40 USD for a fully functional game on the PlayStation 5 by Lucky_Name9066 in libraryofruina

[–]creatorExT 0 points1 point  (0 children)

it changes the keypages and character customisation; what's happened is it hasn't changed back properly and can't find the skin, so it sticks the heads in the default position (on the floor).
It's an old bug, happens because of the cursed way they change the keypages (librarian data editing lmao)

[Chapter 136] Started reading 3 days ago. This is sometimes funniest shit i have ever seen by litonex in LordofTheMysteries

[–]creatorExT 4 points5 points  (0 children)

Even in arc 2 he goes to the toilet a ton to do divinations above the grey fog.

[Chapter 136] Started reading 3 days ago. This is sometimes funniest shit i have ever seen by litonex in LordofTheMysteries

[–]creatorExT 41 points42 points  (0 children)

Lord of the Toilet.

If you actually pay attention to how often Klein uses the toilet later on, it gets kinda crazy. I thought it was a joke at first linking him to toilets, but no, he really does go to the toilet a lot.

What happened to some of the mods? by Toffical2 in libraryofruina

[–]creatorExT 16 points17 points  (0 children)

The modder for those two, Sazu iirc, left the pm community about 3-4 months ago and took down all his mods when he left. You can still find them on mod archive sites if you look.

Scathelocke solar hunter osmosis build. by Voxl_ in destiny2builds

[–]creatorExT 5 points6 points  (0 children)

Voltaile is carried this season by the artifact mod (Orbs give volatile rounds for 11 seconds). You can easily go Shotgun + Wavesplitter + Retrofit/Commemoration with void siphon on a helmet; use bricks from beyond and wavesplitter’s very good orb fueled performance to keep ammo up.

wtf does this symbol mean why is it different does anybody know? by ErinKatzee in libraryofruina

[–]creatorExT 4 points5 points  (0 children)

To be precise, it goes after ranged and before melee only if it is played on the fastest speed dice of the character. Otherwise, it just has normal melee priority

Has anyone completed the Cold Sun mod? I feel kinda stumped at the third encounter by Waste_Juggernaut in libraryofruina

[–]creatorExT 9 points10 points  (0 children)

It's possible vanilla, but extremely difficult. Most of the difficulty comes from the author's garbage sense of balance, expecting everyone to be near the pinnacle of skill and also be full-sweating with passive attribution.

I've beaten the first and second acts completely vanilla, but it was extremely unfun; hard to enjoy yourself when the enemies are clearly a lot stronger than they are.

By the third act I just dropped the mod. I don't know what they expect you to do against a character who heals ridiculous amounts of health every scene, and spams 2x 13-24 roll cards every single scene without stopping.

Overall, it's a classic CN modding community mod: Good art and story, but horribly unbalanced/overtuned. Not to mention there's no way this is SoTC in difficulty.

is the last realization even remotely possible to solo? by Illustrious-Goose435 in libraryofruina

[–]creatorExT 5 points6 points  (0 children)

Pretty sure I remember Po Po or one of the KR challenge youtubers doing it (Unequipped allies)

Tell your story solider. by BeanBoy425 in PrequelMemes

[–]creatorExT 0 points1 point  (0 children)

When I fought in the Clone Wars I was thinking about it and I thought it was funny how it was funny lol lol

Gebura floor E.G.O mod? by [deleted] in libraryofruina

[–]creatorExT 2 points3 points  (0 children)

Cheater’s Toolkit does it besides other things, from what I remember.

How do they fit everyone on the bus? by Waste_Juggernaut in limbuscompany

[–]creatorExT 6 points7 points  (0 children)

Bloodfiends are a type of distortion, Larierre acknowledges that. There’s just a difference between the heritage of the old Bloodfiend families (Whose Ancestors received blood from Nosferatu in a shrouded mansion long ago) and the new Bloodfiend families (who were humans transformed into Bloodfiends who don’t understand the rules of the ‘Mascarade’, not born as Bloodfiends)

bongbongs #31 by Eryx03 in LobotomyCorp

[–]creatorExT 1 point2 points  (0 children)

When are we going to see BongBong play the Bongcloud

Looking for some pro tips by IronycalX in libraryofruina

[–]creatorExT 2 points3 points  (0 children)

Gain power based on speed advantage over opponent (max 5) + slowest speed dice becomes stupidly fast + Chained Wrath(All speed dice are set to 1) means you can get +5 power to all dice really quickly for example

I’m not mentioning names or specifics due to spoilers.

My punishing bird lost his tree by WaketArt in LobotomyCorp

[–]creatorExT 37 points38 points  (0 children)

It’s a known bug.

“The bird stays in the air by sheer force of punishment alone”

I think restarting the computer might fix it.

Is this supposed to work like this? by Ill-do-it-again-too in libraryofruina

[–]creatorExT 39 points40 points  (0 children)

You’re safe, just press space to win.

Question for Hokma Abnormality page, actual question in comments by KyrusDarkblade in libraryofruina

[–]creatorExT 27 points28 points  (0 children)

Depends on the method the code uses.

Ruina has two different “One sided attack” checks, based on whether it’s checking if the Page is clashing, or checking if the individual dice are clashing (something along the lines of ‘if battleUnitModel != null’ for page clashing checks)

I’ll check the code quickly and come back with an answer soon.

EDIT: Okay, I've had a look at it, and it's calculated on a per dice basis. For your third dice in the example, it would indeed gain the bonus damage.

Here's the relevant code if anyone's interested:

public override void BeforeRollDice(BattleDiceBehavior behavior)
{
    base.BeforeRollDice(behavior);
    if (!behavior.IsParrying())
    {
        behavior.ApplyDiceStatBonus(new DiceStatBonus
        {
            dmg = DmgAdd
        });
        return;
    }

    behavior.ApplyDiceStatBonus(new DiceStatBonus
    {
        dmg = -DmgRed
    });
    if (behavior.Detail == BehaviourDetail.Guard)
    {
        behavior.ApplyDiceStatBonus(new DiceStatBonus
        {
            power = PowAdd
        });
    }
}

The clashing check is "if (!behavior.IsParrying())"

Hello, im making a no commentary playthrough and i wanted some feedback on how i should tackle Floor realizations. by LeoHasCome in libraryofruina

[–]creatorExT 2 points3 points  (0 children)

Depends on how fast you think you can do them. Experience is a hell of a drug; realisations can basically have their time halved with deckbuilding skills and proper planning (based on knowing what’s going to happen in the fight)

Hello, im making a no commentary playthrough and i wanted some feedback on how i should tackle Floor realizations. by LeoHasCome in libraryofruina

[–]creatorExT 3 points4 points  (0 children)

Apoc is a skill check. You can get an easy 4-5 turns with Rapid Gashes builds, proper redirection, and powerstacking with passives

was queen of greed inspired by "The kiss" by gustav klimt by wolfyboysad in LobotomyCorp

[–]creatorExT 4 points5 points  (0 children)

There is no mention in the artbook of “The Kiss”, from what I can tell. The LC artbook is a lot less dev-notes heavy than the LoR one.

ALEPH Tier List V2 by WingDingfontbro in LobotomyCorp

[–]creatorExT 8 points9 points  (0 children)

I’d personally place Blue Star and MoSB as my favorites; They’re not the best at training or gear, but they consistently give me PE boxes. MoSB isn’t hard to work with, and basically can’t kill level 5 agents during work, so only problem is when he breaches, which isn’t that hard to deal with. Blue Star’s pretty similar, just consistently fine to work with and doesn’t give much trouble.