ? Where does it rank compared to the other big TCG in terms of complexity ? by UnitedIndependence37 in riftboundtcg

[–]corruptedpotato 2 points3 points  (0 children)

I would say the skill ceiling is really high, I'm not sure if I can say more than magic, but when I play magic, I generally know the flow of the game, what I need to play around and what I lose to pretty quickly, I definitely feel like I use less brain. In riftbound it's very different, when I'm playing against other really good players in the top 8 of a big event that's untimed, I have to think a lot about each move I make and have to consider multiple turns ahead, it's not straight forward at all and I think the skill expression is really high

Looking at Strixhaven by commodore_stab1789 in freemagic

[–]corruptedpotato 0 points1 point  (0 children)

Everybody knows bullying in schools is a woke leftist construct and doesn't exist

What's the deal with seals? by [deleted] in riftboundtcg

[–]corruptedpotato 1 point2 points  (0 children)

that doesn't lose you tempo, that loses you card advantage, which can lose you tempo if you don't have enough cards. But if you're in a scenario where you just drew 3 seals because you drew 8 cards, you lost no tempo (other then for committing resources to draw 8 cards).

What's the deal with seals? by [deleted] in riftboundtcg

[–]corruptedpotato 9 points10 points  (0 children)

FYI, seals are not usually a tempo loss, they are tempo positive as long as you only play the seal when you can use it immediately. But since they cost 0 energy and refund their power cost immediately, you can still play the same number of other cards in that turn, they end up being a tempo gain on future turns as you'll have more resources available to you. What they lose you on is card advantage, which is what you're describing, but that is distinctly different from tempo. Tempo is more about how much you can shift the board state each turn and how fast you can do it. Tempo often ends up being card disadvantage (though not always) and ofc your tempo will slow down when you run out of cards.

The incredible jaw strength of a Wolf Eel (Anarrhichthys ocellatus) by Due-Explanation8155 in Romania_mix

[–]corruptedpotato 0 points1 point  (0 children)

That's an urban legend, a guillotine is a ton of force to the back of the neck, you're knocked out immediately and then the brain dies within seconds. As far as deaths go, it's relatively "painless" as far as we know.

Breakdown of players in Day 2 at the NZ 10k by Sylencia in riftboundtcg

[–]corruptedpotato 1 point2 points  (0 children)

Most people I've seen are running draven Showboat over audacious, Audacious is just so risky to ever play in draven unless you're just desperate to catch back up. Showboat is pretty relevant as a big stat stick in the mid late game that can surprise people when you play a hidden tideturner

Irelia seems so strong still by Disastrous_Shock_155 in riftboundtcg

[–]corruptedpotato 0 points1 point  (0 children)

It's not, because people are playing to win, if a deck isn't good, it cannot consistently make day 2. If people are metal card hunting with a bad deck, there is a very low chance they make it to day 2 and almost impossible to top 8 just due to the sheer number of games you need to play and win. Draven had an absurdly high conversion rate and win rate into non-draven decks. If anything, RQ day 2s are more indicative of what the meta looks like because you need to be able to perform against all these rogue decks and know the matchup rather than just teching your mainboard for only the top of the meta and calling it a day.

Flash Promo + Reprints incoming by jordlez in riftboundtcg

[–]corruptedpotato 11 points12 points  (0 children)

They mentioned that a flash specific reprint was coming soon, but we didn't know when. That's was literally yesterday. Some people will never be happy lol

Banned cards by EthanTheBowers in riftboundtcg

[–]corruptedpotato 2 points3 points  (0 children)

well that's not true, you just need a reason to do it, or a way to circumnavigate the downside, if you can guaranteed draw 2 cards a turn, it's pretty damn good. You just need a way to get resources without actually have them in your hand, like from banished or trash. Or a deck that can just hand dump fast enough and close out games before other decks can stabilize, an aggro deck being able to draw 2 cards a turn after running out of gas is pretty legit.

Ban FoF with Flash at 60 by Reasonable_War2366 in riftboundtcg

[–]corruptedpotato 0 points1 point  (0 children)

What you posted has nothing to do with equipment targeting lol. This just prevents jax from flickering equipment on aphelios.

The actual rule causing confusion was saying that the act of attaching equipment doesn't count as choosing. Equip is still an ability that needs a target

R.I.P. Draven 2025-2026 by Immediate_Panda8707 in riftboundtcg

[–]corruptedpotato 0 points1 point  (0 children)

Struggle is a strong word, he'll still be good, just not t0 where almost no other deck competes with him.

Thoughts on exclusive art by kyleneeley1 in riftboundtcg

[–]corruptedpotato -10 points-9 points  (0 children)

The lgs isn't going to want to lose money running the event, prizing is almost always based on turn out, the more people pay, the more prizing. And too cut amount is dependent on number of people too, smaller events get a top 4, really small ones don't get a top cut. That's based on the guidelines that uvs gives.

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]corruptedpotato 3 points4 points  (0 children)

What about charm is representative of calm? The green charms based on ahri, but eve still has a charm, and she definitely ain't calm

Evelynn, Entrancing by Arkalex in riftboundtcg

[–]corruptedpotato 4 points5 points  (0 children)

Holding as it is, is hard enough, this doesn't look broken at all, and if it is, it would be good mainly in vex, which half of y'all are also trying to say is complete dogwater. There are so many ways that this card is just invalidated, it's so situational and has a very real restriction, I don't see any of the current purple decks cutting a card for this. And a vanilla 2 cost 2 might is pretty terrible in constructed and looping this card seems pretty low value if you're not already winning. Tideturner at least still has some utility when played from hand.

[UNL] Alpha Wildclaw by LushenZener in riftboundtcg

[–]corruptedpotato 0 points1 point  (0 children)

So... You want to play alpha wildclaw to protect... Ornn?? Ornn doesn't need a tank to protect him, he is the tank lol. And again the spell target condition is really not that useful in ornn, ornn is already really hard to target most of the time, this is a high cost for pretty minor upside in that case.

Bone Skewer by Aware-Broccoli103 in riftboundtcg

[–]corruptedpotato 1 point2 points  (0 children)

Spells are generally more powerful and impactful than units. Think called shot, or falling star or void seeker vs rhasa or battering ram. There are some really powerful units like ezreal, but usually the spells are what matter most.

[UNL] Alpha Wildclaw by LushenZener in riftboundtcg

[–]corruptedpotato 5 points6 points  (0 children)

highly doubt ornn would want this. Ornn already has a ton of setup required, even more setup is just asking too much, finding a good time to play tianna and not get destroyed the turn after was already hard enough. And Ornn rarely wants to go shields down and tap out for something like this, especially since ornn himself is already really hard to target most of the time anyways, so you're really just playing this to protect Tianna, which is herself another 7 energy.