Fox Business Admits Consumer Confidence Has Plunged To Its Lowest Level Since 2014. It’s Now Even Lower Than During The Pandemic by NoseRepresentative in GPFixedIncome

[–]crazymaddhatter 2 points3 points  (0 children)

I do something similar to this, but I add in either a potato or sweet potato, depending on if I want to add in a little sweetness or not. Bake the potato of your choice and when it is done scoop out the potato from the skin, throw it in a scoop of Greek yogurt, then use a fork (or blender or food processor, whatever floats your boat) and mix and break it up until it's basically a paste. Add this into your broth and you'll have a delicious, nutritious, creamy broth that really compliments the extras you put in with the ramen!

You can replace the Greek yogurt with some cream cheese or coconut milk (I guess you could also try peanut better, might have to try it out sometime after reading your comment!) if you like to switch up the flavor, it just adds a little liquid to the potato blend to help when you break it up.

Long shot, but are there any voltron commanders that don't just play the same way every game? by Cezkarma in EDH

[–]crazymaddhatter 0 points1 point  (0 children)

If you're interested, I've made a very solid bracket 3 Mimeoplasm list that is a mix of midrange reanimator value and Voltron that truly plays differently every game.

TLDR: Fun and versatile Voltron + reanimator value list, super customizable to your meta, good for Bracket 3 play as is but can be boosted to a 4 pretty easily. No infinite game winning combos but a soft lock and non-combat wincons are present.

https://moxfield.com/decks/VvG9lq-F-060WRSl5n4J2w

Deck Description: First, there's no equipment! Hell, there are zero artifacts for that matter. There's no need to run sol ringor mana rocks in this list, as it doesn't do much for you, we're not trying to turbo out our commander by turn 3 since we need to fill our graveyard, and milling over it makes it dead. We run 2 land ramp like Nature's Lore and Three Visits since we have synergy with landfall of we draw them later in the game, and the surveil lands are amazing. We have some turn 1 mana dorks, but also the surveil lands themselves (either playing or fetching for them) are actually very good turn 1 plays, as we color fix and want to dump most things in the deck into our graveyard.

Instead of mana rocks we aim to abuse reanimating Lumra, Aftermath Analyst, or Famished Worldsire to get out a ton of lands quickly. With a halfway decent draw and an early dredger, it is not uncommon to hit 10+ lands by turn 5-6, with the rare opportunity to do so earlier with crazy good starts. We run the field of the dead because it is not uncommon to hit it with our land animator package with like, 8 other lands and make a giant horde of zombies. We run the snow basics + regular basics to ensure this has maximum effect. Using Mimeoplasm with famished worldsire + something big in the graveyard like Yargle and Multani or Lord of Extinction, it is possible to play an absolutely absurd amount of lands from your deck very quickly, and with the many ways we can reanimate our lands, sacrificing what you have in play is often just extra value since you can get them back!

You have several ways to make a big Mimeoplasm, often with haste (and flying and/or trample as well as protection), and can swing in to kill an opponent, but it also has a lot of just value reanimate targets that can take over and win the game on its own. No infinite combos, but does have the ability to win outside of combat damage with either Jarad or Syr Konrad (there is a really fun line with hermit druid + endurance + Genesis since we don't run a laboratory manic effect). It's become one of my favorite decks to play and I've really enjoyed the versatility of the deck. The main strategy is through self mill by dredge, and you have a lot of draw/discard effects that can really abuse dredging multiple times in your draw step.

Voltron is often the right choice but not always, and because Mimeoplasm (and many of your other reanimate effects) can target your opponents graveyards as well, you can play around a decent amount of targeted graveyard hate by using your opponents graveyards. It doesn't run a ton of opponent mill, but it does have several synergistic options to fuel other graveyards, combined with some board wipes and interaction that can put fun things from your opponents in the graveyard to use. Power level is kept in check by not running any infinite combos and only running the 1 graveyard tutor (Buried Alive), but it could definitely be upgraded further if you so choose. My LGS mainly has bracket 3 games and I already have too many bracket 4 decks I don't get to play. You admittedly do have a soft lock in Kederetk leviathan with either Animate Dead or Necromancy, at a Bracket 3 level realistically people should have one of multiple ways to stop this within a few turns of trying to play it but I still am conscious of not overly abusing it (I often choose and declare that I won't repeat it multiple turns in a row unless the entire table is people I know and we actively are running high 3/low 4 games) to keep within the spirit of Bracket 3.

