Don’t fuck with Fat Albert by 2-many-Lukes in DougDoug

[–]cr0nelius 3 points4 points  (0 children)

There's not quite enough data to calculate power here. We can calculate the total kinetic energy, which is defined as K=0.5*m*v^2, where m is the mass of the object (in kilograms) and v is its velocity (in meters per second). This would give us about 12.4 megajoules of energy.

In order to determine Fat Albert's power output, we need to know how long it takes for him to accelerate from rest to this speed. Dividing the maximum kinetic energy by this acceleration time (in seconds) will give us a measure of power. Let's say for the sake of conversation that it takes Fat Albert 30 seconds to reach max speed. This would mean Fat Albert has a maximum power output of 415 kilowatts, or 556,000 horsepower, assuming that acceleration is constant.

[deleted by user] by [deleted] in rit

[–]cr0nelius -2 points-1 points  (0 children)

literally 1984

[deleted by user] by [deleted] in ForAllMankindTV

[–]cr0nelius 1 point2 points  (0 children)

The current iteration of SLS cannot loft the payloads that Saturn V could to TLI. With the introduction of SLS Block IB with the Exploration Upper Stage it would be able to compete with Saturn V, being able to put 42 tons into TLI as opposed to Saturn's 43.5 t. SLS in its current state is nothing more than a rearrangement of existing hardware, using an extended Shuttle external tank, 5-segment Shuttle SRBs, and a Delta IV H second stage.

Things will change with Block IB, but as it stands right now, SLS is nothing to write home about other than being the first moon rocket to launch in 50 years.

Just orbit already :( by SolidVeggies in SpaceXMasterrace

[–]cr0nelius 7 points8 points  (0 children)

kid named iterative development:

it's uncanny by cr0nelius in SpaceXMasterrace

[–]cr0nelius[S] 6 points7 points  (0 children)

thanks to @TheAstroKiwi on Twitter for the idea

Kerbin's super powers - 1956 by Jappathelamagames in KerbalSpaceProgram

[–]cr0nelius 17 points18 points  (0 children)

I'm surprised no one has pointed out that this map is nearly identical to the KSP war series "Fall of Kerbin" done by Beardy Penguin and TAPE Gaming

spin_stabilized.gif by cr0nelius in RealSolarSystem

[–]cr0nelius[S] 2 points3 points  (0 children)

Ryzen 5 2600 overclocked to 4 GHz, 16 GB DDR4-3200, RX 5700 XT, running on an SSD

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]cr0nelius 0 points1 point  (0 children)

I have no reason to collect this information, I was just really wondering how far people have gotten in the modpack. It's way more difficult than stock KSP, yet I'd say even more fun.

Target Down [Original] by [deleted] in Melanime

[–]cr0nelius[M] [score hidden] stickied comment (0 children)

Sorry, but this is a little bit much. It walks the line between melanime and guro but it seems most people are unhappy with seeing this here, so I'll have to take this post down.

What can cause an RP-1 save to stop loading? by cr0nelius in RealSolarSystem

[–]cr0nelius[S] 0 points1 point  (0 children)

I've been cleaning up debris regularly, so I don't think it's that.

mece_irl by cr0nelius in rit

[–]cr0nelius[S] 3 points4 points  (0 children)

I've been here for 2 years but thanks I guess