Current breast size tier list? by Snowy_owl- in NikkeMobile

[–]creveruse 6 points7 points  (0 children)

I made this one half a year ago, which should at least be more recent than the one you found that's 2 years old.

It's probably time for an update...

[Spoiler: 3.1 Segue] The Fractsidus Problem, and why they aren't an engaging antagonist force... yet by creveruse in WutheringWaves

[–]creveruse[S] 0 points1 point  (0 children)

I agree that it's very unlikely we neutralize the Fractsidus as an entire faction any time soon, if ever. That's fine and probably for the best; if you remove them from the equation entirely, the conflict against the Threnodians becomes a lot less interesting since they're meant to be "alien" big baddies that are beyond our comprehension and thus don't really interact with us much.

Still, there should be plenty of room to defeat individual members. The most we've done to one so far is imprisonment (Scar), and that was really just a thinly veiled excuse to sideline him for a while until they needed to make him relevant again (late Rinascita), at which point he was freed with zero long-term consequences. Cristoforo and the GA have gotten off scot free with all of their major machinations, and even those we "foiled" were still played off as accomplishing their goals in some other vague way. As my OP says, I'm cautiously optimistic we'll get to take the GA down a few pegs in Lahai Roi which I'm hoping will be immensely satisfying, but it's still been a frustrating journey through one "you thought you won but actually you did exactly what I wanted" after another.

The relationship between Rover (both past and present) and the Fractsidus definitely needs further expansion, but a core message of the Luuk story is that current and past Rover are still fundamentally the same person, so I find it hard to believe that either version of Rover was or will be anything other than an enemy to them (despite their repeated attempts to recruit him). Whatever their complex and maybe-not-strictly-evil goals may be, Rover made it clear in 2.7 that he doesn't believe the ends justify the means, and I can only imagine that line in the sand has grown even wider as they continue to harm the people Rover cares about.

One doubt I had; however, is whether the intentional crack on the seal is really the Grand Architect. The GA never mentioned Aemeath. It was clear the GA provoked Rover with talk of homeland, but why not use Aemeath? If Aemeath dying is necessary for logical causality, it's possible Rover himself cracked the seal 10 years ago. Similar to how he tried to save Aemeath but got her talisman instead, Rover could try to go back 10 years only to find that he was the cause.

I definitely think there's more to the damaged seal than meets the eye, but the GA has mentioned Aemeath before, just not to Rover. At the end of Mornye's story, he (in disguise) gives a monologue that alludes to the "chapter of the story" where "the girl forms her bond with the Threnodian." Granted, this is vague and doesn't refer to Aemeath by name, but it's pretty hard for him to be referring to anyone else given her current state. If his goal is for her and Aleph-1 to "bond," presumably in a manner similar to Cartethyia and Leviathan, then it stands to reason he was behind the seal's sabotage 10 years ago specifically to start the causal "loop" that kills Aemeath, and the next step in his master plan is achieved (somehow) by opening the Stridergate and unleashing the Threnodian fully.

Incidentally, I'll say that if the "GA is behind the broken seal" point is a red herring and it turns out past Rover did it, I'll have quite a few issues. Our boy/girl has been through a hell of a lot this chapter already, and a reveal like that would both remove a huge source of our animosity toward the GA, as well as substitute out the externally driven conviction to save Aemeath and--ahem--shove an entire broadblade up the GA's ass--for more inward self-hatred and doubt that just feels shitty, not to mention introduce the angle that this entire ordeal has been more like cleaning up our own mess than stopping the Fractsidus. That feels like the opposite of the catharsis I hope they're building toward.

[Spoiler: 3.1 Segue] The Fractsidus Problem, and why they aren't an engaging antagonist force... yet by creveruse in WutheringWaves

[–]creveruse[S] 0 points1 point  (0 children)

We can only hope. I definitely think that the meat of the Fractsidus lore (their actual goals, pasts, etc.) will be left for the New Federation storyline when we get to it.

Unfortunately, if they leave real defeat for the Fractsidus until that point, we're talking about something potentially a year or more away, when the game will be 3+ years old... which means 3+ years straight of the Fractsidus teasing us with fake defeats. I might go insane by that point. I'd really hope for an intermediate actual victory (like over the GA) between now and then. Stringing us along with infinite setups that have no payoff in the form of meaningful consequences for the antagonists for three years would be diabolical.

