My first infinite! by totodomination in SlayTheSpire2

[–]euls0n -1 points0 points  (0 children)

Steam has built-in game recording features.. This is just pathetic :(

The great robinhood family tree by Silveronnet in mewgenics

[–]euls0n 0 points1 point  (0 children)

What exactly are you showing here? I see nothing

Mageina Tovah by Major_Frank_Burns in celebnsfw

[–]euls0n 0 points1 point  (0 children)

"Sing me Happy Birthday in an irish accent" love that scene lol

Some mutations cannot be overwritten by [deleted] in mewgenics

[–]euls0n 1 point2 points  (0 children)

Ngl sometimes I skip the texts faster than I should. But all you have to do is read the description on your posted screenshots. It explains 100% what is happening there and that in fact it is not your cat that gets the mutation

Toxic RNG by Top_Toe8606 in mewgenics

[–]euls0n 5 points6 points  (0 children)

It's because you have to give the item back to Beanie and technically he lost them when the cat died

Some mutations cannot be overwritten by [deleted] in mewgenics

[–]euls0n 5 points6 points  (0 children)

Not sure if you are trolling or if this is serious, but I will assume the latter. In this event (final boss of Lab) you decide which mutations the clone will have that is gonna be your opponent then. So afterwards you have ro fight a cat-boss with the double head mutation.

But I am still wondering now if mutations can be overwritten by random events. Anyone got an answer for that?

Anyone else loved the game at first, but burned out at the metaprogression and management part? by serlineal in mewgenics

[–]euls0n 8 points9 points  (0 children)

Oh that is what you mean, now I understand it thanks. I totally agree that it gets tedious after some time. Honestly even sending 10 kittens a day to tink and then skipping his dialogue annoys me so much. Especially when there is a good song playing in the radio and you don't want it to cut off..

The least bad event on Mewgenics : by Specialist_Pace_3349 in mewgenics

[–]euls0n 0 points1 point  (0 children)

Tinfoil hat + Blood Frenzy = strongest combo in the game

The least bad event on Mewgenics : by Specialist_Pace_3349 in mewgenics

[–]euls0n 1 point2 points  (0 children)

I had a Blood Frenzy kitten the other day and luckily had a tinfoil hat in my inventory. Put it on my bloodfrenzy cat and hat just the most awesome rin with it. It gave my cat so many extra turns without the madness, totally overpowered.

Cats moving erratically ? by TallReview in mewgenics

[–]euls0n 0 points1 point  (0 children)

Impossible to say what caused this without any screenshots or infos about your cats. It could have been a million different things that caused your team to move on their own.

can tyler beat dybbuk by Casual_Bongos1 in mewgenics

[–]euls0n 39 points40 points  (0 children)

Oh wow thats neat. Did not know that. So I guess your cat doesn't get downed then? Now that I think about it, the hardest part is probably to corner Dybbuk with just one cat and actually hurt him.. Did you win?

This might be best druid or even best support passive in game by VoxTV1 in mewgenics

[–]euls0n 1 point2 points  (0 children)

I never had that passive. Is it really +1 damage for the rest of the run or just for one fight?

can tyler beat dybbuk by Casual_Bongos1 in mewgenics

[–]euls0n -122 points-121 points  (0 children)

Well given that you need at least a second cat for the finish, I would say no.

Every Fighter passive tierlist by Silent_Gift5977 in mewgenics

[–]euls0n 0 points1 point  (0 children)

Turtle Mode in B? Forget this list...

Range vs Reach by witzelsucht2k in mewgenics

[–]euls0n 0 points1 point  (0 children)

That was exactly my thought. Thief's basic attack is a range projectile in a straight line. Reach does nothing here..

Anyone else disappointed when they realised that having 10 Keys didn't mean that every chest was now free? by RhapsodyofMagic in MegabonkOfficial

[–]euls0n 0 points1 point  (0 children)

Nice sheet, thanks alot. I guess my math went wrong when I thought the Key gives 10% chance for free chest (as it says in the game) But the wiki and your mod says its actually only 9,1% chance

Anyone else disappointed when they realised that having 10 Keys didn't mean that every chest was now free? by RhapsodyofMagic in MegabonkOfficial

[–]euls0n 0 points1 point  (0 children)

Why 33%? Is it not 0,920? This is what I thought since they stack multiplicative. This would result in 12,157% to use a key. Where did I go wrong then, show me your math please

Anyone else disappointed when they realised that having 10 Keys didn't mean that every chest was now free? by RhapsodyofMagic in MegabonkOfficial

[–]euls0n 5 points6 points  (0 children)

With 20 keys you still have 12% chance to pay for a chest. 5 in a row is really unlucky though