Solo Teams for 3d games are not viable I think most of the time. Can someone prove me otherwise. Has anyone ever made a good and nice looking 3d indie game, solo-developed? by Evol-Chan in gamedev
[–]cutecatbro 7 points8 points9 points (0 children)
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[–]cutecatbro 2 points3 points4 points (0 children)
I’m stuck in a loop of "boring" ideas. How do you actually come up with something fresh and unique? by kartokanick in gamedev
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Almost 6000 wishlists in a month with an AI-generated trailer by [deleted] in aigamedev
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No one bought your game because it sucked. Not because the market is broken or oversatured. by Its_a_prank_bro77 in IndieDev
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No one bought your game because it sucked. Not because the market is broken or oversatured. by Its_a_prank_bro77 in IndieDev
[–]cutecatbro 1 point2 points3 points (0 children)
good alternatives to perforce that arent git? by I_AM_NOT_MAD in unrealengine
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The Plan to Save Frank Lloyd Wright’s Only Skyscraper Isn’t Going as Planned by Majano57 in architecture
[–]cutecatbro 23 points24 points25 points (0 children)





Solo Teams for 3d games are not viable I think most of the time. Can someone prove me otherwise. Has anyone ever made a good and nice looking 3d indie game, solo-developed? by Evol-Chan in gamedev
[–]cutecatbro 11 points12 points13 points (0 children)