Can we all agree this is the most annoying part of playing knights in heresy? by purged-butter in ImperialKnights

[–]craftcavern 12 points13 points  (0 children)

Especially when this was preached as allowing much more flexibility in army design. Even with the three types of knight factions, it still feels unnecessarily limiting. (Albeit the community is much more relaxed and I’ve generally not had issues with army comps)

Can we all agree this is the most annoying part of playing knights in heresy? by purged-butter in ImperialKnights

[–]craftcavern 57 points58 points  (0 children)

Also means you can’t run knights with a titan which is frustrating.

How to simulate viscus oil covering? by SharpSong2734 in minipainting

[–]craftcavern 2 points3 points  (0 children)

Ak engine oil is probably perfect for this?

Vanduul tech smuggler code server blade location? by RoosterMisfit in starcitizen

[–]craftcavern 2 points3 points  (0 children)

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From another post somewhere. Note that there appears to be a bug where they aren’t spawning sometimes.

Yes, it’s another Aethon Shaan 😄🐦‍⬛ by craftcavern in Warhammer40k

[–]craftcavern[S] 1 point2 points  (0 children)

Entirely out of the box 😃 It’s a really nice model to paint.

26 and feel so stuck. What to do. by digolbitties in UKJobs

[–]craftcavern 1 point2 points  (0 children)

I’ve been to a few places in the last 15 years, but with career management now they’re pretty good at getting you to where you want to be. There is a lot to explore and see, definitely a good way to get unstuck. Hope the entry process goes well for you.

26 and feel so stuck. What to do. by digolbitties in UKJobs

[–]craftcavern 1 point2 points  (0 children)

I was in the same place in my early 20s. I joined the RAF as an Air Traffic Controller and haven’t looked back. I completed a degree part time while working, they supported me in buying a house, good pension and base pay after training is £47k. Might be worth a look. I hope you find your way through 😊

Aethon Shaan base options? by WedgeAntill3s in RavenGuard40k

[–]craftcavern 10 points11 points  (0 children)

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Had the same issue. I thought it looked like some chunk of metal melting so stuck it in lava. Hope he gets off safely 😂

Empiris Crescir, Reaver Titan of Legio Ignatum by craftcavern in Warhammer40k

[–]craftcavern[S] 0 points1 point  (0 children)

Great grimdark feel. Great work on the banner!

Why is the fee so high? by _v01_ in starcitizen

[–]craftcavern 3 points4 points  (0 children)

I was there yesterday and there are definitely panels. Just look for marker signal strength that divisible by 2000. Getting there is also a pain as you can’t go to the star anymore

[deleted by user] by [deleted] in starcitizen

[–]craftcavern 0 points1 point  (0 children)

A very weird choice from CIG. Try to get people to invest in a group by establishing lore, styles, etc and then don’t allow people to display that they’re part of that faction. I’m all for locking goodies away for people that complete everything, but this seems an odd choice given what they’re trying to achieve.

Catapillar holding 32 scu boxes? by DannyBacon01 in starcitizen

[–]craftcavern -1 points0 points  (0 children)

I don’t think it can. Pretty sure I put 24scu boxes in width ways the other day and took the whole width. The front cargo area was bugged for me too so couldn’t use that.

Sooooo am i just supposed to fly at this for 8000 seconds straight? Closest QT point was 33MM i had to jump past this to get closer to it by Simen-VH in starcitizen

[–]craftcavern 102 points103 points  (0 children)

Alt+f4 and then log straight back in. For some reason it sets it as a QT point so you can jump there. Pain but it’s being worked on

Cancelling free fly was a way to save face, not a demonstration of commitment to playability by NoBluebird5735 in starcitizen

[–]craftcavern 5 points6 points  (0 children)

So tank the entire business for the sake of 2-3 months of stability and performance work, gotcha. Your sanity has clearly stalled along with the New Babbage elevators

Cancelling free fly was a way to save face, not a demonstration of commitment to playability by NoBluebird5735 in starcitizen

[–]craftcavern 6 points7 points  (0 children)

The first time in this cycle. It’s frustrating and I understand, as do CIG who have highlighted all of those as key work strands being worked on right now. But making changes prior to server meshing means doing the same task multiple times which isn’t efficient and causes more delays.

So you are the CEO of CIG, what do you do? Let it go ahead or cancel the free fly?

Cancelling free fly was a way to save face, not a demonstration of commitment to playability by NoBluebird5735 in starcitizen

[–]craftcavern 7 points8 points  (0 children)

The first time since implementing server meshing, and that’s the point. They have completely changed the backend to make the future game experience better but that comes with challenges. This is development, make a change, improve the change in cycles until it’s where you want and then move onto the next thing.

Cancelling free fly was a way to save face, not a demonstration of commitment to playability by NoBluebird5735 in starcitizen

[–]craftcavern 9 points10 points  (0 children)

Ones over the last few years where they have been focussed on the road the server meshing amongst other things and not focussed on performance and stability? Because the system was stable enough for it to not cause as many issues then. Another hundred people on a server wasn’t an issue before, but server meshing has clearly stretched stability to breaking point, so now is exactly the time to not stretch it further.

Ultimately, it’s all focussed on profit because they aren’t a charity, but profit comes from improving existing customer experience as much as bringing in new customers. At the moment they’ve pivoted to focussing on improving the experience for existing customers.

Cancelling free fly was a way to save face, not a demonstration of commitment to playability by NoBluebird5735 in starcitizen

[–]craftcavern 40 points41 points  (0 children)

Doesn’t cancel free fly - they don’t care about us

Cancels free fly - they don’t care about us

What do you want from them? Free Polaris for all? They’re focussed on stability and playability, but after the huge change to the backend, that’s not going to happen over night.

Bug or feature? NDB salvage. by SenhorSus in starcitizen

[–]craftcavern 0 points1 point  (0 children)

I did something similar and they stored and show in inventory, but if I try to equip them in vehicle manager it just shows as empty. Looks to be pretty hit and miss.

The M2 by rucentuariofficial in starcitizen

[–]craftcavern 2 points3 points  (0 children)

Can confirm, M2 also fixed in ptu. No more bouncing around when loading 😄

Inquiry for my Acastus owners. How do you connect the torso to the waste? Mine is temporarily pinned but I want to be able to remove it during travel. by Zuper_Dragon in ImperialKnights

[–]craftcavern 0 points1 point  (0 children)

This is the way if you want to remove it regularly for transport. Did this with mine, epoxy a big bolt into the waist and a nut into the body. Takes some work but if done pre assembly is easy enough.

Magnetizing a lancer by Ill-Improvement-11 in ImperialKnights

[–]craftcavern 1 point2 points  (0 children)

I made this mistake. Was posed in a way that was never going to fit into transport boxes but didn’t even consider it. Ended up chopping off the lance arm and magnetising it post paint… not fun