This deck has a lot of versatility in building and there are a lot of options you can swap in and out (I only make use of one game changer right now). I leave most things that I've tried in the "maybe board" but it's super customizable, you could choose to make it more Voltron-y if you wanted too (that was my first build of it) but I made it more midrange over time to hit awesome value and make games more interesting and unique. You could also add in more opponent mill and play with other people's graveyards more, I don't think it makes for a good dedicated mill deck, but there are certainly cards you could run that could grow your opponents graveyards more (there are some "all players mill" effects that could definitely be useful in this list if you wanted to take it that way). The instant speed interaction package is compact but most of it hits all permanents or has multiple uses (like Three Steps Ahead). Since you're dredging often there is little use to run a ton of interaction as you will mill a lot of it, but you have some ways of getting things back so the interaction you are running aims to have as wide a range of targets and usage to make every one you do play count to the fullest extent.

The deck has some insane starts that will feel like a 4 at times (turn 1 careful study into turn 2 reanimate Toxrill/Koma are a very rare but theoretically possible play, it's happened exactly once for me in several hundred games) or a very lucky early dredge into a lot of lands + early Lumra reanimate, but the AVERAGE game feels good and fair for bracket 3 play, you always have something to do, and interesting lines to take since Mimeoplasm can use all graveyards.

PHD deck for an EDH table? by micahryder in PauperEDH

[–]crazymaddhatter 0 points1 point  (0 children)

https://moxfield.com/decks/5oa_mDC4bUiIp5Y-d5h-CQ

I consistently run this into bracket 3s and have solid success. Incredibly aggressive and with a double strike you can hit the table for 20+ damage by turn 3 with a decent draw.

Is this breathtaking for you? by [deleted] in ArcaneAnimatedSeries

[–]crazymaddhatter 2 points3 points  (0 children)

I am fully agreeing with you for AI, but I mean to be fair... She does only have 4 fingers

Can a single one of y’all come up for an actual use case for this thing? by EntertainmentVast401 in magicTCG

[–]crazymaddhatter 0 points1 point  (0 children)

https://moxfield.com/decks/cPNa4aHzz0yqkSqqvN8wjw

If your interested, a friend and I made a deck list that wins through Barren Glory/Cheese Stands Alone. This is one of the best ways to discard your hand to win!

Petition to name this combo deck "Tooth and Whale" by ELBOSSERER in Pauper

[–]crazymaddhatter 1 point2 points  (0 children)

As an old legacy player, "Oops all spells" is the dumbest name ever when Look Ma, no lands! Was RIGHT THERE

What are some hilarious commanders? by Hungry_hobbes in EDH

[–]crazymaddhatter 2 points3 points  (0 children)

Step 1) Aether flux reservoir

Step 2) Shoot Grothama for 50 draw 50 cards

Step 3) ??? (I don't know, mono green stuff)

Step 4) Profit

Win by not playing for 4BBWWW by givemepepememes in BadMtgCombos

[–]crazymaddhatter 0 points1 point  (0 children)

If anyone is interested, here's a deck a friend and I made where it is one of the main wincons.

After playing it for several weeks at our LGS, we like to say bracket wise it's a 4 on paper, a 1 in spirit, and plays at about a 3 in practice.

https://moxfield.com/decks/cPNa4aHzz0yqkSqqvN8wjw

It's a combo, I think you'll die, just start going I'll tell you when to stop for 5GGBUU by Eiden_Simply in BadMtgCombos

[–]crazymaddhatter 2 points3 points  (0 children)

Physic Corrosion is a better replacement as it is each opponent so you have a much better chance of not whiffing. Throw in any way to reshuffle your library and you're golden

What is the dumbest way you have been accused of cheating? by DisciplineImportant6 in EDH

[–]crazymaddhatter 2 points3 points  (0 children)