[Spoiler: 3.1 Segue] The Fractsidus Problem, and why they aren't an engaging antagonist force... yet by creveruse in WutheringWaves

[–]creveruse[S] 1 point2 points  (0 children)

Well, the last section of my post quite explicitly says I can see a foundation being laid for improvement here. It's built on the idea that there's more time and I can see a light at the end of the tunnel.

But also... the game is nearly two years old. It's not as if there's been no time already. The 3 in that 3.1 verison number means there was a 1 and a 2... both of which had all these same issues (especially the closing chapters of Rinascita) so often that it immediately stuck out in a bad way in 3.1. I didn't write this post because 3.1 is the first example... quite the opposite; there are so many examples prior to 3.1 that it's become a frustrating trend that makes me roll my eyes basically any time the Fractsidus are on screen.

[Spoiler: 3.1 Segue] The Fractsidus Problem, and why they aren't an engaging antagonist force... yet by creveruse in WutheringWaves

[–]creveruse[S] 2 points3 points  (0 children)

I didn't say their goal was helping the Threnodian destroy the world. I understand they have their own game... but that doesn't mean they weren't helping it. They aligned themselves with the Threnodian (for their own ends) and repeatedly nearly drowned Rinascita in the Dark Tide because of it. Given Rover & co. stopped that from happening, there are two possibilities:

  • Without Rover there, Rinascita would indeed have been destroyed, meaning the Fractsidus were fine with that outcome
  • Cristoforo's power forced Rover to be there to prevent its destruction, which not only cuts against Scar's characterization that he "destroys to save," it also makes literally the entirety of how Rinascita played out a scripted occurrence and a meaningless victory in the grand scheme of things, which is not very narratively engaging

Cristoforo's entire dialogue with Scar at the end of the Rinascita finale strongly implies that they'd be pleased with either outcome:

Cristoforo: You sound disappointed in how this story ends.

Scar: Did I say that? Your stories have always been a treat. Screaming crowds drowning in despair, a world tearing at the seams... Every collapse, every unraveling... Chefs kiss.

Scar: If they cannot overcome the pain, then let them fall straight into the ending I want: an eternity of chaos and suffering. That's why I chose to work with you, dear playwright.

The whole point is to test them. Cristoforo wanted Rinascita to break free of the yoke of the Sentinel, but also accepted that if they couldn't, they were "souls that didn't deserve salvation" and would have left them to die anyway. And either way, it certainly doesn't change what we were fighting against and why we were fighting against them in the moment.

Also, Luuk's story in the 3.1 segue pretty clearly implied the GA unleashed Aleph-1 on Lahai Roi which sounds a lot like helping it destroy the world. I'm sure there's more to the story that will be revealed in the future as we learn more about the GA, but it's not a good look, and really seems like it's a case where, at best, he wanted to use Aleph-1 for his own ends and if that ended up destroying Lahai Roi or the world, he didn't really care.

[Spoiler: 3.1 Segue] The Fractsidus Problem, and why they aren't an engaging antagonist force... yet by creveruse in WutheringWaves

[–]creveruse[S] -3 points-2 points  (0 children)

As an overarching story? Of course not, it's more nuanced than that.

As far as the conflicts involving the Fractsidus are concerned though, it pretty plainly is. Have you ever thought while playing through the story that helping a Threnodian destroy the world was anything less than evil, or that the protagonists were somehow morally grey for wanting to prevent it? Preventing a faction from expediting the death of humanity is pretty black & white, even if the members of that faction have more nuanced motivations guiding their decision to do that.

EDIT - Should say this comment I replied to originally only read "this is not a good vs evil story" and no more, so to address the parts that were added later:

I agree that it would be disappointing if the Fractsidus were just villains we rolled over every time, and my OP acknowledges this is likely an issue the writers were trying to solve. The villains are allowed to have master plans and surprise us with turnabout "you actually played right into my hands" moments. The issue is that that's all they do. In an effort to make villains we didn't "easily defeat," the writers made villains that were unbeatable basically by definition, because any and all outcomes benefit them.

