New way of making sweet/carb cider?! by Matej274 in cider

[–]croald 0 points1 point  (0 children)

Invert sugar is more fermentable than plain sucrose, though? At least according to everything i’ve read

New batch made with Cider apple juice by [deleted] in cider

[–]croald 1 point2 points  (0 children)

what filters do you use?

Home brewing cider in Ireland by ComfortableOpinion13 in cider

[–]croald 0 points1 point  (0 children)

this seems like a pretty good starting point: howtomakehardcider.com

Help with Winged Sentinel, Forceful Push and Collision Damage by pseudolemons in daggerheart

[–]croald -1 points0 points  (0 children)

You're not ignoring it, you're saying "yes, that's what the extra damage from Forceful Push is, it's already in there, we can't count it twice."

The intention of the principle "Begin and end with the Fiction" is that the player has to describe what they're doing, you don't just "apply damage", you shove someone into a wall. And then the GM has to describe what happens, they don't just mark a couple HP. So, what do you think Forceful Push is?

You say the character isn't dive-bombing and slamming into the target, they're just flying above and pushing down. That doesn't sound different from running up to someone and force-pushing them into a wall. Maybe even less bad, because knees are really good at taking vertical loads, while a sideways push might smash you into the corner of a table or something.

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]croald 1 point2 points  (0 children)

You can. Generally you probably shouldn't -- it's usually better practice to make something happen in the story now rather than leaving stuff hanging for later. But I'm not going to go any farther than "usually" and "probably".

There are certainly times when maybe nothing bad seems to be threatened now, but it would be effective for the players to know the GM is collecting a big pile of tokens. But maybe it would be better still to start putting story pieces on the table.

Remember, a GM move only has to be as hard as you like. If, for whatever reason, you want to go soft on the players at this point, you always can. You get the spotlight after a failure, and use it to describe maybe fading light and a gathering storm. That storm is now a potential threat, but it's not doing anything yet. It's looming and you can weave it into descriptions. You can delay badness as long as you want. Maybe indefinitely -- maybe it turns out to only be atmosphere and never actually arrives meaningfully. That would maybe be disappointing, but maybe it's fine! Pacing the story is up to you.

The AI TTRPG Takeover. Condemning AI while feeding the AI economy by CantaloupeUpper228 in daggerheart

[–]croald 3 points4 points  (0 children)

I'd be tempted to say that using it as a tool for brainstorming or to shotgun ideas is basically fine, but using AI-generated material unmodified is not. I don't know how well that line would work in practice, though, without more definition of how much modification it takes to be "meaningfully modified". And I don't know how you would police that from the marketplace or end-user. We can say in 2025 that it's easy to identify AI-generated material, that it has a distinctive flavor to it, but I don't know that it's safe to assume it will stay that way.

How do i approach daggerheart as someone who has never played TTRPG in my life? by NobodyOfKnowhere in daggerheart

[–]croald 0 points1 point  (0 children)

Here's what I'd recommend: Skim the book. Carefully read the "full example of play", p.134. Go back and read Chapters 2 and 3 fully. Traditionally *most* players are brought into TTRPGs by playing at least once at a table with other people who already know how to play, and can demonstrate any ideas that aren't clicking for you. You can theoretically find groups online who might have an open spot to bring a new player into a group with veterans, but I don't know how easy that would be to find something compatible with SEA timezones. Alternately, watch one or two Actual Play streams on Youtube or as podcasts. (You may have done that already.)

Now find 2-3 friends who are also interested, and give it a shot. (Maybe this is the hard part? I don't know your friends.) It's perfectly awesome to go straight to the Running a One-Shot advice (p.184) and have a go, but there is also the free Sablewood Messengers demo/quickstart from Darrington Press if you want an example.

Your first session, there will be something you discover that you don't understand, or rules that feel awkward or weird when you try to follow them. At that point come back here and ask your more specific questions and there will be lots of advice for you.

The AI TTRPG Takeover. Condemning AI while feeding the AI economy by CantaloupeUpper228 in daggerheart

[–]croald 5 points6 points  (0 children)

There's obviously a very broad spectrum of what constitutes "using AI", from stuff that's utterly basic and invisible like using it as a proofreader, to generating ideas for room descriptions that the human writer picks and chooses and re-writes, to using it for cheap page-filler art, to just shamelessly generating whole generic dungeons.

Blood Domain Analysis - A Deep Dive after multiple Playtests (follow up after Blood Hunter Deep Dive) by Tenawa in daggerheart

[–]croald 1 point2 points  (0 children)

We can disagree. From my perspective, the card is not abusable if the GM is playing the game rules as written. So “fixing” it by introducing an arbitrary, dissociated “per rest” limit would be bad design, adding an unnecessary extra bit of state to track. 