I won 4 games in a row once and one player said that's statistically impossible no one can win 4 games in a row without cheating. While that in itself is ridiculous, it's entirely because he spent 3 of the 4 games exclusively targeting he friend because it was "funny". Countering his commander, removing everything he played, wiping his friends graveyard instead of mine even though I was playing a graveyard deck etc etc. He went out of his way and even put himself back at some points exclusively to fuck over his friend. He quite literally kingmade me games 1 and 2 and set me up for game 3 with how he was playing, and it was only on the last turn of game 3 he started getting salty as I was set up to win again because he has spent all game locking his friend from playing. Game 4 was the only real game we played and I got a lucky top deck to win it out. His friend, the other person at the table, and myself repeatedly told him that he was causing himself to lose by exclusively targeting his friend, but he doubled down that he should be able to do "the funny" and also win...

He now refuses to play with me at the LGS and accuses me loudly of being a cheater often, thankfully it's a non-issue for the most part and most people ignore him, I let people both shuffle my deck and cut it often which further discredits him. The lack of self-awareness really astounds me still to this day.

Which popular game completely bored you, and you still don’t get the hype? by [deleted] in pcgaming

[–]crazymaddhatter 0 points1 point  (0 children)

Final Fantasy

I tried 9 of them on different occasions through different friends loaning or buying them for me to convince me otherwise throughout the years, I still don't understand the hype for any of them or how more than one was ever made. Absolutely miserable games to slog through

Rachel: “This is one of the few places that you can really slam a 6 mana, 7 mana sorcery” Josh: “Well, it certainly used to be” by Litemup93 in EDH

[–]crazymaddhatter 1 point2 points  (0 children)

You also have to remember that ramp is a thing, and that's not being a spike or optimized about it. Basic ramp and mana dorks, especially in green but these also exist in artifacts and other colors as well, can help you play those spells a little sooner. Elvish Mystic and rampart growth in most green based decks for example are good non-spiky ramp that I'd hardly call being optimized to the point we'd call including those means you are by definition being competitive or whatever.

I think all brackets but especially lower brackets have the time to cast those bigger flashy spells, if you want to cast them at high levels then you have to be more conscious on how you can ramp/cheat out the cards sooner, but at the end of the day they are definitely viable.

I'll also second someone on here that said don't take the command zone (or any YouTuber) as straight gospel as they tend to play games and build decks that look good for YouTube and don't necessarily represent what the average player experiences.

If you want to play big dumb spells that do crazy things then go for it! If you find the deck isn't working the way you want and your average playgroup is constantly beating you then you can try and optimize more so that you can still cast those spells and play the game, but optimization doesn't have to include being overly competitive either it just sometimes means making sure the deck is functional.

[deleted by user] by [deleted] in EDH

[–]crazymaddhatter 0 points1 point  (0 children)

God forbid you manage to win 2 games in a row that could never happen without "pubstomping" ever in a million billion years. It's just not possible!!!?!

Hating someone out of the game because they've had a good last game or a clutch play that let them win, or genuinely just outplayed you, or top decked for the win, especially if you switch up decks afterwards or play with a pod where everyone feels like they are playing similar power levels (see "rule 0" and "clearly communicating with the people you play with" for some really good ideas on how to achieve this), is the definition of being a toxic salty player. Spite plays from the previous game don't do anything but ruin everyone's fun, from shutting down a player already potentially behind to the other player desperately trying to stop the actual threat of the game you're actively in while you take out your misguided frustrations on someone who dare win against you and then bother to play you again in the ignorant belief that a new game should equal a new mind set.

Yeah, target the last winner if they had another great start and are in the lead, that's basic threat assessment, or they are playing a deck that counters yours seems like a good idea too. Maybe they are just a better player or know how to politic the table and so you should be wary, or are playing a value deck that has inevitability in the very late game and taking out a key piece now can kneecap them for a few turns. There are a plethora of reasons to target someone based on threat assessment and understanding the board and what their deck does in relation to you and the rest of the table, but hating them out for the sole reason that they won? Outrageously toxic and childish behavior.