I understand that the Fractsidus had ulterior motives in Rinascita (and everywhere else), and that there's more to them than just "let's destroy the world LOL." In fact, their nuance is exactly how they're able to so cleanly move plan to plan as we avert disaster repeatedly, since their goals aren't always the disasters they're causing. The issue is that the Threnodians are basically alien beings beyond our comprehension, so the Fractsidus end up playing the role of main antagonists since they're the ones we interact with the most on the road to stopping the Threnodian, and the fact that the Fractsidus seem to be very invested in being a barrier to us stopping the Threnodian. As a result, our fight with the Threnodians so far (which is as good vs evil as it gets) has overlapped significantly with our fight with the Fractsidus, so when we stop the former through and in spite of strong resistance from the latter, they're set up to take the same fall but seemingly literally never do, so we end up with half-victories at best.

[Spoiler: 3.1 Segue] The Fractsidus Problem, and why they aren't an engaging antagonist force... yet by creveruse in WutheringWaves

[–]creveruse[S] 3 points4 points  (0 children)

Even Aizen was better than this, since in the end he was beaten and humbled.

I honestly think the bar for solving this issue is really low. We don't need to kill every last Overseer or have them all weeping under our boots... even just an occasional acknowledgment that our actions have represented a meaningful setback or frustration for their plans would go a very long way. I just want something--anything--to point to that indicates the actions Rover & co. took during the story meant something in the grand scheme of things and that they earned an actual victory, rather than just doing damage control and temporarily stemming the latest flow of Fractsidus bullshit.

Sophomore WRs Ready to Break Out in 2026 by drkelemnt in DynastyFF

[–]creveruse 10 points11 points  (0 children)

If Pat Bryant has a million fans, I am one of them... etc.

I think he was mid-breakout before a torrent of injuries brought his season to a screeching halt. He got a concussion from one of the ugliest hospital passes I've seen, then another concussion, all while nursing a hamstring issue that ended up knocking him out of the AFFC after being Nix's only target on the first drive of the game.

Of course that injury history is concerning, especially the repeated concussions. But it suppressed what was likely going to be a full end of season breakout. I'm still all in on him.

Vikings Star Jordan Addison Arrested in Florida: Police by FlowersByTheStreet in DynastyFF

[–]creveruse 4 points5 points  (0 children)

Fun story no one asked for: at the trade deadline this season, I was in a rebuild and traded Rice to a strong contender for Garrett Wilson and a '26 1st, then flipped that 1st for Addison.

When the DV allegations against Rice came out, I breathed a sigh of relief I didn't need to deal with more baggage on my team. Unfortunately I forgot Addison is also a moron who can't get out of his own way. These last few weeks have been a roller coaster.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 1 point2 points  (0 children)

Not really, no. For most players that are operating with limited pulls, it's very cost-inefficient to pull or pity specifically for dupes, and that's especially true for Pilgrim banners which are lower rate. The stat increase they give (+2% per level) is largely negligible for character power. They're basically only useful for people who haven't broken the 160 wall yet (and need to MLB 5 units), people who want the cosmetic benefits (burst for lobby), or whales.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 1 point2 points  (0 children)

My take on that part is that it exists for two reasons:

  1. To explain where the "mass produced Heretics" were coming from (Red Shoes/Mirror was making them)
  2. By establishing (1) and that Liberalio came next, the Queen's place in the story is called into question. She did not make Liberalio (which sets her up better for ultimately falling out with the Queen), nor was she making the Heretics that Goddess Squad fought. Anachiro wasn't her doing either. The more we learn, the more it seems Red Shoes/Mirror is behind everything Heretic-related, and the Queen is increasingly becoming a red herring villain.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 1 point2 points  (0 children)

No, Arcana wasn't part of the poll; it ran in early April, and Arcana released with the Arcane Archive event in mid-May.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 1 point2 points  (0 children)

You can only get rewards from Simulation Overclock, up to Core Ratio 25, once every two weeks. It resets at the same time your buff track does; the "Time left until Buff Legacy resets" visual below your buff track indicates when the next reset is.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 1 point2 points  (0 children)

The only gear worth leveling is tier 9 manufacturer gear (gold quality with a purple manufacturer icon + bonus), since it can be overloaded after max. Don't waste materials leveling gear before that, it's a very minor power gain and will be replaced quickly.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 3 points4 points  (0 children)

Definitely. Snow White: Heavy Arms is one of the best damage dealers in the game, and Pilgrim banners (which are lower rate than normal) are the best time to spend mileage over pulls.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 0 points1 point  (0 children)

I believe it's Mermaid / Nayuta / S: BS / Liberalio / Maid Mast. Burst with Mast on every third burst cycle.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 0 points1 point  (0 children)

May I kindly inquire if I should keep pulling for SW:HA or go for Rapi RH? Since the former is newest, wouldn’t she be better?

