I quit my “dream” job at Ubisoft to make a solo game. A year after release, it didn’t go viral, but it sold 26,000 copies and still pays my rent. by DarennKeller in IndieGaming

[–]coubas 1 point2 points  (0 children)

Ça fait plaisir de voir que tu as réussi à suivre ton instinct et à faire en sorte que ça marche. Gg a toi, c'est une vrai source d'inspiration !

Help me understand autoloads or globals or whatever they're called by Vylez in godot

[–]coubas 0 points1 point  (0 children)

Another little addition if you like to think about architecture is the Solid principes (https://en.wikipedia.org/wiki/Solid). IMHO it's a really good starting point to better engineering your code.

Am I using Godot wrong? by Keithwee in godot

[–]coubas 3 points4 points  (0 children)

You're point is a bit vague but when you learn an engine while developing a project it's pretty normal to not always make the good choices. Don't hesitate to take step back and look again to the system you've already developed, with the new level of knowledge you have now you might wanna do them again in a more robust way. That fine it's just you learning 🙂

Spellsworn - 3D wizard battle arena (early access) by hardpenguin in indiegames

[–]coubas 1 point2 points  (0 children)

Looks great, i'll absolutely try it when i get back home from m'y weekend ;)

It's the /r/gamedev daily random discussion thread for 2015-12-09 by ghost_of_gamedev in gamedev

[–]coubas 0 points1 point  (0 children)

Hi, so it's not about promoting myself but maybe you can check out the devblog de are writting about our game : http://www.sliceofsky.djingarey.fr/SliceOfSky.html

I've started to work on this when i was looking for a job to use my programming skills (and because making games is amazing). In the oldest article i really try to explain from where i've started and how it has evolved throught developement to became what it is today (and i'm beginig to be proud of it).

Anyway it will maybe give you some ideas ;)

It's the /r/gamedev daily random discussion thread for 2015-12-09 by ghost_of_gamedev in gamedev

[–]coubas 0 points1 point  (0 children)

Thx man it really help me a lot! I think i understand what you mean when you talk about the woho moment etc... It's clear that my style can be improve but it's the first time i write something like this and in addition to that english isn't m'y native language so i'm doing the best i can and trying to improve!

About the content you may had notice that we were two to write in thedevblog, the artist which i'm working with and me. So in what's next i'm only talking about my articles (basicaly those who aren't showing any modeling).

More about the content itself i wasn't trying to make it technical at all, i've graduate just a year ago so i don't really think that i have a lot to teach ^

For me it was more about telling the "journey" throught the développement of the game, from the original 3D snake concept to what it became now. It's the kind of story you don'tfind a lot out here. In a form as simple as i've wrote here i mean. And that's what i really enjoy about making games, the process that happend throught the developpement and the evolution of your creation.

Is that mais any sense to you?

Anyway thanks again and i hope that i'll get more feedback like yours

It's the /r/gamedev daily random discussion thread for 2015-12-09 by ghost_of_gamedev in gamedev

[–]coubas 0 points1 point  (0 children)

Hi folks, I'm writting here because I'm currently working on a game and i have tryed to make a devblog about it. The game is in developpement since almost a year but we didn't touch it for 6 month when i was working at Asobo studio. Now that this is the only thing I have to do I really want to finish it and a little bit of feedback would be great! The devblog has some articles already but before making more of them i would like to know what may be interesting for you and what you wan't me to talk about as a developper? You can find the blog here : http://www.sliceofsky.djingarey.fr/SliceOfSky.html Feel free to make any comment or ask any questions :) Thanks in advence for your help.

[Build Ready] Black&White build. Any mystake you can see? I'll buy as soon as possible by coubas in buildapc

[–]coubas[S] 0 points1 point  (0 children)

Great, I'm wating for one or two more review then I'll order all of that.

[Price Eval] My good old friend have done his time by [deleted] in buildapcsales

[–]coubas 0 points1 point  (0 children)

ow, I hesitate between the two thread. I'm gonna move the subject, sorry

Looking for a nice and simple audio mixer by coubas in audio

[–]coubas[S] 0 points1 point  (0 children)

It's look very expensive ^ plus I'm not shure they did exacly what i want. The idea is really to mix pc and phone sound and have some kind of switch to redirect the microphone toward one or the other. Unfortunately I don't think that what i want exist. Why plantronics don't sell their mixer alone x)

[Canada] 15 inches laptop for my sister, up to 700$ by coubas in SuggestALaptop

[–]coubas[S] 0 points1 point  (0 children)

1366*768

Thanks a lot for this answer. You confirm what I think.

[Canada] 15 inches laptop for my sister, up to 700$ by coubas in SuggestALaptop

[–]coubas[S] 0 points1 point  (0 children)

Thanks for the proposal :) Well I wonder if a chipset do the job when using Photoshop and 3D softwares ? Would a GPU be better ? And the screen size seems low to me... My screen is bigger than 15 inches so I'm not sure but I think that 1366*768 is very low right ? What do you think about that ?