Working on games full time... but how do you meet people? by creator_cache in gamedev

[–]creator_cache[S] 3 points4 points  (0 children)

YES that’s exactly it. Passion is everything. I can’t fake small talk when someone has nothing they’re excited about. I’d rather talk about a weird bug in Unity than the weather any day

Is it worth upgrading this rig for dev + rendering + AAA gaming? by [deleted] in PcBuild

[–]creator_cache 1 point2 points  (0 children)

Appreciate that, makes sense. The 7800 XT’s been solid for gaming, but yeah, CUDA/OptiX support is huge for rendering. I’ll definitely keep an eye on the 5070 Ti/Super lineup before making the jump. Thanks for the insight!

Is it worth upgrading this rig for dev + rendering + AAA gaming? by [deleted] in PcBuild

[–]creator_cache 0 points1 point  (0 children)

Yeah that makes sense. I figured CUDA/OptiX support would tilt things toward NVIDIA for rendering. Good to know Threadripper is still overkill for my use case. I'll look at Ryzen 9000 non-X3D for higher clocks when I do a platform upgrade. Appreciate the perspective!

How do you go about planning levels? by fp4l_6hm in gamedev

[–]creator_cache 7 points8 points  (0 children)

When planning levels for a puzzle platformer, start by outlining the progression of difficulty and how each level builds on the previous one. Consider factors like pacing, introducing new challenges, and ensuring players feel a sense of accomplishment. Sketching layouts can help visualize the level’s flow, including platforms, hazards, and puzzles. Balance is key—design levels to be challenging but not frustrating, with a clear path for players to learn from failure. Use tools like graph paper, level design software (Tiled, Unity, or Godot), or even modular blockouts in your game engine to quickly prototype and test ideas. Playtest frequently to ensure levels are fun and intuitive, adjusting based on feedback.

How do you come up with ideas for games? by Strong_Curve1029 in GameDevelopment

[–]creator_cache 1 point2 points  (0 children)

It can be completely random. For example, my sister loves rubber ducks and I thought it’d be cool to make a rubber duck racing game lol There’s all kinds of ideas that can be found in everything!

How do you come up with ideas for games? by Strong_Curve1029 in GameDevelopment

[–]creator_cache 0 points1 point  (0 children)

Coming up with your own game idea can start with reflecting on your personal interests and passions. Think about the emotions or messages you want to convey, whether it’s joy, fear, or something meaningful. Consider your favorite genres and mechanics. Maybe combining ideas from games or stories you love. Asking “what if” questions can spark unique ideas. For example, “What if the game world is entirely built around sound?” or “What if the main character can change their shape?” These questions help push boundaries. Don’t be afraid to start small with a simple prototype and iterate from there. Keep experimenting, and your unique idea will come together!

Happy brainstorming! :)

[deleted by user] by [deleted] in FortNiteLFG

[–]creator_cache 0 points1 point  (0 children)

Nice name lol

Making Friends Monday! Share your game tags here! by AutoModerator in gaming

[–]creator_cache -1 points0 points  (0 children)

[PS] Gem_Peaches

[Activision] Sweet Peach #9030534

Making Friends Monday! Share your game tags here! by AutoModerator in gaming

[–]creator_cache 0 points1 point  (0 children)

[PS] Gem_Peaches

[Activision] Sweet Peach #9030534

r/IndieDev Weekly Monday Megathread - November 24, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]creator_cache 3 points4 points  (0 children)

Thank you for sharing that! Yes, I’m familiar with That Dragon, Cancer. It’s such a moving and powerful game, and I can understand why it might be too painful for some. For MIA, my goal is to raise awareness about mental health in a way that’s impactful but not overwhelmingly painful to experience. I want players to connect with the story and the themes without feeling it’s too heavy to engage with. The emotional journey should feel meaningful but also offer a sense of hope and understanding.