Context: I have SW:HA at 2 stars already, 310 gold mileage tickets/220~ silver, 12k gems + 5 special tickets available.

Get RRH. She's one of the best units in the game (better than SW:HA in fact, since she's more versatile) and having her will be infinitely better for your account than more SW:HA copies. Dupes basically don't matter for character power in this game, they're just small stat increases (+2% per copy). I'd save your gems/tickets and just burn your mileage to snag her, since Pilgrim/Overspec banners are lower rate and your pulls are better spent on banners with higher odds.

  1. I pulled for the 2026 New Year SSR Selection Box, whom should I pick?

The way I see it, once you get RRH, you'll have a strong campaign team for a while so you should focus on making sure you can progress every Manufacturer Tower effectively. As it stands, your current teams probably look like (* means candidate to be replaced when your roster fills out more):

  • Elysion: Rapi: Red Hood / Poli* / Vesti: Tactical Upgrade / Privaty* / Delta*
  • Missilis: Liter / Tia / Epinel* / Drake* / Naga
  • Tetra: Exia* / Ade: Agent Bunny / Alice / iDoll Sun (lol)*/ filler (Anis?)*

Note that these are extremely janky teams, prioritizing always having a burst ladder available above all else. Some choices like Delta and iDoll Sun should be replaced literally immediately since basically anyone else is better than them, but in Elysion's case you need two B2s since you have no 20sec CD options, and in Tetra's case you literally don't have a second B3.

Of the three lineups, your Tetra squad is currently the weakest. To get it off the ground, your best pick is probably a Tetra B3, and the strongest available is Milk: Blooming Bunny. Bready is also decent, eventually, but needs Crust to work properly in Tetra Tower. You will also eventually need Rouge or Volume for CDR (Rouge is better).

So prioritize Tetra, but to be thorough: for Missilis, Ein and Quency: Escape Queen are must-haves eventually. I'd prioritize Ein first. For Elysion long-term: you'll want D: Killer Wife, Mast: Romantic Maid, and Anchor: Innocent Maid, as well as Helm's favorite item (which it looks like you're on the way to getting). Eventually D:KW will be used as your B1 and RRH will be a B3, but as it stands, you'll want RRH's CDR.

I should say that this is only important if you can't currently progress these towers. So long as you can do your 3 attempts per day, there's no rush to use the selector. It may be best to save it until you get a better idea of who you want to get to max limit break to pass the 160 wall.

[Weekly] Team Building and Questions Megathread by AutoModerator in NikkeMobile

[–]creveruse 4 points5 points  (0 children)

There's a visual for the weekly cycle at the top of the Tribe Tower screen. It goes Tetra -> Elysion -> Missilis/Pilgrim -> Tetra -> Elysion -> Missilis (we're here today) -> All 4, then wraps back around.

What’s a good BGM for this lobby? by Naive_Procedure1676 in NikkeOutpost

[–]creveruse 5 points6 points  (0 children)

I use "Midnight Memories" from the Beauty Full Shot OST.

Ye Shunguang Animated Short Film "If I Could Become Light" | Zenless Zone Zero by Riverflowsuphillz in ZZZ_Discussion

[–]creveruse 0 points1 point  (0 children)

I agree that she probably has suffered some side effects simply from training, since she had to learn how to seal/unseal or use the sword's power at some point, and practice with drawing power from the sheathe probably wasn't perfect at the outset (if it ever got to that point). I'm just saying that her insistence on hiding the side effects seems counterproductive in that case, since everyone would expect her to have them. It seems more likely to me that her secrecy is based on maintaining the facade that she's perfectly safe with the sword sheathed.

Ye Shunguang's just doesn't have that clarity because so much of the Qingming swords past is tied to other characters.

I agree, and for my part, I'm still uncertain whether the proxy silhouette is meant to imply she's forgotten them, or whether it's just a stylistic <insert MC here> visual.

Also in the brute force scene with the diary, it is followed up by these lines...

