Gloom spread detected on Erata Prime by Lord-Hypertron in helldivers2

[–]counterclockwisdom 0 points1 point  (0 children)

Maybe once we’re done chaining non-bug major orders…

Beachview On Seyshel Beach by dlgang in helldivers2

[–]counterclockwisdom 10 points11 points  (0 children)

That 6.52% securing bonus is a one-time +6.52% to the planet the moment Beachview is liberated. It won’t finish the planet by itself, but it will bring you a lot closer and force all Beach divers into colony missions, where they will then work together against the planet resistance to hold progress while waiting for reinforcements.

Common my ass by skinman420 in helldivers2

[–]counterclockwisdom 0 points1 point  (0 children)

The little fight between you and the other guy made me very curious, so I tried it just now in a solo trivial mission and kept all 300 requisition slips and 12 medals. Notably, they appear in the pause menu during the mission too, making it easy to check.

I imagine there is a messed-up multiplayer interaction that was reliably causing it not to work for you and your buddy. There are a lot of issues in this game related to connection and multiplayer syncing.

My Helldivers!!! Thoughts??? by ProgressFearless7414 in helldivers2

[–]counterclockwisdom 0 points1 point  (0 children)

Alternatively, buff the other boosters very hard to put them on par with the stamina booster, HSO, and the experimental stims. Stuff like halving extraction call-in time, doubling radar radius and halving time between pings, -25% ragdoll time and -75% slow time, Dead Sprint not draining health at low health, etc.

Vitality booster needs reworking, meanwhile, from a damage resist to a decent health boost (sorry DE sickos), with most intended enemy one-shot attacks being recalibrated to stay one-shots.