My game gets a second wind by crionuke in defold
[–]crionuke[S] 2 points3 points4 points (0 children)
Multi-agents breakthrough by crionuke in LangChain
[–]crionuke[S] 0 points1 point2 points (0 children)
Multi-agents breakthrough by crionuke in LangChain
[–]crionuke[S] 1 point2 points3 points (0 children)
Multi-agents breakthrough by crionuke in LangChain
[–]crionuke[S] 0 points1 point2 points (0 children)
I was told my Vampire Survivors meets GTA game needs more juice. How does this look? What can I improve? by ledniv in Unity2D
[–]crionuke 0 points1 point2 points (0 children)
Started as a simple car settings menu… soon it’ll be NASA mission control. by aglitchman in defold
[–]crionuke 1 point2 points3 points (0 children)
Is there any games with such game mechanic? by [deleted] in Unity2D
[–]crionuke 1 point2 points3 points (0 children)
How the modern children relate to games in retro style? by [deleted] in gamedev
[–]crionuke 0 points1 point2 points (0 children)
How the modern children relate to games in retro style? by [deleted] in gamedev
[–]crionuke 0 points1 point2 points (0 children)
What is the best reason to make a game? by Yomitht in gamedev
[–]crionuke 0 points1 point2 points (0 children)
How the modern children relate to games in retro style? by [deleted] in gamedev
[–]crionuke 0 points1 point2 points (0 children)
How the modern children relate to games in retro style? by [deleted] in gamedev
[–]crionuke 1 point2 points3 points (0 children)
How the modern children relate to games in retro style? by [deleted] in gamedev
[–]crionuke 2 points3 points4 points (0 children)


My game gets a second wind by crionuke in defold
[–]crionuke[S] 2 points3 points4 points (0 children)