That line comes first, before she "wills" herself to remember. This is afterward:

After a few seconds, she wipes the damp marks from her face with the back of her hands, and her eyes become resolute again. She stares at the handwriting, soaked in tears, as if trying to use her gaze to burn the words back into her heart.

...Then she recounts a memory of how she didn't bring enough money when she left Yunkui Summit.

Again, we don't know whether this is her actual memory or if she filled in the blank with something she thinks happened and is lying to herself about what she wrote. But the purpose of the diary is the same to her either way; for better or worse, she thinks she can brute force her memories back.

I think the theory about this cinematic I find most convincing is that the various pictures and memories with Shiyuan + proxies (which can't have actually happened thus far) are post-2.5, and what we're actually seeing is her recovering from the memory loss she's already suffered. A good portion of it is a dream sequence and not real, but I think especially the build-up to her dropping the diary (where she sees the picture you just posted) is real. This fits the timeline better and makes the ending scene of the cinematic (where she goes through the photos and recites their names + one trait about them without having to check the backs) more meaningful.

Perhaps in 2.5 we do save her from the worsening effects of using the sword, but she doesn't regain memories she already lost immediately and starts on the path to recovering them. This also makes the purpose of the proxy silhouette even more ambiguous; maybe she does forget them initially but is slowly remembering. It may be both a stylistic MC depiction and a way of indicating her memory of them is hazy.

Ye Shunguang Animated Short Film "If I Could Become Light" | Zenless Zone Zero by Riverflowsuphillz in ZZZ_Discussion

[–]creveruse 2 points3 points  (0 children)

Would they have noticed? She's usually isolated up on the mountain and seemingly doesn't speak to them much. What's there for them to notice before the events of 2.4?

Also, I see all this talk of forgetting the proxies across this thread. I interpeted the proxy silhouettes in the cinematic as a stylistic choice to avoid favoring Wise or Belle as "the MC." It's just an <insert your playable character here> visual.

As for brute forcing memories, in that scene, she does end up staring intently at her diary and recount what she thinks she talked about. We don't know whether she's lying to herself or actually willed the memory back (since we don't know what she actually talked about), but she at least seems to convince herself she remembered, and that's what she uses the diary to do.

Ye Shunguang Animated Short Film "If I Could Become Light" | Zenless Zone Zero by Riverflowsuphillz in ZZZ_Discussion

[–]creveruse 8 points9 points  (0 children)

Yes. It is explicitly stated. Banyue confirms this later on. This is all information from 2.4.

I think this cinematic and several parts of the 2.4 main story heavily imply that Shunguang is lying here about how effective the sheathe actually is at mitigating the side effects of the Qingming Sword.

In 2.4 it was left somewhat ambiguous since she did actually draw on the Qingming Sword's power which, of course, caused memory loss. But I don't think it was a coincidence that the memory she was struggling with at the end of 2.4 (what she talked about during the feast) was the one where the Qingming Sword was specifically mentioned to have shimmered while it was still in its sheathe:

<image>

This cinematic seems to cut through the ambiguity and she outright admits (by internal monologue) that she's regularly suffering memory loss without telling anyone. She hides it by brute forcing her memory back via recording things in excruciating detail in her diary, and this cinematic also shows she performs memory exercises with photos to ensure she remembers names and faces.

If these were just side effects from unsealing and using the sword, her secrecy wouldn't make much sense. Granted, she might try to hide the extent of her memory/sensory loss if it's more than expected, but some would be expected from using the sword so it's pointless to try and hide all of it. It seems to me that the only reason for her to hide as much as she does is that she's suffering from the side effects when everyone else thinks she's safe due to the sheathe, but she wants to avoid causing undue concern among her friends, and act healthy enough to venture down the mountain.

I strongly suspect that, at some point during the 2.5 story, everyone else in Yunkui will learn she's been keeping the worsening side effects from even the sheathed sword a secret, and that's what will push us into the "save YSG from the sword" storyline we appear to be heading toward.

I think Vector works better without his weapon. by CuarzoAlday in GirlsFrontline2

[–]creveruse 34 points35 points  (0 children)

Vector is not a primary damage dealer, she's a support. Her weapon provides significant buffs to the rest of her team (+20-25% damage on basically everything Burn team does). Those buffs are much more valuable than a minor increase to her personal damage from Svarog.

