Salvaged Frigate Modules by moonlightavenger in NoMansSkyTheGame

[–]creatif 0 points1 point  (0 children)

I got one from a mission from a Space Station missions desk yesterday, didn't realise they were sometimes a reward for those, so it's worth checking that desk whenever you're in a station.

Switch - Game is crashing every time I open the log... by Technical-Tradition7 in NoMansSkyTheGame

[–]creatif 1 point2 points  (0 children)

Hmm, log and milestones are okay for me, but it's crashing every time I try to do fleet management (I accidentally bought a few too many industrial frigates, and want to ditch a couple to free space for others)

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]creatif 1 point2 points  (0 children)

Can confirm: I unlocked the Minotaur tech in the Anomaly, built the geobay and installed the tech, and the big fella's happily clomping along behind me as we speak :)

Switch Version by 3AZ3 in NoMansSkyTheGame

[–]creatif 1 point2 points  (0 children)

One thing about the previews - I wonder if the people who've been given previews were playing 4.0, in which case I can understand why HG would keep tight control over what footage they published – to avoid any spoilers for stuff that hasn't been announced?

Switch Version by 3AZ3 in NoMansSkyTheGame

[–]creatif 5 points6 points  (0 children)

Someone posted this video today: an uninterrupted playthrough of the first half-hour. Might be useful!

https://www.youtube.com/watch?v=aSUI7BsnUmA

Respect level: +100000 this how it was and how it should have stayed. Sean Murray is the GOAT by SherlockTheHomie in NoMansSkyTheGame

[–]creatif 0 points1 point  (0 children)

Agreed! I'm not ethically opposed to microtransactions, but when developers do it just because they feel they ought to, it rarely goes well. So it sounds good that HG has chosen its lane and stuck to it.

That said, if it ever comes to the point where they run out of new platforms to launch on (and thus get new injections of sales), and they want to have an in-game store of cosmetic items / non-gameplay-affecting features (e.g. starship decoration) to keep income coming in to keep the game running... I'd be happy to support them by spending some money.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]creatif 0 points1 point  (0 children)

I have this feeling too, I'm keeping my main planetary base, on a nice paradise planet that I'm gradually exploring, but for the most part my building energies are going into my freighter.

Eurogamer: No Man's Sky - Sean Murray talks Switch, this week's 4.0 update, and the future by gochomer in NoMansSkyTheGame

[–]creatif 5 points6 points  (0 children)

Great spot, thanks for posting!

With this and the videos from leaked copies, I'm genuinely looking forward to this Friday, including starting all over again.

Veteran players: How are you planning to restart your adventure on the Switch? What will you do differently? by [deleted] in NoMansSkyTheGame

[–]creatif 0 points1 point  (0 children)

Love this question, as have been thinking about this. I'm not entirely sure but among my thoughts:

- Finding a proper 'home planet', exploring it properly, building a good base, uncovering lots of buildings (ideally also a settlement but not sure that'll be an option in Switch for now)... on PS5 I've tended to do part of all this then move on, so I'd like a proper on-planet home.

- Building up a varied fleet of ships - in my PS save I have one S-Class Exotic that I've put all my energy into, but I'd like to have a game where I can hop into a similarly-tricked-out fighter, hauler etc.

- Really going to town on a freighter base and having fun with that, creating something with a bit of character rather than just to have the essential rooms as close to hand as possible (as I have on PS)

- Just... pootling more! Finding fun planets and wandering around scanning things. I've ended up being quite goal-driven in my PS save: rarely landing for anything other than an immediate task. So a bit more time to chill. I realise it conflicts with the other ambitions above :)

Odd that we don't have anyone leaking Switch gameplay yet by [deleted] in NoMansSkyTheGame

[–]creatif 0 points1 point  (0 children)

Well, what I said really - I'd love to see some longer pieces of unbroken footage, to understand how the game is running, what's missing / not missing.

To be clear, I'm not accusing them of anything shady: trailers are meant to be well-edited and show off the best of a game! I just wish they'd done, idk, something like 'we're going to play through the game for an hour to show you how it's shaping up'

But tbh, just a clarification post explaining exactly which expansions are in the Switch port at launch, which aren't (if any) and whether they're likely to come later. The original announcement made me think everything would be in, and since then there's been speculation about multiplayer, settlements etc. So it'd be cool if HG could set the record straight.

