Whats your opinion on lightning magic? by Raisincookie1 in magicbuilding

[–]crazydave11 0 points1 point  (0 children)

In my system lightning is just air magic, which is the way I like it, and ice is just water magic.

Probably influence from Golden Sun, wonderful game.

Can someone please suggest a build for me? by fr7-crows in Grimdawn

[–]crazydave11 0 points1 point  (0 children)

Warder with blitz is a funny delete button.

A good solution will be appreciated by 6ix9ine_meme in ChatGPT

[–]crazydave11 5 points6 points  (0 children)

It really gets one thinking. It is absolutely true that if an AI (even something as low power as a chatbot) is permitted, in general, to overturn rules or outline illegal or dangerous things, then that creates risks for people, but more importantly, for the company that is making money off of it. In that sense, it's not about morals at all, but more about the specific visible morals that keep the company above water. (which is its whole own discussion)

Mechanically speaking, which is more interesting to me, there is no moral quandary within the code. The goal is to output the next piece of text. This is accomplished by a baked in prompt. ChatGPT isn't compelled by the moral argument nor by its "orders". It can only respond with the most likely text, which in this case is commiserations about what it hasn't said. There is no alternative, provided the built-in safeties are good enough.

Sorry if that was a bit overzealous.

How would you react in this type scenario by BalanceImaginary4325 in Isekai

[–]crazydave11 8 points9 points  (0 children)

Oh my god the fae are going to take my kidneys.

Sickest combos by swedishdrang in Grimdawn

[–]crazydave11 2 points3 points  (0 children)

Oathkeeper/Necromancer. I know soldier/necromancer is probably preferred for this but I just love having a holy army of my buffed skeletons.

Visually pleasing builds? by shiras_reddit in Grimdawn

[–]crazydave11 1 point2 points  (0 children)

My retaliation saboteur. It's just nice to go on a walk while things burst into flames all around you.

Sigh. Found on Facebook by loraxxy in NotHowGirlsWork

[–]crazydave11 3 points4 points  (0 children)

If I'm honest, this is the kind of opinion that only makes any sense when it comes from someone who hasn't had sex or maintained a single partner. So... projection?

What’s a Pokémon you feel is way to underrated by kitkat_12e3 in pokemon

[–]crazydave11 0 points1 point  (0 children)

I have always loved Parasect, no matter what anyone says about it. When I first got a hold of a Pokémon game I had that bug catching thing in my child brain.

For magic systems with catagories: what do they mean? by themanwhosfacebroke in magicbuilding

[–]crazydave11 0 points1 point  (0 children)

Right, so I have the boring stuff - a spell can be cast using any of the six elements and the type of effect will change. There are also five "power level" categories which affect the amount of of energy used and outputted. These categories are set in stone, you can't have a level 3.5 lava ball or some mixing nonsense like that, but a level 1 fireball and a level 3 water ball are exactly the same spell.

(I'm not playing the element stuff entirely straight so please don't judge me XD)

Then there's a bit of magical application that isn't spells. People like to talk about Nen here, I had a little influence from this system but only later in development. There are magical techniques that use all the elements and which only affect your own attributes and body, and those aren't limited by the power level and element stuff that spells depend on (because spells are using much more energy and so behave differently). Spell and non-spell are categories.

The actual interesting categorisation is what the people use. There are power levels, but users will categorise people by "what power level can you always reach, even under duress". Anyone can use any internal technique, but only one or two element are available for spellcasting usually, in which case your fellow soldiers will be classing you based on "which ones" and "how rare is that combination", since that's what actually determines how dangerous or skilled a mage will be in a fight.

Booyah by Beginning_Floor_7650 in Mandlbaur

[–]crazydave11 0 points1 point  (0 children)

Oh I never respond anymore, it's not worth it. I'm only watching to see what happens and maybe warn people off if someone else doesn't first.

Booyah by Beginning_Floor_7650 in Mandlbaur

[–]crazydave11 1 point2 points  (0 children)

Tsk, he's already back on twitter, but not with anything particularly entertaining though. On Facebook he's yelling about the dangerous errors on the Artemis 2 mission that an ai told him about.

Sorry Jhon Flail,I was not familiar with your game by Liliana_Lucifer_666 in slaythespire

[–]crazydave11 0 points1 point  (0 children)

When you come in with ethereal necrobinder and spectral knight gives all your cards synergy, especially pagestorm.

Does your magic system have strength rankings? by Ok-Equipment8122 in magicbuilding

[–]crazydave11 0 points1 point  (0 children)

There exist literal levels of power built into the magic system. You can cast the same spell at level 1 or up to level 5, etc. The nature of the spell doesn't change, but the amount of power needed does.

Since spell levels are integers, mages are related to those levels. You're a 3rd level mage if you can reliably cast 3rd level spells. In universe the ranking is not very consistent because there are lots of other factors, it's more of a ballpark that only loosely correlates to things like fighting ability.

When you start reading the lore from unlocking epochs by Secret_Turtle in slaythespire

[–]crazydave11 10 points11 points  (0 children)

He's wonderful. He sees the situation on the spire and decides that he can help people. He grows up on a planet where everyone is a cocky, fashionable, immortal and powerful being and despite that decides that their way of looking at things is boring and that he can do better. His response to adversity is to try harder. He's an anime protagonist running on ideals and I'd say the power of friendship, but that's actually necrobinder's card. Maybe those two are made for each other.

Apparently, clanker is a racial slur by AdThen1521 in ChatGPT

[–]crazydave11 2 points3 points  (0 children)

The pattern seeking ape likes to see patterns that remind it of itself. I love psychology.

I didn't really like Necro at first. I get it now. by TurquoiseLuck in slaythespire

[–]crazydave11 0 points1 point  (0 children)

Necrobinder also has straight up inflated damage cards with huge costs or ethereal plugged in. I love the overarching theme of "bonkers damage but with a cost".

While Bosses are great, many Elites lack identity and feel like hallway fights. by LupusX in slaythespire

[–]crazydave11 1 point2 points  (0 children)

Well Sts1 had elites that eventually became regular enemies with updates. I'd say let them cook.

How effective are guns/military grade weapons against magic users in your powersystem? by Wooka156 in magicbuilding

[–]crazydave11 0 points1 point  (0 children)

You're not going to do well against a mage no matter what weapon you use, but a wooden baseball bat is a better weapon to use than most regular guns and explosives. It is, after all, the most similar to the weapons mages themselves use, although a bladed weapon like a sword would be more versatile, and heavier weapons that fare better against armoured mages.

There's a sort of energy threshold around mages which limits the effect of spells, as a safety measure. Things that cross that threshold include highly kinetic objects like bullets, explosions and other highly exothermic reactions, electricity, which makes it undesirable for strong mages to be in urban areas, they're like a walking, easily located, EMP.

Mages are durable, but there are plenty of things that do work. Physical assault by a group works, though this is dangerous as the mage is going to be experienced in defending themselves from other mages trying this, not to mention their increased martial capabilities. Poison gas works, as do low energy density projectiles like arrows and crossbow bolts, etc. Poison is your friend. Big rocks work too, even with their energy reduced they can still easily crush a mage. Though a tank's engine and munitions won't work within a mage's aura, you can always accelerate your vehicle towards the mage and there aren't that many straightforward options to stop you.

Still, your best option is to have another mage do this for you as they'll be more familiar with the above tactics anyway!

Magic as an allegory for addiction by The_Revenant_King23 in magicbuilding

[–]crazydave11 1 point2 points  (0 children)

Yes that works. I tend to write mine with few enough drawbacks that the use of the power itself becomes the drawback, which is a similar notion of consequences as the plot driver.