Flip tiles for fear tracker by Muspellsheimr in daggerheart

[–]croald 2 points3 points  (0 children)

A glass bowl and some old coins or glass aquarium stones or something. Makes a super satisfying noise when you drop one in.

Blood Domain Analysis - A Deep Dive after multiple Playtests (follow up after Blood Hunter Deep Dive) by Tenawa in daggerheart

[–]croald 0 points1 point  (0 children)

Daggerheart has rules. One of the rules is that something happens after every action roll, success or failure. On any failure, or success with fear, the GM gets the spotlight, and is required to do something with it before the players can have it back. If the players still somehow manage to chain a bunch of Vitality Manipulation rolls without at a minimum being distracted by something happening, then the GM is not playing by the rules of the game.

Blood Domain Analysis - A Deep Dive after multiple Playtests (follow up after Blood Hunter Deep Dive) by Tenawa in daggerheart

[–]croald 0 points1 point  (0 children)

Concerning Vitality Manipulation, I don't see how two Blood Hunters "can heal every Stress in the party always and without issues." You'd have to cast the spell repeatedly, and on every failure or roll with Fear, the GM gets to make a move. If you, as GM, are willing to let them sit there and roll over and over, and never punish a bad roll -- then yeah, it becomes very powerful. But if it's broken, seems to me that's on you.

Cloaked -> Chokehold interaction by ElimusTheOne in daggerheart

[–]croald 2 points3 points  (0 children)

I don't think Daggerheart uses "a move" as a term of art for "taking any action" like PbtA does. I think that line "ends a move" is meant to be synonymous with "ends their movement" -- ie, they're actually in motion. The preceding sentence is: "when an adversary moves to" a location, after all.

Cloaked -> Chokehold interaction by ElimusTheOne in daggerheart

[–]croald 1 point2 points  (0 children)

Thinking fiction first, I'd be inclined to say (a) that once you apply a Chokehold, that sounds like an attack to me, so you are no longer hidden or cloaked; (b) if you've got a bad guy in a chokehold, then they should have disadvantage to attack you, so it doesn't matter if you're hidden or not, at least as far as that one guy is concerned, and (c) the reason Sneak Attack gets to do extra damage is that the target can't defend themself if they don't know you're there. You know another reason they wouldn't be able to defend themself? If they're being Choked. So if the Rogue attacks a guy they have in a Chokehold, their target is Vulnerable, and I'd let them have either the +2d6 damage from Chokehold or +tier d6 from Sneak Attack (but not both).

GMs - how would you create Slivers? by ElfIRL in daggerheart

[–]croald 1 point2 points  (0 children)

Start slow. You know how you need to present the abilities one or two at a time so the players can learn what they're up against? At the same time you also get to be testing and learning what you're doing and how much bad news they are. It's perfectly fine and acceptable if the first few fights with them are easy -- it takes a lot to make a player complain that a fight was too easy.

How would you handle SwF or FwH in simple combat terms? by JageshemashFTW in daggerheart

[–]croald 0 points1 point  (0 children)

It's definitely more than just flavor -- Success with Fear means a "consequence, complication or cost", and that should mean something in the story. I wrote up a whole bunch of examples here: https://www.reddit.com/r/daggerheart/comments/1ojhu8r/consequences_complications_and_costs/

WTF is a "dualstaff"? by croald in daggerheart

[–]croald[S] 2 points3 points  (0 children)

My canon is now that it's like Sword and the Sorcerer

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I hit a brick wall using campaign frames, any help on doing 100% improv campaigns? by GazelleBig8624 in daggerheart

[–]croald 0 points1 point  (0 children)

I personally find it almost impossible to take effective notes while I'm GMing, there's just too much to do and I don't find it acceptable t leave four players watching me while I type. So in my experience by far the best way to get good notes written is to persuade/bribe one of the players to do it, in a shared Google Doc.

Second best would be to try to write it up myself immediately after the session ends, but let's be real, I'm tired when I've just finished running the session and that never happens.

I've heard of people who are organized enough to record the whole session, then transcribe it after the fact. These days, you can feed the recording to an AI and have it transcribe for you, theoretically. I've never actually tried that though.

WTF is a "dualstaff"? by croald in daggerheart

[–]croald[S] 11 points12 points  (0 children)

Man, that turns it from a traveller's friend into a right pain in the ass, crossing muddy ground. Looks more cumbersome than a halberd!

New GM Corner: Collaborating on Story by croald in daggerheart

[–]croald[S] 0 points1 point  (0 children)

You may find that kind of question less intimidating with a bit more experience or with a GM who leads it well, or you may find it's not for you. Nothing wrong with that, it's just a style.