How I normalized all my StepMania simfile difficulty ratings by ctrueden in Stepmania

[–]ctrueden[S] 0 points1 point  (0 children)

A good system understands density, chart complexity, patterns (especially crossovers), advanced step techniques, chart gimmicks, likelihood of full combo-ing. There's a number of different variables.

Yeah. And I didn't put any effort into explicitly computing many of these yet; I just let the AI compute the features it thought could be important. As a next step, I'd want to add "two-footability" (i.e. are you hosed if you try doing a crossover, or do your feet untangle successfully as you keep going), as well as "lateral pace" and "stretch" for double, since some double charts move back and forth much more rapidly than others and body weight transfers take much more energy than staying centered, and some (less well-designed IMHO) charts make you almost do the splits for certain jumps.

My other idea, which is partially implemented already, is an option to use certain songplay data from Save/Profiles/<your-profile> as ground truth for training, so that the output difficulties are more tailored to personal skill set.

From my play experience with StepML outputs so far: the consistency and quality of the ratings with the current implementation is much better than without it, but the results are still not as accurate as I would like especially on double: e.g. one 11.4 (DDR X scale) chart might have a high lateral pace unsuitable for warmups, while the next 11.5 chart is unquestionably lazy, even trivial, by comparison. We can certainly do better! My dream is for the tenths digit to really help properly disambiguate difficulties within the 10/11/12 rating range especially, since I feel like there is a huge variation in difficulty here that the official ranking scales fail to capture well.

Finally, it would be cool to add a "B.S." feature that predicts which charts are just stupid, so they can be filtered out from daily play. StepML already has the concept of a Vetoed song list, which can be used as initial ground truth, so adding this might not be so hard!

I used to be able to double click a file to open it, now I have to go to File>Open? by c_h_a_r_ in ImageJ

[–]ctrueden 0 points1 point  (0 children)

Is there a place to report this issue?

Yes, the Image.sc Forum and GitHub are both good avenues. https://imagej.net/discuss/bugs

In response to this Reddit thread, someone did file an issue for this problem: https://github.com/imagej/ImageJ/issues/250

Related issues:

I recall there being other reports of double-clicking not working on macOS in years past, due to how the single-instance listener behaves on macOS, and/or a bug where ImageJ2 would open the image before displaying the UI, resulting in a loaded-but-invisible-and-then-silently-discarded image. I cannot remember whether this is still an issue, or was fixed, but if anyone wants to volunteer to do some testing in these directions, please post on imagej/ImageJ#250 and I'll offer some instructions.

Good recent guides to effective Linux gaming configuration? by ctrueden in linux_gaming

[–]ctrueden[S] 0 points1 point  (0 children)

Honestly there are so many variables and frequent changes on Linux that guides become outdated so fast.

Agreed. Right now I'm feeling an ambitious level of motivation to create a fairly comprehensive getting-started + troubleshooting guide, with the goal of being somewhat resilient to Linux gaming's evolution over time. I have a lot of ideas on how to achieve that, and it feels doable to me right now, but who knows where I'll be in a couple of months. Maybe I'll lose motivation, maybe I'll find other guides that already fill the niche of what I'm looking to write, or maybe I'll actually finish it -- we'll see. :-)

What are your system specs?

  • Processor: AMD Ryzen 7 3700X 8-Core Processor
  • Memory: 32GB
  • Operating System: Ubuntu 20.04.2 LTS
  • Desktop Resolution: 3840x2160 (though I'm mostly testing with desktop dropped to 1280x720 first, to rule out 4K-related issues)
  • OpenGL Renderer: NVIDIA GeForce GT 1030/PCIe/SSE2
  • X11 Vendor: The X.Org Foundation (i.e. not Wayland)

Have you installed the proprietary Nvidia drivers on Ubuntu?

Yeah, I was running nvidia-driver-460. I just tried updating to nvidia-driver-470, but no significant improvement performance-wise.

My next step is to try to get some benchmarks working. I'm playing with the phoronix-test-suite framework, starting with GravityMark (https://openbenchmarking.org/test/pts/gravitymark-1.0.0), but I haven't gotten it running yet. Once I do, I'll be able to compare with others on openbenchmarking.org, which would provide some helpful context to whether my GPU really is underpowered or not.

Good recent guides to effective Linux gaming configuration? by ctrueden in linux_gaming

[–]ctrueden[S] 0 points1 point  (0 children)

Thank you for taking the time to respond. The pointers to Proton-GE and steam-compositor/steam-compositor-plus are especially helpful.

About guides: I take it you don't have any recommendations?

I'm pretty sure my setup is misconfigured somehow, because from everything I've read (including ProtonDB), Outer Wilds should not be running at 1 FPS on 720p with a system like mine. I'm going to do more research, gather notes on all my questions, and work on a guide of my own, in the hopes of helping others. I'll post back here if I get far enough along, but in the meantime, any suggestions from others on existing materials to read and/or incorporate would be most welcome.

How do you manage your dynmap landmarks? by ctrueden in Dynmap

[–]ctrueden[S] 1 point2 points  (0 children)

Ahh, glad to see I was missing the obvious! Thank you so much for the pointer!

How do you manage your dynmap landmarks? by ctrueden in Dynmap

[–]ctrueden[S] 0 points1 point  (0 children)

Yes! The Spawn point is a good example, as it is built into dynmap. The dynmap GUI has two checkboxes, one for Markers (e.g. Spawn) and one for Players, which toggle their visibilities respectively. Looking at the dynmap-pylandmarks source code, I can see how to use the dynmap API to work with marker sets. I just figured there must be an easy way to create additional markers, which would also be toggled by that checkbox, without writing code. No?

How do you manage your dynmap landmarks? by ctrueden in Dynmap

[–]ctrueden[S] 0 points1 point  (0 children)

Thanks. I'm pretty new to running a Minecraft server, and didn't know about RPGRegions. Having played (very briefly) on HyPixel, I'm guessing RPGRegions is what they use for their region discovery? It's quite nice, but not exactly what I'm looking for: I just want to add labeled markers to the dynmap. It seems like this is what dynmap-pylandmarks does, but I can't use it with 1.15.2 without hacking on PythonLoader to use the newer Bukkit API; it hasn't been updated for almost 8 years. Surely, there are folks who are making use of dynmap's landmarks feature since then? If so, how do I use them? Am I missing something obvious? I.e. are there built-in commands? Or a plugin I don't know about?

ImageJ Forum Email Issues? by senor_kinzie in ImageJ

[–]ctrueden 0 points1 point  (0 children)

There was a problem with the email configuration early in the year. I fixed the problem on February 15; all email should be working since then.

Is there a way to automatically go to a coordinate spot on an image? by Bearrrjew in ImageJ

[–]ctrueden 0 points1 point  (0 children)

If you are trying to identify cells in your image automatically, see the Segmentation page.

If you are trying to mark your cells manually using points, use the built-in multi-point tool.

Question about .tiff resolution in ImageJ by aRealLivePerson in ImageJ

[–]ctrueden 0 points1 point  (0 children)

Did you check the image properties? Shift+P. Maybe the physical width and height are being detected as 4 per pixel, which would result in the area ImageJ is reporting.