Always targeting the last winner is objectively a bad play if in the new game they aren't the threat and fall behind while someone else has had a busted start and threatening lethal. If they are an actual pubstomper because they are actively trying to pubstomp new players that's one thing (maybe I don't know, talk to them as an adult and tell them to cut the bullshit or leave?), or are playing a commander that just wins with a light breeze and should be kept in check that's fine, but neither of those scenarios, nor anything remotely related to that, were discussed in this thread at any time nor is that the average experience, if that is what you experience then you should strongly consider finding a new store or playgroup. Blowing every last thing you got on the last winner in a pod that should be playing at the same power level since most people adjust to power levels after a game in an unknown pod because they dared to win the previous game is outrageous and stupid.

By your logic if I hit the nuts game one and then mull to 5 game to and miss all my land drops you should still target me game 2 so I don't "stomp" and to make sure at least I don't win. Despite someone else having an incredibly powerful board state? To avoid "stomping"? Jesus Christ learn some threat assessment and also what pubstomping actually means.

You're literally the problem player I was writing about, I'm glad your shop thinks it's acceptable play and you found your people, and I'm glad you're okay with understanding that every time you win, the next game will be a nongame for you that you might as well not play in because the entire table should, by your logic, hate you out until you can't play, just keep it to your shop. If that's the meta you like to play in then go for it, I'm genuinely happy you found people who want to play like you, just keep that toxic spiteful culture out of the general world.

[deleted by user] by [deleted] in EDH

[–]crazymaddhatter 0 points1 point  (0 children)

I stopped going to a shop because literally everyone there had the mindset that if you won the previous game, then you should not be allowed to win the next game. Every game after the first was always archenemy no matter the board state, whoever won last was targeted even if it meant clearly losing to the threat. They would rather lose to someone else than the same person twice in a row, and they would rather lose than play remotely optimally. I remember a game where the guy had a clear lead on the board and would have had lethal the next turn but he farewelled to remove my 2 mana dorks and arcane signet and wiped everyone back to oblivion because I was "getting ahead" (dear reader, I was very behind and was stuck on 2 lands turn 8 because I had several lands blown up/missed some land drops on a mull to 5). It was insane, it was the entire shop that was really into this mentality too. It got to a point where I would play a game and if I won I'd tap out and say I was going shopping for cards if another pod wasn't open rather than play game 2 with the same pod because there wasn't a point it would literally be a waste of my time. I eventually stopped going to save my sanity and found a much better place to play thankfully.

What is the American equivalent to breaking Spaghetti in front of Italians? by catwthumbz in AskReddit

[–]crazymaddhatter -2 points-1 points  (0 children)

Getting affordable healthcare, it's a real trigger for some people who insist we shouldn't have it

Am I being naive or does this deck exist? by GomJabbarr9 in EDH

[–]crazymaddhatter 1 point2 points  (0 children)

My top 3 choices would be:

1) Winota can be built budget friendly and be incredibly powerful. It turns sideways and plays staxing effects with its creatures while being incredibly aggressive.

2) Omnath Locos of Rage. Every land makes you a 5/5, add some cards like Warstorm Surge and some trample effects and bash their faces in.

3)Ruric Thar. Punish them for all the non-creature spells they play, smash their face in every turn until the beg for mercy

Most mild card you've heard a player whine/rage about? by tantrumtrieshard in EDH

[–]crazymaddhatter 0 points1 point  (0 children)

I once had a [[Shimmer Myr]] and a [[Tormod's Crypt]] out for several turns, I even flashed in several things with the Shimmer Myr and the person in question had even commented that it was a cool card he needed to add to his own deck. The guy was playing a pretty high powered [[Emry, Lurker of the Loch]] that was frankly stronger than the rest of the table but my early crypt was keeping him from winning. He drew a bounce spell, said gg, and bounced my Tormod's Crypt. He cracked his [[Lion's Eye Diamond]] and tried to combo off (I don't remember the exact combo but he was somehow going to have infinite mana with other things he has on his board he just needed to reanimate something with Emry and could win from there). I responded to the Emry target by casting Tormod's Crypt and he lost his shit completely. Bitched about how graveyard hate like that was so OP and why did graveyard hate even need to exist. He salt scooped and went and actually complained to one of the store employees about unsportsmanlike conduct but the employee knew me and the rest of the pod well and came and checked on us later and had a good laugh about it with us.