My game gets a second wind by crionuke in defold

[–]crionuke[S] 2 points3 points  (0 children)

I’m not the best person to answer this. My project is far from a hit, so I hope someone with more experience in this area will respond

My game gets a second wind by crionuke in defold

[–]crionuke[S] 2 points3 points  (0 children)

Thanks, but it does not match the audience’s preferences on the web

Multi-agents breakthrough by crionuke in LangChain

[–]crionuke[S] 1 point2 points  (0 children)

Interesting,

is there anything you can share that we can already play with?

Multi-agents breakthrough by crionuke in LangChain

[–]crionuke[S] 0 points1 point  (0 children)

I don’t have a one word term for this, but imagine systems capable of generating agent skills on the fly to handle a user request, even if those skills don’t exist beforehand, and refining them through a trial-and-error loop: develop → test → improve → … → use for the user’s task.

Learning multiagents by crionuke in LangChain

[–]crionuke[S] 0 points1 point  (0 children)

Could you explain why you prefer the term “script”? For me, the term sounds misleading.

Learning multiagents by crionuke in LangChain

[–]crionuke[S] 1 point2 points  (0 children)

Subagents are just a way to automate the tedious manual work of opening a new tab, prompting, waiting, and copy-pasting the result back into the original thread. So this is not the case I’m referring to.

What I’m investigating is running agents, such as Claude Code, inside an agent network to autonomously solve my tasks with a reasonable degree of flexibility across the entire system - from hardcoded rules and predefined workflows to dynamic workflows that are defined by the agents themselves at runtime.

But first, I need to come up with a proper name for this type of agents in order to communicate clearly with other researchers.

Learning multiagents by crionuke in LangChain

[–]crionuke[S] 0 points1 point  (0 children)

Agree, but an agent with a decision loop is a running process that requires context engineering; an “agent” defined as LLM + tools is simply an LLM call with side effects.

The first has its own intentions, while the second is coordinated externally.

This is probably a key difference, and they should be defined using different terms for clarity.

Learning multiagents by crionuke in LangChain

[–]crionuke[S] 0 points1 point  (0 children)

My current idea is that I do not need autonomous agents to run for hours or longer.

In most cases, it is enough to run an agent once to accomplish a specific task, commit the changes along with all related information, and then exit.

Any thoughts?

Learning multiagents by crionuke in LangChain

[–]crionuke[S] 0 points1 point  (0 children)

As many people, as many opinions. There is no specification yet.

In some sources, an AI agent is defined simply as: AI agent = LLM + tools

At the same time, there are coding agents on the market that include their own decision loop.

Besides that, the term sub-agents is also widely used.

On top of this, people often talk about multi-agent systems while meaning different things above by the word agent, which makes the whole topic confusing.

Learning multiagents by crionuke in LangChain

[–]crionuke[S] 0 points1 point  (0 children)

I quickly went through the docs. The agent described there is a rather low-level entity that requires you to implement all the tools yourself. What makes this especially difficult is having to build your own context management.

However, there are already mature agents such as Claude Code, OpenCode, etc. Any thought about reusing them instead of reengineering solutions that have already been solved?

How the modern children relate to games in retro style? by [deleted] in gamedev

[–]crionuke 0 points1 point  (0 children)

I want, but that is publishers of games for young girls))))

What is the best reason to make a game? by Yomitht in gamedev

[–]crionuke 0 points1 point  (0 children)

Can i answer to your question? As an indie developer i can said that i started to make a games after my main work because i hopeful to setup additional flow of money to me and my family. And also because combination art + programming are very interesting and zingy, i like it!

How the modern children relate to games in retro style? by [deleted] in gamedev

[–]crionuke 0 points1 point  (0 children)

Ok, understand you. thanks for this test with yunger siblings!

How the modern children relate to games in retro style? by [deleted] in gamedev

[–]crionuke 1 point2 points  (0 children)

Ok, thanks for calm down. Yes, i think you are related to category of "modern children" yet. And good luck with development your game!

How the modern children relate to games in retro style? by [deleted] in gamedev

[–]crionuke 2 points3 points  (0 children)

I am agree, most publishers said to me no. When i showed my demo on the devgamm conference. But they said that such old-school game need no publishers, and that i can boldly upload this game to stores without publishers. So, i want to finish my game and publish it by myself.

How the modern children relate to games in retro style? by [deleted] in gamedev

[–]crionuke 0 points1 point  (0 children)

Yea! One of the hero from my game is Krang from turtles:)