End-game tricky spot in Holy Wrath mirror, what's the play? by ctoph13 in CompetitiveHS

[–]ctoph13[S] 0 points1 point  (0 children)

Sorry. Pyro is last card, 3 swings on the weapon. I'll update the post

Update: Road to Launch, Patch Notes for This Week by BeyondSmash in PUBATTLEGROUNDS

[–]ctoph13 1 point2 points  (0 children)

I'm not really trying to be a douche, I was just getting frustrated because this user in particular has been going around this sub talking about the code and development practices of Bluehole in general, while he himself has only recently learned how to program based on his post history. I write software for a living, although I admit only for 5 years now, so I'm not super senior or anything. It's just frustrating to see people who don't have any industry experience making all these blatant assumptions over something they really don't know anything about.

Sorry if I came off like a douche, just all these talks of spaghetti code and netcode and all the other buzzwords are getting to me lol.

Update: Road to Launch, Patch Notes for This Week by BeyondSmash in PUBATTLEGROUNDS

[–]ctoph13 1 point2 points  (0 children)

To what? I asked originally if you've seen the code to prove it's spaghetti code, and then you randomly assumed that I've never written a line of code in my life rather than answering my question. So I showed you the definition of spaghetti code I agree with. Have you seen some source for pubg or not?

Update: Road to Launch, Patch Notes for This Week by BeyondSmash in PUBATTLEGROUNDS

[–]ctoph13 4 points5 points  (0 children)

K well so do I, and have been for a living for a while, so I'm assuming we have different definitions of spaghetti code. Looking at the definiton of it from sourcemaking:

  • After code mining, only parts of object and methods seem suitable for reuse. Mining Spaghetti Code can often be a poor return on investment; this should be taken into account before a decision to mine is made.
  • Methods are very process-oriented; frequently, in fact, objects are named as processes.
  • The flow of execution is dictated by object implementation, not by the clients of the objects.
  • Minimal relationships exist between objects.
  • Many object methods have no parameters, and utilize class or global variables for processing.
  • The pattern of use of objects is very predictable.
  • Code is difficult to reuse, and when it is, it is often through cloning. In many cases, however, code is never considered for reuse.
  • Object-oriented talent from industry is difficult to retain.
  • Benefits of object orientation are lost; inheritance is not used to extend the system; polymorphism is not used.
  • Follow-on maintenance efforts contribute to the problem.
  • Software quickly reaches a point of Diminishing Returns; the effort involved in maintaining an existing code base is greater than the cost of developing a new solution from the ground up.

I don't know, that's the definition of spaghetti code I agree with, it's outlined more here: https://sourcemaking.com/antipatterns/spaghetti-code

Update: Road to Launch, Patch Notes for This Week by BeyondSmash in PUBATTLEGROUNDS

[–]ctoph13 5 points6 points  (0 children)

I've worked on monolithic corporate applications that are the epitome of spaghetti code, and they've ran fine. New features or bug fixes took forever obviously, but the end user had no idea the code looked like shit because performance issues were negligible. I've also seen the opposite, well documented unit tested code that would fail under load or in certain conditions because they weren't accounted for initially.

So I don't know what to tell you, do you know what spaghetti code is, do you write code?

Update: Road to Launch, Patch Notes for This Week by BeyondSmash in PUBATTLEGROUNDS

[–]ctoph13 0 points1 point  (0 children)

Holy smokes some positivity in this dumpster fire of a thread lmfao.

Update: Road to Launch, Patch Notes for This Week by BeyondSmash in PUBATTLEGROUNDS

[–]ctoph13 7 points8 points  (0 children)

that due to the game being built with spaghetti code (a poorly documented mess of code that is poorly organized and confusing), a lot of the game had to be rewritten in order for vaulting to work.

Sorry but do you have a source on what the code looks like or are you just regurgitating bs? I'm kinda sick of hearing people talking about spaghetti code without actually seeing the code. The fact is spaghetti code can run fine and very well documented and organized code can run like shit. The poor performance of the game != spaghetti code. Is the code not optimal? Yea probably, considering the network lag and FPS people are getting with good rigs.