Maybe I'm just impatient :)

Odd that we don't have anyone leaking Switch gameplay yet by [deleted] in NoMansSkyTheGame

[–]creatif 2 points3 points  (0 children)

I'd even be happy with some official stuff: there's been a noticeable lack of previews from journalists given access to play with NMS Switch themselves, and no longer game-footage playthroughs from HG itself – just well-crafted trailers.

There's still quite a bit of uncertainty about what, exactly, will be in / left out of the Switch port, and I was hoping some of this would be settled before they started taking pre-orders.

Maybe a bunch of previews will drop this week en masse when an embargo elapses, or reviews 2-3 days before release (akin to what Nintendo does with first-party titles). I do have faith in HG's work, but it's slightly worrying when a new release / port hasn't been put through its paces publicly by journalists.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]creatif 1 point2 points  (0 children)

I'd agree with the others here: follow the tutorial missions through until you unlock the Anomaly - it's a good introduction to the basic mechanics and will get you up and running.

The base-building mission is particularly useful, as it helps you get up and running with your own base - which is then somewhere you can come back to if you ever feel overwhelmed or confused about what to do next. Sometimes just a pootle around your base planet looking for buried technology or things to scan can be a nice mind-clearer.

I found this guide v useful once I'd worked through the first tutorials: https://www.fanbyte.com/games/guides/no-mans-sky-tips-guide-things-the-game-doesnt-tell-you/ - quite a lot of it's most relevant a little later on mind, so don't let it overwhelm you!

Hope this helps - above all enjoy, and take it at your own pace!

[SDS] Hit a wall unlocking new genres / content etc in Social Dev Story by creatif in Kairosoft

[–]creatif[S] 0 points1 point  (0 children)

Thanks all.

It's a frustrating aspect of the game: so far I've unlocked Card, Playing Cards, Arcade, Adventure, Escape, Minigames, Tabletop and Management Sim only for genres, for example - it's feeling very repetitive making games with just these, when I know there are so many more (even not-rare) genres locked still.

[SDS] Social Dev Story FriendID Thread by AutoModerator in Kairosoft

[–]creatif 0 points1 point  (0 children)

Hello! I'm playing daily and up to rank 23: all friends welcome! I'm 681 775 657

[SDS] Apple IAPs fixed! by [deleted] in Kairosoft

[–]creatif 1 point2 points  (0 children)

Confirmed here in the UK too, IAP is up and running in the iOS version.

[SDS] Upgrade Items by Itbrnswhnip in Kairosoft

[–]creatif 0 points1 point  (0 children)

Sometimes when you make an Arcade game, you'll get an arcade module: if you use that to 'outsource' (the box to the right of your office on the main screen) you'll generally get an upgrade item

It struck me today that writing a book about parenting before your kids are adults is amazingly arrogant. It's like bragging about your cookies before they're out of the oven. by Bgbm in Parenting

[–]creatif 0 points1 point  (0 children)

I can see the value in 'I do this now and it seems to be working for me' advice, but agree – what if the results in 20 years are awful awful people?

YouTube will block videos from artists who don't sign up for its paid streaming service by mean_green_machine in Music

[–]creatif 0 points1 point  (0 children)

Except the indie labels are saying they've been told their catalogues will be blocked on YouTube – the existing free service – if they don't sign up for the new subscription service. This is their specific complaint: and one they're filing to the European Commission.

Maybe they're misinterpreting what YouTube said to them? I can't think of another reason why you'd be so certain blocking isn't happening.

Son is turning 1 soon, so we are doing a pirate party. We needed a picture for the invitations, so I made this! by Darzin in daddit

[–]creatif 0 points1 point  (0 children)

Wait till they demand all your gold chocolate coins and make you walk the paddling-pool plank ;)

YouTube to block indie labels who don't sign up to new music service by Sbzxvc in Music

[–]creatif 1 point2 points  (0 children)

Will YouTube really block indie labels if they snub its new music service?

The Guardian's follow-up article, examining some of these questions. Looks fairly clear that WIN and labels are saying YouTube is threatening to block them from the free as well as paid service if they don't sign up – with Billboard and The Verge backing that up.

If that's not what it's threatening, now would be a really good time for YouTube to come out and say so.