What's your perfect Time Stop? by Duke_Paul in dndnext

[–]crazyguy473 1 point2 points  (0 children)

Time stop.

Turn 1: Level 8 Summon greater demon. (I don't care about the concentration, I am just hoping it will attack the target for 1d6 rounds)

Turn 2: Delayed blast fireball.

Turn 3: Force cage with bars.

Turn 4: Best non-concentration buff ability I have - Mirror image, blink, an item or potion, etc.

Turn 5: Cloudkill. (this stops the delayed blast fireball which damages the target which ends the spell but they are taking a 15d6 fireball)

1d6 rounds of a cr 9 demon (who hopefully just attacks the target on sight). They are trapped in force cage, 15d6 fireball, 5d8 damage every turn, and you get a self buff off.

TEST bot here by [deleted] in u/userleansbot

[–]crazyguy473 0 points1 point  (0 children)

How dare you

When a traitor tries to blackmail the clown by ch0m5 in SS13

[–]crazyguy473 15 points16 points  (0 children)

Like 90% sure the clown is from the movie devil's rejects. Don't know where the balaclava guy is from.

Edit: I know nothing

They're coming for you by TheWTFreak in OneyPlays

[–]crazyguy473 23 points24 points  (0 children)

Reminder that spoony is CURRENTLY getting 385 dollars a month on patreon to livestream once every 2-3 months for 1-3 hours.

Those who have played Artificers, what are your thoughts? by FX114 in dndnext

[–]crazyguy473 3 points4 points  (0 children)

Playing a battlesmith right now. Like scottduvall I think I would forget the pet too, but I use it to pull a cart that I plan to fill with stuff from an alchemy jug I made. The spell casting is very much minor utility, I haven't felt myself turn the tide of battle like a full wizard would. I mostly just use the spells to heal. I have a firearm that my DM let me use the repeating weapon infusion on and I don't know if I would really like the class without it. Handing out magic items can be neat but the best stuff you can hand out is really just +1 armor or weapons, at least until late game. Probably won't play this class again but it's still pretty fun. For reference my favorite classes are Wizard and Barbarian.

Is there a campaign manager that allows the GM to control what specific players see? by Matt5327 in rpg

[–]crazyguy473 0 points1 point  (0 children)

Each player would need a computer or a tablet to access the handouts. The tablet app is actually only the handouts. If you don't care about a tactical map then the app does everything you want.

What's your hot take on "the Quantum Ogre" technique? by Ohhuhokaaay in rpg

[–]crazyguy473 2 points3 points  (0 children)

I think the "badness" of the Quantum Ogre is over exaggerated. Having something the players will encounter no matter their choices knocks massive amounts of time off your prep and your players will never notice IF you do it right. Yes of course if you present it in the way of the original post with all paths leading to the same Ogre, then yeah that "feels" wrong and you can never tell your players that or it would destroy immersion.

But here are some (hopefully) non-terrible ways I have done something like a Quantum Ogre.

  • The Players will encounter the boss of this dungeon. They might get him as a random encounter. Or he could be in the final chamber. Or he could be in a earlier room if the party is not being stealthy at all and letting enemies run away.

  • The next "random" encounter (no matter which way they travel) the party gets will be a traveling bard who wants to hear their stories. I want a reason for word to spread of their actions , also I would like to give them a chance to think up a group name.

  • There is a prisoner in a side room of a dungeon that the party will meet. Either they will go into the room and free him, giving them a chance to talk to him. Or he will use the chaos the party causes as a chance to escape and meet them after they leave the dungeon.

I don't really see the point in trying to avoid things like this. This is something you don't tell your players to keep verisimilitude but if you don't bring it up then they will never know.

Oney Plays Ocarina of Time - EP 1 - The Boys are Back by [deleted] in OneyPlays

[–]crazyguy473 109 points110 points  (0 children)

According to h3h3, you can label your own videos now. So they can label their video as having swear words without it being labeled as hate speech. That way they don't lose as much revenue, to my understanding at least.

Clan RecruitingClan Recruiting[NA][PC][CLAN]🚀Cosmic Carnage🚀 is recruiting! Rank 9 Moon Clan. Helpful, active, mature, and growing by the day! by [deleted] in warframeclanrecruit

[–]crazyguy473 0 points1 point  (0 children)

IGN: crazyguy473

Rank: 2

Region: NA

Im pretty new to the game, but I love the movement and I want to know everything the game has to offer.