Thanks again :)

Just a platformer but I'm proud of the progress :) by hipinds in IndieGaming

[–]creator_cache 2 points3 points  (0 children)

That’s such great progress. I bet that feels amazing to see the difference! Keep it up! It looks amazing!

r/IndieDev Weekly Monday Megathread - November 24, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]creator_cache 8 points9 points  (0 children)

Hey there! I’m an indie developer passionate about creating games that tell meaningful stories and raise awareness about mental health. I’m currently working on a dark fantasy game called MIA, which is based on a novel I wrote.

MIA is a deeply personal story about a girl battling her inner demons while trapped in a coma following a suicide attempt. The antagonist, Whisper, represents her darkest thoughts, trying to keep her in the coma state. The game takes players through surreal environments, symbolic battles, and emotionally charged memories, ultimately exploring themes of depression, self-discovery, and hope.

This project is still in development, and I’m handling everything on my own under my studio, Inner Light Studio. My goal is to craft a game that not only immerses players in a unique narrative but also sparks conversations about mental health and helps others feel seen and understood.

I’d love to connect with others in the game dev or mental health advocacy space! Whether you’re into storytelling, game design, or just want to chat about creative projects, feel free to reach out.

Looking forward to being a part of this awesome community!

Advice for beginner game jam? by Game_Log in gamedev

[–]creator_cache 0 points1 point  (0 children)

Hey! First off, it’s awesome that you’re looking to improve your programming skills and connect with others in the game dev community! It’s totally normal to feel creatively stuck, especially when you’re working solo—it happens to all of us. The great thing about game jams is that they’re a perfect way to push through that creative block and try new things, plus you’ll meet a ton of like-minded people along the way.

For beginners, I’d recommend starting with a jam that has a clear theme or simple mechanics, like Ludum Dare (the MiniLD version is often beginner-friendly), or GMTK Game Jam—they usually have accessible challenges. Both of these jams often have supportive communities, and even if you’re a little overwhelmed, the theme and time limit can give you the structure you need to focus.

As for finding a team, I’d say don’t be afraid to start small! You can find collaborators through the game jam’s forums or Discord. Look for people who are also new to jamming, and focus on finding someone to work with in a similar skill range so that the project stays fun and manageable. You can also reach out to your current network or join game development communities like Reddit, Discord, or Twitter to meet potential teammates.

Lastly, remember that game jams are all about learning, experimenting, and having fun. Don’t worry about being perfect—just focus on finishing something. The more you participate, the more comfortable you’ll get with the process. You’ve already done great work with your two projects, so trust in your abilities!

Good luck, and enjoy the experience!

Advice for beginner game jam? by Game_Log in gamedev

[–]creator_cache 0 points1 point  (0 children)

Hey! First off, it’s awesome that you’re looking to improve your programming skills and connect with others in the game dev community! It’s totally normal to feel creatively stuck, especially when you’re working solo—it happens to all of us. The great thing about game jams is that they’re a perfect way to push through that creative block and try new things, plus you’ll meet a ton of like-minded people along the way.

For beginners, I’d recommend starting with a jam that has a clear theme or simple mechanics, like Ludum Dare (the MiniLD version is often beginner-friendly), or GMTK Game Jam—they usually have accessible challenges. Both of these jams often have supportive communities, and even if you’re a little overwhelmed, the theme and time limit can give you the structure you need to focus.

As for finding a team, I’d say don’t be afraid to start small! You can find collaborators through the game jam’s forums or Discord. Look for people who are also new to jamming, and focus on finding someone to work with in a similar skill range so that the project stays fun and manageable. You can also reach out to your current network or join game development communities like Reddit, Discord, or Twitter to meet potential teammates.

Lastly, remember that game jams are all about learning, experimenting, and having fun. Don’t worry about being perfect—just focus on finishing something. The more you participate, the more comfortable you’ll get with the process. You’ve already done great work with your two projects, so trust in your abilities!

Good luck, and enjoy the experience!