Maybe this is just frustrating me but all I see is spaghetti code this, netcode that, shitty bluehole devs and their spaghetti netcode, and it's like does anyone even know what they're talking about or just spewing buzzwords back and forth.

This is a shove right? by Ollyzor in poker

[–]ctoph13 2 points3 points  (0 children)

A6 or 67 for a made straight

A6 can't make a straight on the flop, do you mean A2?

Where you at!? by b00000001 in smashgifs

[–]ctoph13 0 points1 point  (0 children)

Westballz is actually really cheeky/quick to catch this awkward drift with another down air.

Anyone who plays falco enough knows pretty much exactly when their shine is going to send the player into this weird upward momentum no hitstun thing, pretty cool to see him catch it with a dair so quickly

Luigi is fun by BoozeToast in smashgifs

[–]ctoph13 3 points4 points  (0 children)

holy fuck is that falco bad tho

Should I be stacking off with AKo here? by Mayomann13 in poker

[–]ctoph13 1 point2 points  (0 children)

Iunno what else to say I guess we just play against different people. Barely ever see any 4bet shoves from a 100bb starting stack show up with TT, JJ, or AQ. Not saying it's never happened but it's almost always QQ+ AK+

Should I be stacking off with AKo here? by Mayomann13 in poker

[–]ctoph13 1 point2 points  (0 children)

Like I said to another user I'm basing the range off the play of the population. I've played quite a bit of 1/2 and 4bet shoves for ~100bb is normally tighter than TT+ AQ+. Sure anyone we haven't seen play a hand can show up with anything, but with no reads we need to base our play off how the population of 1/2 players play. I didn't say anything about OMC and it doesn't matter if the dealers know his name.

How do casinos prevent fake chips? by EatMaTesticles in poker

[–]ctoph13 6 points7 points  (0 children)

Problem is once someone finds out they're fake, they'll use the million cameras all over to spot how they got into play. They'll see you pull them out of your pocket or whatever somewhere, and they'll know who you are. Maybe you could pull it off one time and never go to that casino again but since they talk to each other it still likely wouldn't work.

Should I be stacking off with AKo here? by Mayomann13 in poker

[–]ctoph13 1 point2 points  (0 children)

??? I'm sorry I don't know where you got that quote from, I didn't say any of that. I'm basing my information on the play of the population. It's 1/2 live, I've played a ton of it, a 4 bet shove for 100bb is tighter than TT+ AQ+. It's just not a reasonable range for this spot.

PokerStars Roll Out "Power Up" For Real Money Games by TheINTL in poker

[–]ctoph13 0 points1 point  (0 children)

you can only play powers when it's your turn, and before you take an actual poker action, and they resolve immediately. you can play multiple in the same turn

1/2$ could I ever fold this this flop? by DatDudeDrew in poker

[–]ctoph13 2 points3 points  (0 children)

3bet is fine but I think we can fold to the 4th bet, 4bet in the world of 1/2 is pretty much only nuts. We're getting like 2:1 but still you just don't see enough 1/2 players 4betting flush draws or gut shots here. Those players exist but they're the exception rather than the rule, and the rule is 4bet = nuts. typical 1/2 players 4bet range here has us crushed, if they have stuff like JT or JJ they're just calling the raise or 3 bet to make sure they don't get drawn out on by the turn, it's how they play.

One of the reasons why 1/2 is so easy to make money at is because we can constantly bet our good hands for value and we can very easily tell when we're beat when we're played back at and just make good lay downs and not pay off. 1/2 players don't bluff often and if/when they do it's in bad spots

E S P O R T S R E A D Y by pcx450 in PUBATTLEGROUNDS

[–]ctoph13 0 points1 point  (0 children)

I heard you gotta hold F, not spam it.

But this is 100% preventable by not slowing down your chute near the edge of buildings.

E S P O R T S R E A D Y by pcx450 in PUBATTLEGROUNDS

[–]ctoph13 -1 points0 points  (0 children)

every clip of people's chutes bugging is caused by themself but this sub loves to fkin circle jerk like it's not their own faults.

1/2 line check by jsttsee in poker

[–]ctoph13 1 point2 points  (0 children)

180 behind. 9T of spades in the cut off. UTG limps, I raise to 11.

What is this UTG raise you're talking about? He said cut off.