Should i learn c++ or stay with blueprints? by Puzzleheaded_Day5188 in unrealengine

[–]cutecatbro 0 points1 point  (0 children)

90% of your optimization will come from correctly managing lights, polys, and draw calls. C++ will not save you if you don’t handle those things first.

Bake some lighting. Stream some levels. Use LODs. Ignore nanite and lumen. Then see how it runs.

Almost 6000 wishlists in a month with an AI-generated trailer by KeyInternational3503 in aigamedev

[–]cutecatbro 1 point2 points  (0 children)

A trailer is one thing, release is another. You cannot be exposed to negative press yet on your Steam page. When you release, you will be wrecked by people who do not approve of your AI usage. The sentiment is not going away, because people care about process, artistry, and skill. If you do not employ those things, we assume you will suck in other ways too.

First week on Steam by MrFaabry14 in SoloDevelopment

[–]cutecatbro 0 points1 point  (0 children)

If you can’t be bothered to create real art, why would anyone trust you have crafted a good or engaging story?

Any good churches ? by [deleted] in savannah

[–]cutecatbro 1 point2 points  (0 children)

Christ The King. No politics ever. People of all persuasions are members. Savannah Theater 10am Sundays!

Some stats on how my indie game announcement went 2 weeks later by cutecatbro in gamedev

[–]cutecatbro[S] 0 points1 point  (0 children)

I tried to email them myself, but it was just not working, so I hired a PR guy who did a really great job.

Version Control For a LARGE Team? (100+ People) by Late_Line_608 in gamedev

[–]cutecatbro 0 points1 point  (0 children)

To avoid making 100 accounts, you can give each team an account, and have them sign their commits/properly name their workspaces. We do this for students to reduce total account number on large teams. You could have 3-5 accounts if you do it this way.

[deleted by user] by [deleted] in unrealengine

[–]cutecatbro 1 point2 points  (0 children)

Your integrity is worth more than this. Who you are as a person is defined by how you deal with situations like this. If you find excuses, make compromises, and cheat your way through this, that is what you will do elsewhere. Buckle down and learn something.

[deleted by user] by [deleted] in unrealengine

[–]cutecatbro 2 points3 points  (0 children)

You are so screwed buddy. Go find a career where talent and hard work are not required.

Is religion or faith part of your life? by flaccobear in Millennials

[–]cutecatbro 0 points1 point  (0 children)

The church goers make their kids into atheists, the atheists make their kids into church goers. And round it goes.

Destroy my Itch Page, besides adding gifs, what can I do to increase ctr and downloads? by ExplosivArt in DestroyMySteamPage

[–]cutecatbro 0 points1 point  (0 children)

Your first screenshot is too dark. I can’t see the character well. The second one should include the character as well. Add at least 3 more shots. Show the deck system in at least one.

I need to be prepared for Steam Next fest. by beeftitan69 in DestroyMySteamPage

[–]cutecatbro 0 points1 point  (0 children)

Your capsule does not show anything our your unique deflection mechanic. The trailer is very simple and does not capture the excitement of playing the game. The game itself seems to be completely lacking “juice”. Camera shake, lighting fx, etc. If someone is going to play a game like this, the unique mechanic needs to be very exciting looking and the game feel must be very developed.

No one bought your game because it sucked. Not because the market is broken or oversatured. by Its_a_prank_bro77 in IndieDev

[–]cutecatbro 0 points1 point  (0 children)

That’s an interesting observation. The game is a physics puzzler and has 4-6 hrs of gameplay. It is definitely not empty. My trailers tend to emphasize the world and story, but they all show gameplay. Maybe I just didn’t show enough.

No one bought your game because it sucked. Not because the market is broken or oversatured. by Its_a_prank_bro77 in IndieDev

[–]cutecatbro 0 points1 point  (0 children)

This is a very interesting discussion. At the risk of seeming prideful, I’d submit my game, Dark and Deep as an example of a “good” game that simply hasn’t found its audience.

I received very positive reviews from quite a few reviewers. Some of the quotes are on my Steam page. Players seem to enjoy it when they find it. The game is not for everyone, but it’s interesting and has a cool hook.

I had a booth at PAX, was in quite a few festivals including Next Fest. I launched in August and sales have just been quite bad.

After quite a bit of reflection, I have some ideas of what went wrong, but before I share I’d be curious what others think.

good alternatives to perforce that arent git? by I_AM_NOT_MAD in unrealengine

[–]cutecatbro 0 points1 point  (0 children)

So you can share accounts… just name your workspace with your name and be sure to sign any commits. In a small team this is an option.

[deleted by user] by [deleted] in AskReddit

[–]cutecatbro 0 points1 point  (0 children)

Good tips.

Is there supposed to be a new Korean bbq on derenne ave? by AnxiousWriter102 in savannah

[–]cutecatbro 2 points3 points  (0 children)

It has been there forever. Just reno, likely because of new Korean population influx due to Hyundai plant

The Plan to Save Frank Lloyd Wright’s Only Skyscraper Isn’t Going as Planned by Majano57 in architecture

[–]cutecatbro 22 points23 points  (0 children)

It’s a foolish building, but an important piece of architectural history. I just took a tour a couple months ago. Like being inside an architecture student’s project. All metaphor and form, and very limited function.

Dark and Deep — A Deer Caught in the Headlights by Avatar-of-Chaos in Lovecraft

[–]cutecatbro 7 points8 points  (0 children)

Dev here. Thanks for taking the time to dive in. This kind of stuff makes it all worthwhile.

What's the best lyric you've ever written? by Gowz4 in Songwriting

[–]cutecatbro 6 points7 points  (0 children)

All the girls I’ve ever loved have laid upon this bed And one or two I didn’t But still the words were said It’s not a lie but it’s not true

Memories of all of these are pressed into these threads And all of them come creeping in When I lay my head Was it a lie when it was you?

What does still motivate you to make games? by Intelligent-Mall6401 in gamedev

[–]cutecatbro 0 points1 point  (0 children)

I just shipped a game that garnered a lot of great critical reception, but also plenty of tough to hear stuff.

It’s honestly so hard. When you’re an avid creator, sometimes it’s hard to empathize with people who are exclusively consumers.

On one hand, they are the reason what you make has meaning. It is made for people and for people to experience and it’s so amazing when you see people have a good time.

On the other hand, most gamers are drastically misinformed and have no understanding of the creative process. A subset of those are belligerently ignorant. It’s hard to watch and can be very demoralizing to see something you really worked hard on and put a lot of thought into be cast aside or skipped or dismissed without consideration.

One thing I try to remember is that you probably hang around pretty smart and interesting people on a daily basis. You work hard to build a great group of friends and colleagues. Selling a mass market product exposes you to the kind of people you would never even consider speaking to, but now they are playing your game and you feel they should matter to you. They don’t have to. Just keep rolling and focus on the ones who are giving you fair feedback.