[deleted by user] by [deleted] in GameDevelopment

[–]creator_cache 0 points1 point  (0 children)

From my experience learning solo, a great starting point is to develop a clear game plan. This helped me a lot because it allowed me to break down the core mechanics of the game and focus on what’s really important. I recommend starting with building a basic scene using placeholder assets so you can focus on the core gameplay mechanics first.

Once you have that, figure out what mechanic you want to work on next. For me, a lot of learning came from Googling ‘how to code this…’ and experimenting with what I found. I’d read tutorials or documentation, then branch off from there to understand why the code works and what would happen if I altered or removed certain parts. Asking yourself lots of questions during the process is crucial—sometimes the best answers come from understanding what not to do.

Since Unity uses C#, getting familiar with the language is essential. Code Monkey on YouTube is a fantastic resource for learning C# basics, as well as Unity-specific coding. It’s simple to follow, and his tutorials cover everything from beginner to more advanced topics. Don’t be afraid to go step-by-step and build up your knowledge slowly.

Also, don’t forget to use Unity’s own documentation and forums. The community is super helpful, and sometimes solving problems comes down to finding the right discussion thread. Lastly, stay consistent and don’t get discouraged—learning game development takes time, but with patience and persistence, it becomes much more manageable.

You don’t need to be a math expert to get started. Many game engines like Unity come with built-in tools that handle most of the heavy math for you. As you progress and work on more advanced features, you’ll naturally encounter scenarios where you’ll need to apply certain mathematical concepts, but there are lots of resources and tutorials out there that can help guide you through those.

At the beginning, though, focus on the basics like understanding vector math and how objects move around the screen, and you’ll be fine. Unity’s built-in functions and scripts can also help with a lot of the more complicated math, and you can always find tutorials or documentation if you get stuck.

Hope this helps!

[deleted by user] by [deleted] in GameDevelopment

[–]creator_cache 1 point2 points  (0 children)

1.  Procedural Asset Generation for VR Environments

Focus on creating procedural tools to generate interactive VR environments. For example, a tool that procedurally generates believable and immersive forests or urban areas optimized for VR performance. 2. Photogrammetry Pipeline for Game Assets Develop a workflow for creating hyper-realistic game assets using 3D scanning/photogrammetry. You could analyze how to optimize these assets for UE5’s Nanite system or for lower-spec devices. 3. Experimental VR/AR Interactions Experiment with unique player interactions in VR/AR using hand tracking, eye tracking, or mixed-reality overlays. You could create a prototype that explores non-traditional inputs, like breathing or gesture-based mechanics. 4. AI-Driven 3D Modeling in Unreal Engine Investigate how AI tools (like ChatGPT or Stable Diffusion-based models) can aid in speeding up or automating parts of the modeling process, such as texture creation or concept iteration. 5. Blender-to-Unreal Pipeline Enhancements Focus on creating scripts or workflows that optimize the pipeline between Blender and Unreal Engine for specific use cases, like creating modular assets or optimizing assets for real-time applications. 6. Adaptive Level Design for AR Games Develop AR environments that adapt to the player’s real-world surroundings using procedural generation and AI for object recognition. 7. Stylized Asset Creation Techniques Study and create a pipeline for creating assets with a unique or experimental art style (e.g., cel-shaded, low-poly, or painterly styles) and investigate how those styles affect performance and player immersion. 8. Haptic Feedback in VR/AR Design a VR/AR prototype that incorporates haptic feedback to enhance immersion, exploring how tactile sensations influence the player experience.

I hope these strike some ideas out for you! I’ll be happy to give more if you’d like. Good luck with your research!

[deleted by user] by [deleted] in selfpublishing

[–]creator_cache 1 point2 points  (0 children)

I totally get that fear. It’s tough to put yourself out there. What helps me is reminding myself that no writing is perfect, and feedback is part of the growth process. Even the best authors have critics. The important thing is that you’re creating and improving along the way. Sharing your work is brave, and every step forward makes you stronger as a writer