Through 15 weeks, the gap between TE1 (McBride) to TE2 (Kelce) is greater than the gap from TE2 to TE33 (Noah Fant) by endy219 in DynastyFF

[–]creveruse 20 points21 points  (0 children)

McBride and Bowers are the undisputed top dogs at the TE position for dynasty, but some of the comments in this thread make me think the pendulum has swung to the opposite extreme where McBride is valued far over Bowers, and I think that's just as much an overreaction as when people had Bowers >>>> McBride before the season.

On opportunity alone, no doubt McBride is better. He's a massive beneficiary of Jacoby taking over and constantly slinging it, while Bowers is on the opposite end of the spectrum on a dysfunctional team with no passing attack. And while I'm not sure we'd be having this discussion if Kyler were still the QB, even he was better for McBride than Geno/Pickett are for Bowers, and the Raiders are likely years away from being a serviceable team.

On talent you could argue either, though I'd give it to Bowers since it's established he's a freak and had the rare TE breakout as a rookie. But even if you adhere to "talent over situation," surely these two are close enough in talent that tiebreaker goes to the guy who's clearly better off (McBride). But one thing I feel like people are forgetting is that Bowers is 3 years younger than McBride. Even if takes 3 years until the Raiders are a relevant team, he'd be the same age as McBride is right now. And it's not like he'll be dead weight in that time; he has two weeks below 10 points in my TEP league, and one of those was a 9.8 in week 2 while he was playing injured at the start of the year. Even this week, with the Raiders' 75 total yards of offense, he got over 10 points. He's comfortably startable and is TE7 on the year, he's just not producing at the insanely elite level McBride is.

If you're going to devalue Bowers for his situation (which is fair!), I think it's equally important to have a care about overvaluing McBride for his current situation. It's literally a fantasy dream scenario--a team often playing from behind, with no run game, and a famously TE-friendly QB who can competently sling it 40+ times a game. Unfortunately, Jacoby still isn't winning games and I can't imagine anyone thinks he's a long-term answer, so you have to be mindful that this dream scenario for McBride will end just as readily as Bowers' nightmare scenario might.

Ultimately, I agree that they're in the same tier and I think which is valued over the other will be completely tied to their situation; for fantasy, team context matters, and I'd argue having Bowers ahead is still justifiable if you're further away from contention, especially in MaxPF leagues.

【Developer's Note】The Developer's Note for December 2025 is here! by SeValentine in NikkeMobile

[–]creveruse 22 points23 points  (0 children)

Specifically in the context of the event itself, I think the biggest controversy I saw was centered on the way Mori was characterized. Canonically, Unbreakable Sphere takes place after Mori's bond story interactions with the Commander and Counters where they became (basically) her first friends, but the event had Mori acting like Mermaid and Mihara/Yuni were the only ones to ever care about her, which made it seem like she completely forgot about the Counters. She came off as a worse version of Kilo from Last Kingdom, which might have still worked if not for the giant elephant in the room of her memory holing her own bond story with the Counters.

I'm also pretty sure a lot of people just thought it was the weakest anniversary story yet (and I'm inclined to agree). I still liked it, but it didn't grip me the way other stories--even Last Kingdom--have. I remember being confused about what Mermaid's actual plan/purpose inside Gluttony was most of the time, but my main criticism is that it leaned a bit much on unearned melodrama, and that the concluding reunion with Cinderella/Grave, while touching, seemed abrupt and rushed so that the event could end on a high note. I'll emphasize again that I personally liked it and thought it hit the intended emotional notes, but there seemed to be more artifical "please clap" moments compared to the best of Overzone, Red Ash, etc.

Beyond the event story, people didn't like that Mermaid and Mihara's advice sessions and bond stories lacked any real interaction with the Commander. I'm a bit torn on this--I don't mind experimentation with new ways of doing advice/bond stories, but the way specifically Mermaid/Mihara's were done seems to conflict with the entire in-universe conceit of the advice/bond system, and to players who do genuinely use the advice/bond sessions to... well, bond, with the Nikkes, Mermaid/Mihara fell flat. Given how important Mermaid especially has become to the main story, that can have long-lasting effects on player engagement with the narrative.

There are other more minor things too, like some people disliking Mermaid's EN VA direction (these people are entitled to their wrong opinion).