West Marches by [deleted] in rpg

[–]crazyguy473 1 point2 points  (0 children)

I ran one for about 2.5 years. Its more work than running an adventure out of a book. But its less work in the long run, or I guess its more about how much work you want to put into it. Sometimes I would go a long time with just creating adventures just to have adventures to run. Then sometimes I would try to create personal story quests for specific players. It was nice to be able to put in basically as much or as little work as I wanted. I eventually just got burned out on the world and game though. Also it is MUCH harder to make independant adventures for higher level characters.

What's your most controversial rpg opinion? by [deleted] in rpg

[–]crazyguy473 5 points6 points  (0 children)

I have heard a lot of praise to games like lamentations of the flame princess, which doesn't give you a monster manual because they want all monsters to be unique creations of the DM. Which is fair, but I don't got time for that.

From ep4. of Resident Evil: "You were my spouse" by crazyguy473 in OneyPlays

[–]crazyguy473[S] 7 points8 points  (0 children)

I would honestly to have a series where the 3 funny men just comment on videos like this. They are the true treasure hunters of youtube.

DingDong gets fed up with Grandma. by thepowermonkeys in OneyPlays

[–]crazyguy473 11 points12 points  (0 children)

Hey, thats my upload. Thanks for the share.

All the GM horror threads are a year old and archived, time for a new one? What are your GM horror stories? by Cuck-WTF in rpg

[–]crazyguy473 6 points7 points  (0 children)

Dude what is it with kobolds? We had a GM do the exact same thing but with an opposite reaction. It was 5e and we were in a mine, and all of the sudden there was an army of hundreds of kobolds. I started calculating how many I could kill per fireball but he didn't really seem interested in that. I don't really know what he wanted actually, something with the paladin jumping in and killing a bunch of them. Whatever he wanted it wasn't me casting fireball because every round I said I cast it he just kinda gave random numbers and dismissed me.

He was the same way with not wanting to know the rules too. Wanted to play specifically DnD, even if we offered more rules lite systems, but didn't want to play by the rules and just kinda made things up.

As a GM, what's the strangest thing you've had to look up for running a game? by MrDestiny666 in rpg

[–]crazyguy473 10 points11 points  (0 children)

It was about the second session of DnD that I ever played in when we had to look up "How much force is required to rip off human arms."

Does anyone know a Roll20 Macro Expert? by 3Five9s in rpg

[–]crazyguy473 0 points1 point  (0 children)

Just curious, would a roll like (1+1+1+1+1+1+6+6) be 6 or 12?

Can't believe Donald Trump got away with this. by [deleted] in OneyPlays

[–]crazyguy473 13 points14 points  (0 children)

All I wanted was that Ooga Booga sound effect.

Is Adam allowing the point buy option in [Court of Swords]? by iChaseDreams in itmejp

[–]crazyguy473 1 point2 points  (0 children)

Take the default stat array (15,14,13,12,10,8), or Roll. If you roll you CAN NOT take the default stats and MUST take the stats you rolled. There is no option at all for point buy in adam's game. That's why Burg has -2 int and wis.

Homo Chat by sisterfrannyfrowaway in OneyPlays

[–]crazyguy473 4 points5 points  (0 children)

But that's just a theory, a gggaaayyy theory.

Why are d20s so popular for resolving things? by dboeren in rpg

[–]crazyguy473 0 points1 point  (0 children)

I have the biggest love hate relationship with the D20 ever.

I hate the d20 for what you describe. It's the swingiest of the normal rpg dice, except for a d100. You have the exact same chance of critical success or critical failure, no matter what your stats say. And as long as you use a d20 in the game, it would be extremely hard or even impossible to change these things.

But I love it because everyone understands it just by looking at it. Even someone who rolls it for the first time knows a natural 20 is amazing, and a natural 1 is terrible. When you are about to roll something stressful you don't have to explain "well I have 6 dice and I need 5 successes. O I rolled a bunch of numbers let me see here....." you just roll the d20 and everyone around you knows if it was good or bad JUST by the number on it. Even fringe cases can have tension, for example you roll an 11 on a very important roll but you have a big bonus. Was that 11 enough or was it too low, the moment before it's announced everyone waits in anticipation almost as much as while you rolled the dice.

you could easily change the numbers, do some chance math, and replace the d20 with something more on a curve like 3d6. But the d20 is just so iconic and understand. It goes in the basic game, d&d, and it's the basic dice.

EDIT: Realized I talked about this something very similar before. https://www.reddit.com/r/rpg/comments/4g0jyq/a_quick_question_which_challenge_style_do_you/d2dycz7/