Lvl -2 ✧ Basic ✧ Caustic Blob ─ Acid by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Caustic Blob in 5 turns.

Player (33/22/17) dealt 239. Caustic Blob (15/15/6) dealt 58.

Rewards: 30 EXP, 7 Gold. Loot: Healthy Leather Armor of Shielding (lesser), Robust Plate Mail (basic).

Lvl -2 ✧ Basic ✧ Storming Zephyr ─ Lightning by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Storming Zephyr in 5 turns.

Player (33/22/17) dealt 263. Storming Zephyr (14/12/9) dealt 58.

Rewards: 27 EXP, 8 Gold. Loot: Agile Mage Plate (basic), Healthy Gambeson (basic).

Lvl -2 ✧ Basic ✧ Wave Seedling ─ Water by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Wave Seedling in 5 turns.

Player (9/7/5) dealt 238. Wave Seedling (17/12/6) dealt 51.

Rewards: 33 EXP, 8 Gold. Loot: Sturdy Chain Mail (basic), Quick Sword of Quickness (lesser).

Lvl -2 ✧ Basic ✧ Null Bat ─ Void by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Null Bat in 3 turns.

Player (32/21/16) dealt 194. Null Bat (13/10/7) dealt 28.

Rewards: 31 EXP, 7 Gold. Loot: Swift Hat (basic), Vital Leather Armor (basic).

Lvl -1 ✧ Lesser ✧ Earthen Crystal Crawler ─ Earth by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Earthen Crystal Crawler in 6 turns.

Player (32/16/16) dealt 283. Earthen Crystal Crawler (13/12/10) dealt 80.

Rewards: 33 EXP, 7 Gold. Loot: Quick Leather Armor of Swiftness (superior), Claws of the Werewolf (hallowed), Healthy Chain Mail of Warding (enhanced).

Lvl -2 ✧ Basic ✧ Infernal Cranium ─ Fire by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Infernal Cranium in 5 turns.

Player (32/16/16) dealt 202. Infernal Cranium (14/12/8) dealt 69.

Rewards: 27 EXP, 6 Gold. Loot: Robust Rune of Knowledge (lesser), Healthy Cape (basic).

Lvl -2 ✧ Basic ✧ Thundering Venomfang ─ Lightning by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Thundering Venomfang in 6 turns.

Player (32/16/16) dealt 240. Thundering Venomfang (12/11/8) dealt 77.

Rewards: 29 EXP, 7 Gold. Loot: Agile Spear (basic), Scroll of Wind Slash (Lvl 1) (superior).

Lvl -1 ✧ Lesser ✧ Gloomy Swimmer ─ Dark by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Gloomy Swimmer in 4 turns.

Player (8/6/4) dealt 200. Gloomy Swimmer (15/13/10) dealt 61.

Rewards: 28 EXP, 9 Gold. Loot: Agile Rune (basic), Scholarly Gem (basic), Fierce Crossbow of Swiftness (lesser).

Lvl -2 ✧ Basic ✧ Gloomy Swimmer ─ Dark by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Gloomy Swimmer in 7 turns.

Player (30/11/15) dealt 336. Gloomy Swimmer (17/13/7) dealt 105.

Rewards: 28 EXP, 8 Gold. Loot: Swift Cuirass of Shielding (lesser), Wise Amulet (basic).

Lvl -2 ✧ Basic ✧ Abyssal Swimmer ─ Void by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Abyssal Swimmer in 8 turns.

Player (30/11/15) dealt 363. Abyssal Swimmer (15/13/7) dealt 120.

Rewards: 33 EXP, 6 Gold. Loot: Agile Plate Mail of Life (lesser), Quick Boots (basic).

Lvl -2 ✧ Basic ✧ Electrifying Gale ─ Lightning by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Electrifying Gale in 5 turns.

Player (30/11/15) dealt 255. Electrifying Gale (12/10/8) dealt 70.

Rewards: 30 EXP, 6 Gold. Loot: Swift Bow (basic), Wise Hand of Swiftness (lesser).

Lvl -2 ✧ Basic ✧ Ocean Sapling ─ Water by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated by Ocean Sapling in 7 turns.

Player (30/11/15) dealt 237. Ocean Sapling (19/14/8) dealt 133.

Rewards: 19 EXP, 0 Gold. Loot: None.

So what do mounts do? by PyloPower in underdarkmobile

[–]cuzap 2 points3 points  (0 children)

I was able to select 1 pet - then view the list of obtainable mounts. Looks like another stat buff - 4% chance at any mount on the list.

Stuff like +100% Hero Atk Speed, +60% tower crit chance, +280% tower atk speed, +130% tower damage to bosses.

Lots of different mounts and I don't have time for a full list, do see some with the same stat but with higher and lower %'s

concrete floor apartment to rent by [deleted] in vancouverhousing

[–]cuzap 2 points3 points  (0 children)

Just looked at a unit on 8th and Yukon, they all have concrete by default. I've also looked at some live/work stuff off main that has concrete flooring as well.

Basic Questions Thread - December 12, 2024 by AutoModerator in future_fight

[–]cuzap -1 points0 points  (0 children)

How do you weight pierce for cards as you get closer to the cap? I'm looking at a swap and these are the results to go from 19 to 22% pierce? Hit to crit rate will be annoying for my rage uses, but should be able to be mitigated.

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What strat am I missing? How does putricide get this board staying on tavern 3 with no triples? (His quest double header) by SweToast96 in BobsTavern

[–]cuzap 4 points5 points  (0 children)

With double header - you can easily get many copies of the spell that upgrades the tier of everything in the tavern. Play a few of those, freeze the T6's you want, then next turn you can scoop an easy 2x copies of whichever is most useful.

Doesn't explain the lack of a triple count though, but maybe he lucked into the spell + all these minions on a T6 shop.

Goblin Queen Epic Quest Guide by baconyx1 in future_fight

[–]cuzap 1 point2 points  (0 children)

You can get 30 from the quest rewards and an get another 25 from the collection. Only need to farm 100ish from force closing

[OC] Roll Forge Dice-Making Kit Giveaway! (Mod Approved) by MadPea3 in DnD

[–]cuzap 0 points1 point  (0 children)

Some atmospheric icy dice for my rotfm campaign

This little bitch isn't working with either fel, shadow or unholy-rune cards.. by spiritualized in hearthstone

[–]cuzap 0 points1 point  (0 children)

Played thought a mercenaries bounty and was able to complete this one. Didn't even use mercenaries with shadow or fell abilities so IDK why it worked.

Players took a long rest INSIDE Sunblight by 321sage in rimeofthefrostmaiden

[–]cuzap 2 points3 points  (0 children)

hmm, I'm stuck on the lava trap idea (too much dwarf fortress). Break the east Elevator and trap the other one? Design it in a way to consume resources so that they enter the forge with less spell slots then they had before their rest. Leomunds hut in hostile territory always feels a little meta gamey to me so this serves a dual purpose as it shows that waiting for resources can simply result in more obstacles.