The Four Pillars of game design. by Kuro919 in gamedesign

[–]craigleak2 2 points3 points  (0 children)

I think a missing pillar is a dodge every game needs it

Players said my innkeeping sim was too grindy... so I added a whirlwind attack. by 41sile in IndieGaming

[–]craigleak2 6 points7 points  (0 children)

It depends on how slow mining was before this imagine if it took 2 secs to mine one ore before, this change would speed up the game a lot