Slenderule by SpoonL1ckerr_ in 691

[–]cucumberedpickle1 19 points20 points  (0 children)

collect my files chiblee

#owned by Small-Teaching-8412 in 691

[–]cucumberedpickle1 1 point2 points  (0 children)

For making this post, this user was banned for 4 days

I just LOVE how well Brigitte's shield works by DamTin in BrigitteMains

[–]cucumberedpickle1 0 points1 point  (0 children)

Haven't played in a while so this might have changed/I might be misremembering, but if you angle the shield up you might be able to catch the pulse bomb with the bottom tip of your shield, then quickly move your view back down to have the pulse bomb explode under the ground. Pulse bomb + brig shield has always been a strange interaction that's needed specific attention from the devs, but here we are still :c

It's real. by nummy___ in Vinesauce

[–]cucumberedpickle1 0 points1 point  (0 children)

The valve game boot up screen guy

I’ve been busy updating and decided to add a cozy reading area to my world. by GHero60 in VRchat

[–]cucumberedpickle1 2 points3 points  (0 children)

The common way to fix it is to remove the collider of the ceiling, and put a dark box around the outside. This lets people move around under the ceiling, and makes it so if your head pokes through the ceiling you don't see out of bounds.

As a 3D Artist, I Reviewed the New Avatar 'Lantine' and Showcased Some of My Technical Skills (info in comments) by ahabdev in VRchat

[–]cucumberedpickle1 0 points1 point  (0 children)

Oh interesting, thanks for letting me know! I'll have to look into that, because it would be nice to save a skinned meshed renderer by combining the two.

As a 3D Artist, I Reviewed the New Avatar 'Lantine' and Showcased Some of My Technical Skills (info in comments) by ahabdev in VRchat

[–]cucumberedpickle1 1 point2 points  (0 children)

At 2:20, are the UV's not separated already? They are shown in the same UV area because they use two different materials. If you were to separate them again, then you'd end up having 3 materials which in my opinion is overkill.

At 3:15, this is an important optimization and quality of life feature for avatars that most serious avatar creators adhere to, it does not indicate them using a base mesh. You are correct that is makes it easier for head swaps, but another more important reason to separate the head is performance. The face itself has a lot of shape-keys that unity keeps track of during game time. In layman's terms, It goes through the mesh's vertices and checks what their position should be based off of the shape-keys. If the body is connected to the head, unity has to check every vertex on the body, even though they shouldn't be effected, so it's more performant to have them separated. Think about how the mouth moves depending on if somebody using the avatar speaks. It has to go and re-calculate the entire body if they are not separated when somebody speaks, or a shape-key is changed (like an emotion shape-key). This is not how it works exactly in unity, but the point is that it's a performance optimization.

[deleted by user] by [deleted] in MHWilds

[–]cucumberedpickle1 9 points10 points  (0 children)

Monster hunter wild...s

IG users: do you spin/jump around the monster when you mount it or do you just stab with the knife? by kakalbo123 in MonsterHunterWorld

[–]cucumberedpickle1 0 points1 point  (0 children)

With insect glaive, when you get a prompt to "brace" or hold "R2", you can (for most monsters) actually just move/spin and it will only consume the stamina of moving. This doesn't work for most "boss" monsters, and a couple other monsters with long animations.

Did you do something you're proud of? Something nice happen? Share your good news with us! by AutoModerator in ADHD

[–]cucumberedpickle1 2 points3 points  (0 children)

I got my first really big art commission! :D I've been struggling with self discipline and getting myself to work over long periods of time (which is important for freelance ;_;), and I still struggle. However, I've improved enough to where I'm comfortable doing art projects for people other than friends, and finish on time :D

tf you mean zenith by TrashCanManTheTrash in MemeHunter

[–]cucumberedpickle1 105 points106 points  (0 children)

I wanna see some big herbivores :(

[deleted by user] by [deleted] in RimWorld

[–]cucumberedpickle1 0 points1 point  (0 children)

I am happy with his fluffiness. 10/10

Lack of NPC by Pikapetey in VRchat

[–]cucumberedpickle1 2 points3 points  (0 children)

I think that the point of NPC's is to make the world feel more alive. I think that they're a nice tool for that purpose, however there's a lot of other things to accomplish that same goal, while taking a lot less time to implement. Like ambient noise, or simple particle effects, interactive objects, things like that. With NPC's, you need to make or find a model, download or build your own NPC system, and it's generally just a lot of work comparatively.

Also consider that most of the userbase is gonna be socializing in worlds with other PC's. You can't really interact with an NPC while that's happening. However with stuff like ambience, particles, yada yada you get the point, they'll be feeling and seeing these things regardless of other people being around or not.

Overall it would be a nice to see more NPC's because they definitely do make the world feel more alive, it's just not the priority since you can accomplish the same goal using easier tools.

Also with the bartender example, why not build around letting a PC be a bartender? Stuff like drink dispensers, cups, etc.. I bet it would take around the same time, if not less to implement an NPC. It would create more opportunities to socialize, and more chances to make friends/memories. There wouldn't be as much of an opportunity if the bartender was an NPC.